So I've been messing around with the idea of dual type shaman decks for a little while now (I originally got the idea from the player "Heeljin" so props for that, and also for teaching me the value of magnetic).
There's loads of ways to do it, this is just one of them.
I have one here that is part elemental/overload and part mech. It also has a slight token flavour to it, and by that I mean it is sticky. We have ways of making token death rattles, which is a very valuable ability in this meta. Soul of the Murloc can be added to make the deck even more sticky, then when combined with electra too, forget about it, something is sticking around to get buffed next turn for lethal. Ideally though we want mech adds or elemental adds for this deck to take advantage of the synergies for buffing.
other things I considered adding were things like hagatha the witch, although I do feel this deck wants to win before then. also maybe adding the new murloc would be great as having 2 activators is enough really to get value. Do you think Hench clan hag would be better than amalgam considering the token/buff/evolve aspect of the deck? (I honestly think amalgam is great here at getting a target to stick for magnetize, as they aren't expecting you to stick a mech on it at all. It's also a great target for earthen might)
anyway, the main goal for me here is to make something of my own, that is fun and has interesting gameplay, but also wins. I know the deck is viable as I've been playing renditions of it for over a month now, I'm just interested to see what other people think, and maybe learn a thing or 2 from each other.
here is the link to my new version anyway. thanks for your interest, it's always appreciated (especially the negative comments. we can't learn from our mistakes, if we aren't even aware of them in the first place)
So I've been messing around with the idea of dual type shaman decks for a little while now (I originally got the idea from the player "Heeljin" so props for that, and also for teaching me the value of magnetic).
There's loads of ways to do it, this is just one of them.
I have one here that is part elemental/overload and part mech. It also has a slight token flavour to it, and by that I mean it is sticky. We have ways of making token death rattles, which is a very valuable ability in this meta. Soul of the Murloc can be added to make the deck even more sticky, then when combined with electra too, forget about it, something is sticking around to get buffed next turn for lethal. Ideally though we want mech adds or elemental adds for this deck to take advantage of the synergies for buffing.
other things I considered adding were things like hagatha the witch, although I do feel this deck wants to win before then. also maybe adding the new murloc would be great as having 2 activators is enough really to get value. Do you think Hench clan hag would be better than amalgam considering the token/buff/evolve aspect of the deck? (I honestly think amalgam is great here at getting a target to stick for magnetize, as they aren't expecting you to stick a mech on it at all. It's also a great target for earthen might)
anyway, the main goal for me here is to make something of my own, that is fun and has interesting gameplay, but also wins. I know the deck is viable as I've been playing renditions of it for over a month now, I'm just interested to see what other people think, and maybe learn a thing or 2 from each other.
here is the link to my new version anyway. thanks for your interest, it's always appreciated (especially the negative comments. we can't learn from our mistakes, if we aren't even aware of them in the first place)
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