Priest Invoke discussion (Bias towards legendaries?/Bug?)
EDIT: Fifth game, I just got a Lightspwan from Evoke, so it's not legendary-only, still quite lopsided...
EDIT2: I've seemed to enjoy the most legendary (pun intended) Invoke streak ever. I've played 2 games in Standard Casual and got 2 Legs out of 10 invokes, so don't mind the post below. (Although it's a prime example of 'everything is possible, just unlikely')
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So I've been playing Invoke (Highlander) Priest recently and I noticed that I predominantly (maybe even exclusively) get Priest Legendaries. Over four games so far I got:
- Chameleos once (1)
- Madame Lazul twice (2)
- High Priest Amet twice (2)
- Lady in White zero times (0)
- Zerek, Master Cloner once (1)
- Bwonsamdi, the Dead thrice (3)
- Prophet Velen once (1)
- Catrina Muerte four times (4)
- Murozond the Infinite zero times (0)
- Princess Talanji thrice (3)
- NON-LEGENDARY-MINIOS zero times (0)
I DO know that this is a small*ish sample size BUT nonetheless it rises suspicion as there are more non-legendary priest minions than legendary ones (10 vs 29 if i counted correctly) and the probability of my sample already is <(1/3)^17 (**) which is incredibly small already.
Furthermore, you do get other minions by using the actual hero power (contrary to the Invoke keyword)
Any thoughts/ideas/falsifications?
IF this is true, I feel that the Invoke keyword is actually WEAKER than I thought. Most of the time your early game minions won't give you the needed midgame but only get your hand clunky. For me this even feels like a hidden nerf/bug.
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EDIT: Fifth game, I just got a Lightspwan from Evoke, so it's not legendary-only, still quite lopsided...
EDIT2: I've seemed to enjoy the most legendary (pun intended) Invoke streak ever. I've played 2 games in Standard Casual and got 2 Legs out of 10 invokes, so don't mind the post below. (Although it's a prime example of 'everything is possible, just unlikely')
-------------------
So I've been playing Invoke (Highlander) Priest recently and I noticed that I predominantly (maybe even exclusively) get Priest Legendaries. Over four games so far I got:
I DO know that this is a small*ish sample size BUT nonetheless it rises suspicion as there are more non-legendary priest minions than legendary ones (10 vs 29 if i counted correctly) and the probability of my sample already is <(1/3)^17 (**) which is incredibly small already.
Furthermore, you do get other minions by using the actual hero power (contrary to the Invoke keyword)
Any thoughts/ideas/falsifications?
IF this is true, I feel that the Invoke keyword is actually WEAKER than I thought. Most of the time your early game minions won't give you the needed midgame but only get your hand clunky. For me this even feels like a hidden nerf/bug.
Interesting - I haven't focused much on it. I know I've received Madame Lazul a couple of times, Catrina a couple times, and just today for sure I got Murozond. Lady in White in there at least once too, does seem like a lot. . . but I can also say for sure I've gotten that one cost Galakrond invoker before as well. I do think I've gotten Legendaries more often that not though. Your numbers are just bananas, I would have to say that maybe it does have a bit of a Legendary bias.
I don’t believe that there’s a pro-Legendary bias - I’ve been playing a ton of Galakrond Priest and I get no shortage of non-Legendary minions.
That said, I can’t recall ever seeing it generate Invoke minions (Fate Weaver or Disciple of Galakrond), and as far as I’m concerned that would be a bug. It’s common to omit these kinds of build-arounds from random pools, and I know there’s a post here saying I’m wrong about these being omitted, but I can’t recall ever getting either after well over 100 games with Galakron
It's there. I've gotten both of them from Invoke effects before.