Card Nerf - Ancharrr

Submitted 4 years, 11 months ago by

Ancharrr is having its durability reduced to 2, from 3, in a patch later this week.

How do you feel about this change?

Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.

  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 4 years, 11 months ago

    Ancharrr is having its durability reduced to 2, from 3, in a patch later this week.

    How do you feel about this change?

    Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.

    Welcome to the site!

    1
  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2916 Posts Joined 02/09/2019
    Posted 4 years, 11 months ago

    I feel no sympathy: Pirate players get smacked down, and I'm up 1600 dust.

    4
  • Ballsdeeper's Avatar
    205 95 Posts Joined 06/07/2019
    Posted 4 years, 11 months ago

    It was a legendary though so you cant always get it when you need it.

    1
  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 11 months ago

    Very much deserved IMO

    -1
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Pretty mild nerf actually. I feel like a mana increase would have hit harder, especially givven that Hoard Pillager and Upgrade exist.

    Either way, it should make Pirate Warrior feel less unfair when they get it in the mulligan....and I get my dust back. Sweet.

    I tried having fun once.

    It was awful.

    0
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    I actually think the deck is fine. Ancharr can still replicate itself with Pillager. And Upgrade and Greenskin aren't going anywhere.

    It's definitely a big deal to draw 1 less card but I think there's a non-zero chance that the deck is still fine. It just moves a tad more midrange and cuts the bad pirates.

    1
  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 11 months ago

    Decent Nerf. Pirate-Warrior desperately needs a good Draw, so taking away 1 is huge. But it's still pretty strong Card for that Archetype.

    Anyway... fucking suck on that, ye scurvy Dogs!

    0
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance

    0
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago

    This was more of a meh IMHO.  There is a good amount of weapon hate around that lowering the durability isn't that big of an impact.  The fact that you can get it back or add durability relatively easily is a meh. 

    0
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago
    Quote From DoubleSummon

    Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance

    That's the sad thing.  Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.

    -1
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    TBH I've not really been blown away by pirates this patch. Even supposing the deck is a problem, why go after the one card that gives it some consistency over obvious highroller cards like Prachute Brigand which can end a game by turn four if you draw the perfect hand.

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 11 months ago

    Not nerfed hard enough. Should have increased cost to 4 mana as well. 

    -3
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2511 Posts Joined 03/13/2019
    Posted 4 years, 11 months ago

    I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • AngryShuckie's Avatar
    1705 1735 Posts Joined 06/03/2019
    Posted 4 years, 11 months ago
    Quote From Hydrafrog
    Quote From DoubleSummon

    Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance

    That's the sad thing.  Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.

    You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.

    0
  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 11 months ago
    Quote From AngryShuckie
    Quote From Hydrafrog
    Quote From DoubleSummon

    Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance

    That's the sad thing.  Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.

    You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.

    But the difference is still: you can put two  lances cards in your deck, while only one Ancharrr...

    Bad nerf.

    -2
  • AngryShuckie's Avatar
    1705 1735 Posts Joined 06/03/2019
    Posted 4 years, 11 months ago
    Quote From Yusuke
    Quote From AngryShuckie

    You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.

    But the difference is still: you can put two  lances cards in your deck, while only one Ancharrr...

    Bad nerf.

    While I agree that can allow legendaries to be a bit stronger, there should still be a limit on that, especially when the card in question can draw a card to give you an extra copy (Hoard Pillager).

    0
  • kvist56's Avatar
    Rexxar 235 28 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    As a wild player, I really appreciate that this wasn’t a mama increase. This will not affect its play in wild considering how many buffs you can throw on weapons. But a nerf for standard was probably necessary for meta health

    Noice.

    1
  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 4 years, 11 months ago
    Quote From AngryShuckie
    Quote From Yusuke
    Quote From AngryShuckie

    You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.

    But the difference is still: you can put two  lances cards in your deck, while only one Ancharrr...

    Bad nerf.

    While I agree that can allow legendaries to be a bit stronger, there should still be a limit on that, especially when the card in question can draw a card to give you an extra copy (Hoard Pillager).

    Does Pirate Warrior only plays Ancharrr as a weapon? If not, then it's luck dependend to get both cards in hand and the other weapons are bad draw. But even then you can still put the good Harrison Jones in your deck.

    0
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago
    Quote From Hydrafrog
    Quote From DoubleSummon

    Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance

    That's the sad thing.  Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.

    It's still a pirate from you deck.. it's card draw, it got nerfed so we know how good it is..

    0
  • Marega's Avatar
    620 872 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago

    After playing like 10 games with it i can honestly say its main weakness is being legendary. Drawing it with 2 or 3 durability is irrelevant when u have upgrade and hoard pillager. Not getting the weapon cause its 1 card and not 2 is the main problem so pirate decks will still be relevant. At least i hope so cause i like dragonlock very much and pirate warrior were easy wins

    0
  • Painkiller1724's Avatar
    200 132 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago
    Quote From anchorm4n

    I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.

    Pirate Warrior in wild won't feel that mild nerf, since you have many ways to keep upgrading the weapon. Also, you don't rely so much on it. There are many other powerful cards that synergize with pirates... it will still be a high tier deck.

    0
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2511 Posts Joined 03/13/2019
    Posted 4 years, 11 months ago
    Quote From Painkiller1724
    Quote From anchorm4n

    I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.

    Pirate Warrior in wild won't feel that mild nerf, since you have many ways to keep upgrading the weapon. Also, you don't rely so much on it. There are many other powerful cards that synergize with pirates... it will still be a high tier deck.

