One of the major problems with elusives is that they cut down on the interactivity within the game, and early elusives can just keep hitting your nexus every turn with no way to prevent it. However, elusives do serve a purpose of providing direct nexus damage to close out games, which needs to be preserved in a rework of the elusive keyword.
My solution would be to change elusive to “This unit strikes the enemy nexus before its blocker, if the blocker does not have elusive”
This way, elusives would always be able to get at least one hit on the enemy nexus, but they would be vulnerable to being removed by enemy units. It also still keeps the flavor of elusive because it would be like the elusive units are able to evade their blocker and hit the enemy nexus first. The main issue I see with this is that champions like Teemo and Ezreal wouldn’t work as well, so these champions could be reworked or given “can only be blocked by elusives” instead of elusive.
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