As I understand it, the weekly cap on wildcard purchases is intended to keep people from collecting all the cards too quickly, and the developers hope this will keep the meta from getting stale too quickly. I guess I'm wondering what their definition of "too quickly" is.
There are 24 Champions in the game, and you can have 3 copies of each, so 24 x 3 = 72 is the maximum number of Champ cards you can collect at this time.
If I spent all my wildcards and shards after only three vault openings, I would now have over 40 Champion cards. I am confident that I could easily collect all 72 by the end of the first month. Someone more dedicated than me could have them all a bit sooner by grinding every region with Expedition XP. (I've only completed one region, but I'm very close to finishing my second.)
I've heard several streamers expressing frustration at having to wait to craft a wider variety of decks. My question is: Is the throttle really working as intended?
It seems like it's making paying players unhappy in the short term, while not really slowing things down all that much when you consider the bigger picture. After all, this game is surely going to last a while, and it could be many months before we see an expansion.
Furthermore, once that expansion does arrive, people will easily be able to acquire most of it immediately with saved resources. (I've seen no indication that the current resources won't work on future content.)
It all sounded like a good idea on paper, but I'm not sure the result (a month or less before whales have a full set) is worth the frustration -- especially when the people you are frustrating are the only ones actually giving you money.
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