Elise Needs more Faith in herself

Submitted 4 years, 6 months ago by

So - We start the Plague Lord on chapter 3 and she says something like "We cannot do this in one run, but at least we can weaken it". 

Bullshit! One and done baby!

  • Hydralisk's Avatar
    Mountain 540 356 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    So - We start the Plague Lord on chapter 3 and she says something like "We cannot do this in one run, but at least we can weaken it". 

    Bullshit! One and done baby!

    3
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 6 months ago

    Yeah, she said that to me one chapter one. I strongly dislike the whole weakening mechanic TBH. I get why they did it, so there'd be an easy out for people who don't enjoy the struggle, but it really takes the challenge out of it. There should be a way to turn it off, especially on heroic.

    0
  • Thonson's Avatar
    HearthStationeer 1740 1714 Posts Joined 03/24/2019
    Posted 4 years, 6 months ago
    Quote From AliRadicali

    Yeah, she said that to me one chapter one. I strongly dislike the whole weakening mechanic TBH. I get why they did it, so there'd be an easy out for people who don't enjoy the struggle, but it really takes the challenge out of it. There should be a way to turn it off, especially on heroic.

    Or at least a reset button

    Quick!  Someone give me something clever to write here.

    0
  • Hydralisk's Avatar
    Mountain 540 356 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    what do you mean by the "weakening mechanic"?

    0
  • YJHS2000's Avatar
    Uther 315 119 Posts Joined 06/03/2019
    Posted 4 years, 6 months ago

    Elise's joint Druid/Priest deck is garbage. No faith in her there. Why mix healing and armor? Makes no sense

    Communism is just a red herring

    1
  • Hydralisk's Avatar
    Mountain 540 356 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From YJHS2000

    Elise's joint Druid/Priest deck is garbage. No faith in her there. Why mix healing and armor? Makes no sense

    It was totally garbage. I agree. somehow still won first try chapter 3 - no idea how haha. maybe the unlockables are better

    0
  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 4 years, 6 months ago
    Quote From AliRadicali

    Yeah, she said that to me one chapter one. I strongly dislike the whole weakening mechanic TBH. I get why they did it, so there'd be an easy out for people who don't enjoy the struggle, but it really takes the challenge out of it. There should be a way to turn it off, especially on heroic.

    I don't see it so much as an "easy out" - I think they purposely designed the Plague Lords to be *nearly* impossible to defeat in one run. Heck they each get 3 separate decks so right off the bat you have half the cards they will, not to mention the sheer RNG factor - you only need one bad Plague of Murlocs giving the boss 3 Ol Murk Eyes to be dead, or - as happened for me - the Death Lord summoning 4 Thaddeus on Phase 2. 

    My guess is that those who have succeed in one try did it either with an amazing cheese deck (0-mana Sound the Bells, anyone?) or with the most insane luck imaginable. I'll be really curious to see if Blizz releases data one what % of people managed to one-shot any of the bosses - I expect it would be under 10%, probably even under 5%.

    That being said, I totally agree that it would be great if there was an off-switch and if you picked that, the boss randomly got one of their 3 phases and only 100 HP.

    2
  • Thonson's Avatar
    HearthStationeer 1740 1714 Posts Joined 03/24/2019
    Posted 4 years, 6 months ago
    Quote From Hydralisk

    what do you mean by the "weakening mechanic"?

    They are referring to the way the plague lords keep damage from your previous encounter with them.  AliRadicali is basically saying there should be an option to turn that off so that every run the plague lord is at 300 hp when you reach the boss fight.

    For me the first three runs were very frustrating using Elise.  But then I got the "Play an odd cost card, reduce all cards in hand by (1)" treasure, along with Stone Fox Statue for two copies of anything that cost 0.  In multiple games I reduced Stone Fox and Lich King enough that I could play LK<-Fox, 2x (0) LKs, and before turn 8!  That with a lot of discover and hand refill made it easy, going from 276 to 0.

    Hell, the first time I got to the boss I was not prepared for him with my deck I built.  I just couldn't keep anything on the damn board. and with his 0 mana Play Dead hero power + Khartut Defender... He was at 300 again before that first encounter ended.  LOL

    Quick!  Someone give me something clever to write here.

    1
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 6 months ago
    Quote From ArngrimUndying
    Quote From AliRadicali

    Yeah, she said that to me one chapter one. I strongly dislike the whole weakening mechanic TBH. I get why they did it, so there'd be an easy out for people who don't enjoy the struggle, but it really takes the challenge out of it. There should be a way to turn it off, especially on heroic.

    I don't see it so much as an "easy out" - I think they purposely designed the Plague Lords to be *nearly* impossible to defeat in one run. Heck they each get 3 separate decks so right off the bat you have half the cards they will, not to mention the sheer RNG factor - you only need one bad Plague of Murlocs giving the boss 3 Ol Murk Eyes to be dead, or - as happened for me - the Death Lord summoning 4 Thaddeus on Phase 2. 

