Should hearthstone revamp the dusting system
Submitted 4 years, 10 months ago by
DescentOfDragonsOp
In my opinion yes if I were in charge I would make every disenchant cost equal to its crafting cost becase 400 dust for a legendary when it costs 1600 dust to craft ? No Thanks!
it should be that if you disenchant a legendary you can craft a legendary (ect. ect.)
thats all i have thanks for coming to my ted talk.
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In my opinion yes if I were in charge I would make every disenchant cost equal to its crafting cost becase 400 dust for a legendary when it costs 1600 dust to craft ? No Thanks!
it should be that if you disenchant a legendary you can craft a legendary (ect. ect.)
thats all i have thanks for coming to my ted talk.
TOTAL CORRUPTION
TOTAL POWAAAAAAA
I agree that there should be a new dusting/crafting system. But if each card could be disenchanted for its crafting cost then you could just trade legendaries back and forth and you would never need to open packs again.
Carrion, my wayward grub.
I get what you're saying, but to have it be equal wouldn't work on a number of levels, but mostly from a business standpoint. As a player, I'd like to see the dust be more substantial, perhaps a slightly increased ratio to 33-50%. However having it be equal exchange would prevent the need to get more packs to get what you need/want.
I agree it needs a change. But what you are suggesting would literally kill the game, because everyone would stop buying packs and just go F2P. That is not sustainable.Why buy packs when you can just move your dust around to whatever cards you need for whatever deck you feel like playing. The point of having a collection completely disappears. With <30000 dust, you could play any competitive deck for the rest of the time the game is live. (Which wouldn't be for very long if they followed your suggestion).
the economy issue is a very complex one where you have to think not just about the players, but the profitability of the company. As much as gamers don't like it, we live in a capitalistic society, and blizzard needs to make money too.
1/4 for all cards including commons and rares would already be a great thing on the long run.
and thats folks is why you should pay attention to Economics class. stay in school man.
dusting the same as crafting? you realize that the company behind the game must make a decent profit in order to keep the game online right?
Rising the Dust you get from Commons and Rares alone could be a huge Deal. If you'd bump it up to 50% of the Cost (20 and 50), your average 40 Dust Pack becomes a 130 one.
But, as cool as getting more Dust would be, you, as a Designer, have to consider that Everyone will be able to get Cards for free more easily. More Dust would probably lead to more „necessary“ expensive Cards or less other free Stuff.
I hope that, if the Team does revamp the System, they'll find a way to keep everything else about the same.
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Its just elementary that you shouldn't be able to dust something at the same cost it takes to craft it. There would not be any incentive to buy packs, except for compulsive collectors.
On the other hand, I never really thought it necessary to revamp the dust system. Its just part and parcel of a FTP (in theory anyway) game. It is necessary to revamp how resources are being distributed, so the game is less expensive to have fun with. The problem isn't the dusting, its getting the cards we want in the first place, either by lowering the RNG or giving more packs for less gold/cash.
A small exercise; if blizzard start selling high value packs at slightly higher costs (packs containing only epics and legendaries, etc.), they'd find out that this would be the preferred choice of everyone buying.
A 1:1 ratio wouldn't work, as others have pointed out. But 1:2 shouldn't break the economy while still making crafting a lot more affordable, which could increase deck variety on ladder.
A different change they could make is add a no-triplicate rule for epics, like we have a no-duplicate rule for legendaries. It always feels terrible to get a third copy of an epic, plus it discourages crafting epics until you've stopped buying packs of a particular set.
I think you mean 1:2 ratio for epics and legendaries. Lets be honest, If I get 20 dust per common dusted, I'll never be buying packs ever again.
I said it multiple times already I believe that the best solution to the problem is to make packs less garbage.
Change the chance of getting a 40 dust pack from the most common scenario to an edge case and have epics show up every 3rd pack rather than every 5th..
Also would be great if arena rewarded you a legendary every time you get 12 wins.. Instead of random gold..
