Could use a 2nd pair of eyes, please.
So I've been messing around with the idea of dual type shaman decks for a little while now (I originally got the idea from the player "Heeljin" so props for that, and also for teaching me the value of magnetic).
There's loads of ways to do it, this is just one of them.
I have one here that is part elemental/overload and part mech. It also has a slight token flavour to it, and by that I mean it is sticky. We have ways of making token death rattles, which is a very valuable ability in this meta. Soul of the Murloc can be added to make the deck even more sticky, then when combined with electra too, forget about it, something is sticking around to get buffed next turn for lethal. Ideally though we want mech adds or elemental adds for this deck to take advantage of the synergies for buffing.
other things I considered adding were things like hagatha the witch, although I do feel this deck wants to win before then. also maybe adding the new murloc would be great as having 2 activators is enough really to get value. Do you think Hench clan hag would be better than amalgam considering the token/buff/evolve aspect of the deck? (I honestly think amalgam is great here at getting a target to stick for magnetize, as they aren't expecting you to stick a mech on it at all. It's also a great target for earthen might)
anyway, the main goal for me here is to make something of my own, that is fun and has interesting gameplay, but also wins. I know the deck is viable as I've been playing renditions of it for over a month now, I'm just interested to see what other people think, and maybe learn a thing or 2 from each other.
here is the link to my new version anyway. thanks for your interest, it's always appreciated (especially the negative comments. we can't learn from our mistakes, if we aren't even aware of them in the first place)
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So I've been messing around with the idea of dual type shaman decks for a little while now (I originally got the idea from the player "Heeljin" so props for that, and also for teaching me the value of magnetic).
There's loads of ways to do it, this is just one of them.
I have one here that is part elemental/overload and part mech. It also has a slight token flavour to it, and by that I mean it is sticky. We have ways of making token death rattles, which is a very valuable ability in this meta. Soul of the Murloc can be added to make the deck even more sticky, then when combined with electra too, forget about it, something is sticking around to get buffed next turn for lethal. Ideally though we want mech adds or elemental adds for this deck to take advantage of the synergies for buffing.
other things I considered adding were things like hagatha the witch, although I do feel this deck wants to win before then. also maybe adding the new murloc would be great as having 2 activators is enough really to get value. Do you think Hench clan hag would be better than amalgam considering the token/buff/evolve aspect of the deck? (I honestly think amalgam is great here at getting a target to stick for magnetize, as they aren't expecting you to stick a mech on it at all. It's also a great target for earthen might)
anyway, the main goal for me here is to make something of my own, that is fun and has interesting gameplay, but also wins. I know the deck is viable as I've been playing renditions of it for over a month now, I'm just interested to see what other people think, and maybe learn a thing or 2 from each other.
here is the link to my new version anyway. thanks for your interest, it's always appreciated (especially the negative comments. we can't learn from our mistakes, if we aren't even aware of them in the first place)
says there is 2 replies, but I can't see them. is this an error?
Your original post counts as one.
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it said there was 2 before I replied though, and 3 afterwards. Guess it must be an error.
while you're here, are you taking info on bugs, as I have encountered one where you sometimes can't leave spaces between letters on a new line, and you have to type two letters with a space and then move it down to fix it. This could be on my end though as I think my browser is acting up a bit.
You might consider 2x Voltaic Burst and only 1x Feral Spirit. I don't see the 2/3 taunts being that relevant, and the price is higher to get them. You could voltaic burst with a thunderhead into a storm bringer as early as turn 7. Whereas feral spirit is basically just some relatively weak defenses. But I'm not an expert, so take this with a grain of salt.
I think the problem is that you're going in two different directions. The deck would be stronger if you picked one and ran with it.
But The Storm Bringer is still a weak card even after the buff. Any version of this deck is probably better without it. If you want to take advantage of having a lot of tokens, that's what Bloodlust is for.
@sto650
Thanks. I will give this a shot. it does make sense really.