    My guess is that those who have succeed in one try did it either with an amazing cheese deck (0-mana Sound the Bells, anyone?) or with the most insane luck imaginable. I'll be really curious to see if Blizz releases data one what % of people managed to one-shot any of the bosses - I expect it would be under 10%, probably even under 5%.

    That being said, I totally agree that it would be great if there was an off-switch and if you picked that, the boss randomly got one of their 3 phases and only 100 HP.

    If it's possible to kill a plague lord in one shot then it makes no sense to deny people that challenge. I don't want to face a 100 health boss that doesn't change, I want the full experience. The present setup already caters to casuals by making victory inevitable as long as you don't give up, so why the hell do we need another casual mode? That's total BS. Heroic mode isn't supposed to be easy.

     

    Quote From Hydralisk

    what do you mean by the "weakening mechanic"?

    The fact that plague lords remember how much damage you dealt to them between runs, so you can kill them slowly over multiple attempts.

    0
  • OmarComing's Avatar
    790 530 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    Yeah I thought for sure they would set it so you have to kill the plague lords in one run on heroic. Pretty surprising to me that they didn’t.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    I wish there was an option to start the boss over at 300 because sometimes I make an awesome deck and get hyped for the big boss fight then remember that he only has 30 hp.

    There is no reason why they shouldn't have a way to get your plague lord back to 300 hp without having to finish 1-2 more runs.

    Carrion, my wayward grub.

    0
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago
    Quote From OmarComing

    Yeah I thought for sure they would set it so you have to kill the plague lords in one run on heroic. Pretty surprising to me that they didn’t.

    probably because it would ridiculously frustrating, since each of the boss phases requires a different type of strategy.

    For example you can easily beat the Murloc's first two phases with a minion focussed deck, but the last phase ruins this strategy by just stealing your board and leaving you helpless

    I tried having fun once.

    It was awful.

    0
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I thought the 3rd plague lord was much harder than the others. He's the only one I haven't been able to kill in 1 run.

    0
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 6 months ago
    Quote From YourPrivateNightmare
    Quote From OmarComing

    Yeah I thought for sure they would set it so you have to kill the plague lords in one run on heroic. Pretty surprising to me that they didn’t.

    probably because it would ridiculously frustrating, since each of the boss phases requires a different type of strategy.

    For example you can easily beat the Murloc's first two phases with a minion focussed deck, but the last phase ruins this strategy by just stealing your board and leaving you helpless

    I'm genuinely puzzled by the hostility toward the suggestion that the weakening mechanic be made optional. If you like the way it works now, just don't hit the button, don't opt out. I don't see why you'd want to deny others the experience they want if it comes at no cost to your own. There's no reason it has to be one way or the other.

     

    2
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago
    Quote From AliRadicali
    Quote From YourPrivateNightmare
    Quote From OmarComing

    Yeah I thought for sure they would set it so you have to kill the plague lords in one run on heroic. Pretty surprising to me that they didn’t.

    probably because it would ridiculously frustrating, since each of the boss phases requires a different type of strategy.

    For example you can easily beat the Murloc's first two phases with a minion focussed deck, but the last phase ruins this strategy by just stealing your board and leaving you helpless

    I'm genuinely puzzled by the hostility toward the suggestion that the weakening mechanic be made optional. If you like the way it works now, just don't hit the button, don't opt out. I don't see why you'd want to deny others the experience they want if it comes at no cost to your own. There's no reason it has to be one way or the other.

     

    I'm not saying I don't want it. Obviously an optional button doesn't make a difference. I'm just  trying to explain why they didn't do it in the first place. If you want it, take it to reddit.

    I tried having fun once.

    It was awful.

    -1
  • theo333's Avatar
    Outlandish Rager 975 876 Posts Joined 03/29/2019
    Posted 4 years, 5 months ago
    Quote From YJHS2000

    Elise's joint Druid/Priest deck is garbage. No faith in her there. Why mix healing and armor? Makes no sense

    Addarah Master Race

    0
  • MurlocAggroB's Avatar
    COMMENT_COUNT_900_HS 1170 903 Posts Joined 06/12/2019
    Posted 4 years, 5 months ago
    Quote From ArngrimUndying
    I don't see it so much as an "easy out" - I think they purposely designed the Plague Lords to be *nearly* impossible to defeat in one run. Heck they each get 3 separate decks so right off the bat you have half the cards they will, not to mention the sheer RNG factor - you only need one bad Plague of Murlocs giving the boss 3 Ol Murk Eyes to be dead, or - as happened for me - the Death Lord summoning 4 Thaddeus on Phase 2. 

    I find them fairly easy to cheese. You just build a deck that can stabilize while on the easiest phase, and sit tight until the boss decks and you can set up an OTK (or at least do a tonne of damage at once). Honestly I find this boring though, compared to fighting them head-on. They're certainly balanced around being fought head-on.

    A man is lying on the street, some punks chopped off his head

    I'm the only one who stops to see if he's dead.

    Hmm. Turns out he's dead.

    0
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