Ionia/Freljord Control
Submitted 4 years, 10 months ago by
Almaniarra
Hello Guys. I have a deck to share with you.
If you have trouble against some aggro decks, elusives etc. and like to play ramp decks, You might want to check this Ionia/Freljord Karma/Anivia Control deck.
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Hello Guys. I have a deck to share with you.
If you have trouble against some aggro decks, elusives etc. and like to play ramp decks, You might want to check this Ionia/Freljord Karma/Anivia Control deck.
Deck ID Not Found
Unpopular Opinion Incarnate
I don't really see Karma fits since you don't have any spell that you really want to duplicate (like direct damage to the Nexus or other single target shots).
"For what profit is it to a man if he gains the world, and loses his own soul?"
I agree, if so I would suggest replacing Karma with Ashe, and add more frostbite to the deck, frostbite is really the reason to run freljord control and you don't have enough of it, I think you can replace the ramping tools for frostbite since stalling is probably better than ramping anyway, plus it's good against deny.
Also I don't agree with having 2 Minah Swiftfoot I think yone is just better cause he is 2 mana cheaper for a similar effect on one less target (at that stage of the game recalling is similar or even worse than stunning), but I would suggest going for Avarosan Hearthguard instead if you can cause your curve is too high.
Take every Ionia cards out except for dawn and dusk to combo with anivia and Deny for obvious stupidity reasons
what "obliterate" means (She who wanders)? tks
I am 69 years old and still reach Legend
Karma gives you useful spells (sometimes) also doubles Dawn and Dusk and makes you Deny-proof.
Ashe/Karma deck is little different from this deck with Rimetusk Shamans etc. Like this;
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This Anivia version is different from ashe version.
There is only Minah Swiftfoot from Ionia except Deny and Dawn and Dusk and She helps so much for buffed Elusives on board to obliterate them with She Who Wanders while you were frostbiting their way to end game.
Unpopular Opinion Incarnate
Obliterate means they are utterly destroyed, so completely that they do not trigger their Last Breath if they have one. They also cannot be revived, because they do not go to the "graveyard".
Ive run a similar deck in exp and had a lot of fun/luck with it. Only got knocked out by an aggro ezreal/teemo deck since the draft didn't give me enough control. Was also a blast to have 5 anivias off one dusk and dawn.
If you know MtG: it's like Exile.
And in hearthstone it's *poof!* apparently -> The Amazing Reno
And now Ezreal/Freljord (Heimerdinger or Ashe) is the most problematic match-up with this deck. You need mid/late game to be able to win and Ezreal with burst spells punishes your slow combo so well. I can win against Fearsome/Elusive decks with this but can't get rid of Ezreal because as soon as I try to remove Ezreal when they drop it at late game, they make all-in with their burst spells to deal lethal to my Nexus. Sometimes, I can also win with Catalyst of Aeons' heal but you know that doesn't happen always. :)
Unpopular Opinion Incarnate
The list in your first post looks somewhat similar to my main deck, except that I've moved away from Frostbite cards and that I still don't have a single Anivia; I'm running Braum (coupled with Take Heart) instead for some early-game damage soaking.
The one Frostbite card I'm still running is Winter's Breath, just because it's a straight-up board wipe on the opponent's side once you have a level 2 Karma in play. It's rather lackluster on its own, but when things go right, the combo may win you the match right there.
I also wish I had a 2nd She Who Wanders, but I don't want to commit to spending an epic wildcard on her yet since I only have a precious few of those.