Try new Wild Even Warlock
As you know, after rise of Secret Burn Mage, Evenlock disappeared from the Wild meta. I tried BenFromWork's new dragon version of the deck and it surprised me positively. I went 8-0 (r4), even defeating 2 Mages. Of course, this can be a pure luck or me being too good ;), but if you would like to (at least) try an old deck with some new cards; and you enjoy shivers by constantly being on the verge of death, this deck is for you.
https://ibb.co/swMw0xz
### Even Warlock
# Class: Warlock
# Format: Wild
#
# 1x (2) Darkbomb
# 2x (2) Defile
# 2x (2) Nether Breath
# 2x (2) Sunfury Protector
# 2x (2) Vulgar Homunculus
# 1x (4) Faceless Shambler
# 2x (4) Hellfire
# 2x (4) Hooked Reaver
# 2x (4) Lesser Amethyst Spellstone
# 2x (4) Spellbreaker
# 2x (4) Twilight Drake
# 1x (6) Abyssal Summoner
# 2x (6) Evasive Wyrm
# 1x (6) Genn Greymane
# 1x (6) Mojomaster Zihi
# 1x (8) Zzeraku the Warped
# 2x (12) Mountain Giant
# 2x (20) Molten Giant
#
AAEBAfqUAwatEKmtAs30AsCPA+6sA/GsAwzyBfsGtgfhB40I3ArnywLx0AL90AKI0gLsrAOFsQMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
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As you know, after rise of Secret Burn Mage, Evenlock disappeared from the Wild meta. I tried BenFromWork's new dragon version of the deck and it surprised me positively. I went 8-0 (r4), even defeating 2 Mages. Of course, this can be a pure luck or me being too good ;), but if you would like to (at least) try an old deck with some new cards; and you enjoy shivers by constantly being on the verge of death, this deck is for you.
https://ibb.co/swMw0xz
### Even Warlock
# Class: Warlock
# Format: Wild
#
# 1x (2) Darkbomb
# 2x (2) Defile
# 2x (2) Nether Breath
# 2x (2) Sunfury Protector
# 2x (2) Vulgar Homunculus
# 1x (4) Faceless Shambler
# 2x (4) Hellfire
# 2x (4) Hooked Reaver
# 2x (4) Lesser Amethyst Spellstone
# 2x (4) Spellbreaker
# 2x (4) Twilight Drake
# 1x (6) Abyssal Summoner
# 2x (6) Evasive Wyrm
# 1x (6) Genn Greymane
# 1x (6) Mojomaster Zihi
# 1x (8) Zzeraku the Warped
# 2x (12) Mountain Giant
# 2x (20) Molten Giant
#
AAEBAfqUAwatEKmtAs30AsCPA+6sA/GsAwzyBfsGtgfhB40I3ArnywLx0AL90AKI0gLsrAOFsQMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Why the Evasive Wyrms?
"Monsters behind you!"
They serve to activate Nether Breaths. There're 5 dragons for that purpose. Healing is crucial now and Nether Breaths are more handy then Shroom Brewer, plus they damage the face. Evasive Wyrm is an 'even' midrange dragon, very useful removal and followup to giants. Being evasive is quite annoying, too.
Makes sense then, I somehow overlooked the Nether Breath.
Isn't the DK Guldan worth it in this kind of deck?
"Monsters behind you!"
I've been playing a bit with a homebrew even-dragon deck and, from the few matches I played (rank 5-4), what really defeats me are slower decks, especially those annoying Reno decks that always have that perfect draw...
I wish I faced more secret mages and pirate warriors...
Anyway, here is my list, I'm very inexperienced with even warlock, could you give me some tips in order to improve it? The mojo master card is a real good catch!!
No. It's a beatdown deck and Gul'dan is too slow. You're also not running enough demons for him to really be worth it.
Guldan is kind of unnecessary for Wild Evenlock. Hitting them in the head with big minions is enough of wincon. But if you enjoy that card (which is the most important), feel free to include it.
Looking at your list, it's definitely not bad, but obviously the 'official' version should perform better.
Evenlock is by no means a top tier deck. Because of meta... but mostly because of it's characteristic 'high risk, high reward' kind of gameplay (and I like this drama). You can easily die in a very cheap way, by bluffing or simply by overlooking something. So, decisions matter a lot.
Anyway, here's your average plan: 1) tap until you can play Giants and Drakes; 2) if vs. aggro you can play e.g. Homunculus on 2 or 3.; 3) after dropping a big boy, aoe his board and hit the face; 4) continue hitting the face, while doing logistic stuff (to bad no Shroomer anymore); 5) don't over commit (vs. slow decks), you have enough threats for several attempts.
No threats on 4? Play 4/4. Sometimes risk and don't heal, but make taunts and other proactive plays. Read their hand / deck. I find Mojo as an exceptional card. For example in a game vs. Secret Mage, I was on 12hp, he equipped Aluneth on 7, to Fireball me twice, of course. Without a proactive play I would never pop up his Ice Block, so I decided not to heal but play Mojo to put him on 6 mana where he wasn't able to burn me down. The next turn, my board destroyed Ice Block, I healed, and finished him the next turn with Breaths. I also triggered counterspells with Coin and Defile. In Wild, there're many little things you have to take care of. Tough, but exciting.
You can add another restriction to the deck- singleton add Reno, kazakus and Zephyr that way had positive results of such deck actually.
Thanks for the tips
Don't know why, but I keep winning with this deck (r3/r2). My score with other Wild decks is so-so, with ups and downs, usually average, especially with more complex non-aggro decks, because of how unstable the format is. But with Even Warlock it's surprisingly going really good. My Wild (and HS in general) involvement is average, which means I'm not playing it like crazy all day and night, so this appraisal is coming from a small sample size - of c. 35 games = c. 70% winrate. Am i good with the deck or it's really viable on its own, not sure, but the fact is I'm winning a lot, especially in comparison with other seemingly better decks.
I removed Zzeraku the Warped and replaced it with another Abyssal Summoner. The card is so good as it provides one more layer of continuous pressure. It seems, 4 dragons in a fast cycle deck is enough for activation of Nether Breaths. Not sure, why I'm still running the 2nd Hellfire. Even the 1st one is seldom used. We can replace it with Shroom Brewer or Acidic Swamp Ooze.
No matchup I've found too problematic or unwinnable. The hardest one is, of course, Secret Mage, but I won c. 40% of the games (!), which is nuts if we take into consideration Secret Mage was the reason why Even Warlock disappeared from Wild. Plus, their numbers are reduced, I might say for 10% of the meta, if not more.
I've seen Reno / Quest Mages much more and this is good. They can win only by completing the Quest very fast, otherwise they struggle to find solutions for your threats. Aggro decks (Pirate Warrior, Rogues...) are very good matchups, you lose these only if you become too cocky and greedy. More they hit you, better for you. I lost only once to Mech Paladin, because of a misplay. Cube Warlock can be tricky, which means 50-50, but I got wins even here. In these two matchups, silence is quite important + Zihi in the latter. ...Generally, everything seems winnable or under your control... Even Shamans, Jade Druids, Big Priests, Mecha'thun Warlocks, you name it. Even if you struggle vs. Secret Mage, it's not a big deal.
That's it. Just wanted to advertise this deck a bit more.
Cool, I really enjoyed playing evenlock while it was standard so I might give this a go.