    That was the point I was trying to make: this nerf is a good one for wild Pirate Warrior, because increasing the mana cost would have been far worse. 

    I have a different opinion concerning the value of ancharrr in wild PW though. In my experience, I usually have a strong start with lots of synergies, just like you said. But around turn 4/5 I'm runnng out of steam and warrior doesn't have good draw cards. Acolyte of Pain is way too clunky for wild PW so a weapon (read: more SMORC) which draws (read: tutors) exactly the cards I want is a gamechanger for me. So much that I always keep it in my mulligan. I'm not much into hearthstone statistics, but I'm sure winrate precentage when played is pretty high on this one. And since they didn't touch its cost, that probably won't change.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • Erodos's Avatar
    Crossroads Historian 945 1019 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    Very justified. Looking at the most-played Pirate Warrior deck on HSReplay, it's very clear that it's incredibly busted. Having Ancharrr in your opening hand boosts the winrate of the deck from 57.9% to 72.1%, which is over 10 percentage points more than the #2 card (Sky Raider with 61.2%). Extreme outliers like that should be nerfed.

    1
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago
    Quote From DoubleSummon
    Quote From Hydrafrog
    Quote From DoubleSummon

    Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance

    That's the sad thing.  Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.

    It's still a pirate from you deck.. it's card draw, it got nerfed so we know how good it is..

    Fiendish Rites got nerfed.  It was good, but was it worthy of the nerf?  Let alone, does that indicate that we "know how good it is"?

     

    0
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago
    Quote From Hydrafrog
    Quote From DoubleSummon
    Quote From Hydrafrog
    Quote From DoubleSummon

    Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance

    That's the sad thing.  Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.

    It's still a pirate from you deck.. it's card draw, it got nerfed so we know how good it is..

    Fiendish Rites got nerfed.  It was good, but was it worthy of the nerf?  Let alone, does that indicate that we "know how good it is"?

     

    I mean.. people used to complain about pirate warrior having the "perfect curve" with Ancharrr so we know how powerful is the card and we don't really need to theorycraft how good it is to draw pirates from the deck..

    Fiendish rites is a really good card when you can flood the board, it was quite underrated in my opinion it has a higher played win rate cause it's sort of a "burst damage" and used as a finisher when you have the board.

    1
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years, 11 months ago

    3200 dust weeeeeeeee!

    But realy, i think its a fair nerf, the card will definitely still be playable. I think what most ppl dislike about the card from the start, and especially now, is that its a legendary just for the sake of costing more. The stats and effect could have been on a rare and no one would bat an eye lol. Tho i guess being able to put only one off in a deck does solve some balance issues too.

    ~ Have an idea? Found a bug? Let us know! ~
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    1
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago
    Quote From DoubleSummon
    Quote From Hydrafrog
    Quote From DoubleSummon
    Quote From Hydrafrog
    Quote From DoubleSummon

    Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance

    That's the sad thing.  Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.

    It's still a pirate from you deck.. it's card draw, it got nerfed so we know how good it is..

    Fiendish Rites got nerfed.  It was good, but was it worthy of the nerf?  Let alone, does that indicate that we "know how good it is"?

     

    I mean.. people used to complain about pirate warrior having the "perfect curve" with Ancharrr so we know how powerful is the card and we don't really need to theorycraft how good it is to draw pirates from the deck..

    Fiendish rites is a really good card when you can flood the board, it was quite underrated in my opinion it has a higher played win rate cause it's sort of a "burst damage" and used as a finisher when you have the board.

    I"ve been playing the hell out of it in Wild with a Keleseth Zoo that I made.  And honestly, I've NEVER been able to find an opportunity to flood the board.  Almost every time I play, if I have more than 4 minions on the board, something comes along to wipe out a bunch of them.  But what I did like was that if I had a Darkshire Councilman on deck and drop that, it was an instant 4+ swing that turn.

    0
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago
    Quote From Hydrafrog
    Quote From DoubleSummon
    Quote From Hydrafrog
    Quote From DoubleSummon
    Quote From Hydrafrog
    Quote From DoubleSummon

    Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance

    That's the sad thing.  Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.

    It's still a pirate from you deck.. it's card draw, it got nerfed so we know how good it is..

    Fiendish Rites got nerfed.  It was good, but was it worthy of the nerf?  Let alone, does that indicate that we "know how good it is"?

     

    I mean.. people used to complain about pirate warrior having the "perfect curve" with Ancharrr so we know how powerful is the card and we don't really need to theorycraft how good it is to draw pirates from the deck..

    Fiendish rites is a really good card when you can flood the board, it was quite underrated in my opinion. it has a higher played win rate cause it's sort of a "burst damage" and used as a finisher when you have the board.

    I"ve been playing the hell out of it in Wild with a Keleseth Zoo that I made.  And honestly, I've NEVER been able to find an opportunity to flood the board.  Almost every time I play, if I have more than 4 minions on the board, something comes along to wipe out a bunch of them.  But what I did like was that if I had a Darkshire Councilman on deck and drop that, it was an instant 4+ swing that turn.

    in wild.. in standard you can more easily flood the board while the tempo deck has no answer.. 

    Zoo barely ever had wide board buffs it has [Hearthstone Card (dark rally) Not Found] as the only one atm and fiedish rites + some dark rallies is sort of a savage roar to the board making the zoo floodish board dangerous.

    0
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