No, I mean for all rarities. Even at 1:2, the worst pack would be upgraded from 40 dust to 130 dust, so you'd still need a dozen all-dust packs to craft one legendary.
For me, the amount of packs I buy is limited by how much money I want to spend, which in practice means I never buy packs at full price but do sometimes get bundles. If crafting was cheaper, I'd craft more cards instead of spending less money.
If you already have or can easily get all the cards you need, then I think you can cross out buying the bundles too, even at a discount. I think that's how blizzard thinks people think, and to me that's a fair assumption.
At 130 dust per pack, which just about means a free epic of your choice every three packs, it certainly mean I will never have to fish for epics ever again. Considering that even conservative FTP players can get upwards to 60 packs per expansion, that means the only reason to buy packs (after maxing out rares and commons) will be for legendaries, which make it even less compelling to buy packs for, even at a discount. Let's not forget that a vast majority of legendaries every expansion are quite useless and even fun decks don't go that far.
I think revamping the dust system, if needed at all (and my standing is no), should only include epics and legendaries. Let's throw in rares, I think its still a good compromise. Certainly not commons.
For 12 wins in Arena you get:
And two random rewards from:
So you already can get legendary or golden legendary.
Basically what you suggest is always get a legendary (means upping the reward A LOT)
-=alfi=-
I agree that the Dusting/Crafting system or just the ratio on how much dust you get from cards etc should be changed.
I mean they could leave it as it is if you could earn more or better rewards for playing/finishing a story mode etc. - if this would be the case the system could stay they way it is now.
But i said for years that the Dust/Craft system needs somekind of rework but defenitely not what you suggestet - i mean if you would get the exact dust from disenchanting a legendary so you can craft a new one and on and on it would hurt the game way to much!
I agree to the extend that it needs somekind of change or improvement but not a full refund for every card.
Challenge me ... when you're ready to duel a god!
Yep, 12 wins is really hard to get you should be rewarded accordingly. Up the rewards in arena in general you need to sink at least a hour for a 5+ wins run.. That's the main reason why I don't play arena, the rewards suck.
I'm not really clear on why people want the dust system revamped - not criticizing the point, I honestly just don't see a problem with it. Anyone care to enlighten me?
I see you when you're sleeping; I'm gone before you wake
I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake
The economy of the game sucks, you can't normally experiment with new decks yourself because it's very expensive and if you don't wanna be stuck with bad decks you would just wait for the data.. it creates the influx of net decking..
The game's economy doesn't really help, but the biggest driver for net-decking is the Spike mentality. I have no issues with Spikes, but when a 'bad' deck has 40% win rate the problem isn't that you never win with them, it's that you feel it is important to have a win rate higher than 50%.
Perhaps I am dreamer, but i strongly believe that for price of AAA game (50-80E !!) you should get full collection from said expansion. How is this not fair ?
edit:
Just to clarify: i mean full collection without any rng shenanigans. No dupes so no dust form disenchanting.
I see. Not something I'm accustomed to, I'm afraid, as a massive whale. I can see how that would be problematic for people unable, or unwilling, to buy a lot of packs though
I see you when you're sleeping; I'm gone before you wake
I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake
i think they should also use the wild cards system like LoR
I agree with the argument that the system can't be completely overturned, but what about a slight improvement? Something like this:
rarity
I know the epic dust value is off scale, but I didn't want to add too many odd numbers. Keeping the epics as they are and changing only legendaries and rares would be another alternative. The point is making legendaries cheaper.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
nice score. *Sarcasm*. ^^
I love this community.
Anyway. If that how it works, then you, as a game developer would not survive. Players won't buy any more packs, and the economy would crumble.
Knowledge is Power
Btw, card games are building on MTG prices which are really, really high. For example Wizards is selling Secret Lair series, where you get 3 alternate art cards for 40 dollars.
-=alfi=-