If I was going to add anything else though, it would probably be the frogs that draw spells, but I need to test more and see if draw is an issue or not. I just put the Ferals in to test really as they fit the token side of things and have overload, plus sometimes a couple of early game taunts can totally d-rail an aggro deck.
I may end up taking both out, especially if frogs are to be added.
Thing is I feel you need to have the exact spells in your deck to make the frog totems work so you can draw out all your spells reliably to thin the deck.
@FortyDust
(EDIT: I misread your Bloodlust bit. I thought you were asking me what it was for. Ha ha, I like to run both of these spells in the right deck. the bringer is amazing as well. it can low roll on you, but then again this is why it's not like the only win condition in the deck. my deck can win many ways)
The idea was to marry a couple of things together, and I can say that it does work as it's not the first deck it's been done in. I do appreciate what you're saying though and will take it on board. I understand the Bringer is not going to be top tier competitively, but I'm not a competitive player, I prefer to play weird decks that people don't see coming, but can still do some powerful things and win games.
If I wanted it to be high end in that regard I'd have built it totally differently. I should have probably mentioned that I know that it's not gonna be tier 1 or anything.
Also the Bloodlust is to buff the board and kill the opponent. Electra Bloodlust is huge. sometimes you're just left with tokens on board and then you buff them and win. The storm Bringer isn't the win condition, it's more of a wild card and ruse. I can easily transform some tokens and make my opponent waste a ton of resources if it high rolls, if not then it's fine as that's just part of the game really.
But yeah, one of the main themes of the deck is buffing stuff, whether it be through triple zentimo buffs, magnetized big boys or a board of tokens left over that gets double blood lusted with Electra.
Like I say though, the deck is still in it's infancy really, as I usually go for the mech/murloc route as it's just way more powerful really. I am just trying something different with this deck.
I reckon most likely I will end up adding frogs to have some kind of draw, but other than that I don't think I'll end up changing much.
PS: I was running the storm bringer before the buff as well, ha ha. It just suits my playstyle a lot really. I like a bit of mad RNG now and again. ha ha.
I hope maybe I helped you understand the deck a bit more. really though unless you know all the intricacies, it can look like a bit of mess, I can appreciate that.
I do appreciate any critique though as it does help me become a better deck builder. so thanks again.
I've edited the OP as well to say a little bit more about the deck and give props to the guy that originally give me the idea to do dual type decks (the first one was a biomech hunter that I still play now)
I disagree. Bloodlust falls into the same trap that savage roar does (aside from being a worse version of the latter). Which is that it's game plan projects an aggro mentality and thus will encourage players to play more taunts. StormBringer does have the same "token generation feel" that aggro decks do, but only for the purposes of generating a large wide board. It also has the benefit of actually threatening a warrior control meta, where bloodlust-style decks generally don't unless they get super lucky and the warrior doesn't draw any aoe.
For what it's worth, I'm running a version right now that uses both Hagatha's in addition to a few other midrange cards to generate tokens but still keep the opponent on the back foot.
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Would you mind sharing your deck with me, please? I only got back into shaman decks quite recently so really just still learning. Everything helps a little.
Also Bloodlust isn't great on it's own, but it can put a lot of damage on the board when used in tandem with electra, it often wins me games at least. I mean if we're talking about warrior, your best chance there is to beat them very fast. Once they start to armour up you've pretty much got no chance of killing them with bloodlust.
I don't know if Zentimo fits the deck. If you want to keep Zentimo in, then I would at least add Big Bad Voodoo and/or Ancestral Spirit for added stickiness. Big Bad Voodoo may not work as well since your highest cost minion is only 5. Mechanical Whelp could be a good addition with Big Bad Voodoo or Ancestral Spirit. Safeguard is another great choice giving you two strong taunt minions for 6 mana. You could also consider adding Storm Chaser to draw one of your big spells. Just some thoughts to play around with.
I play mainly Shaman and do like creating unusual decks. Most recently I have been running a Dragon Shudderwock deck that is a bunch of fun.