New Neutral Minion - Waste Warden
Submitted 4 years, 7 months ago by
Arthas
A new Epic Neutral Minion, Waste Warden, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Leave a Comment
You must be signed in to leave a comment. Sign in here.
A new Epic Neutral Minion, Waste Warden, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!
Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
The Tribal Hate card to rule them all.
Honestly a pretty great design. Can act as pseudo AoE against Tirbal decks like Pirate or Murlocs (which rarely go above 3-health) and even if your opponet doesn't run that strategy you still have a 5-mana Flanking Strike, which really isn't that bad
I tried having fun once.
It was awful.
At worst it's a neutral Flanking Strike for 1 more mana, so worst case it's at least good, if they have at least 2 minions of the same tribe this is great.
Wonder if it works with treants.
It's decent. Completely shuts down murloc decks though, so that's nice. I wonder what happens if you use this on a amalgam in wild? Probably will deal 3 dmg to all minion types.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
first day craft for me. I like wardens and tech cards. Also there is no-duplicate rule.
Neutral deal damages are always powerful and this have also AOE potential against tribal decks, especially effective against Hunters imo.
Unpopular Opinion Incarnate
Tribal hate card, and boy will they hate this card. If murlocs become tier 1, this will also become tier 1.
Not sure what the interaction with treants will be, but if its anything like what I think, this counters treant druid hard.
Very specific tech, this could see play if certain deck goes out of control.
Very cool tech card, probably most effective in a class that lacks AoE against a metagame that pushes aggro tribes like Murloc and Pirate.
Interesting, your first thought went to negating murlocs and mine to counter pirates. It'll maybe be risky to play a monochromatic build, and with the arrival of Demon Hunter and their legions of Demons ... it makes you wonder
Struggle with Heroic Galakrond's Awakening? I got your back :
Besides demon hunter, nearly all classes get a demon in this expansion (for example, all the "Imprisoned" minions are demons), so it wouldn't surprise me if people included 1 copy in most decks, at least initially.
The problem is that some of the best demons will have much more than 3 health (such as Imprisoned Antaean). I haven't seen an obvious answer to that issue in the rest of the set.
An obvious answer would be to kill them before they get their best cards going.
Probably doesnt work with treants but still good
Note that this card also damage your own minions, so be careful.
Good card, great design, amazing flavor!
Interesting tech card, that will always become relevant when murlocs or demons run havoc. This card might be a good way to counter DH on the first days of the new expansion.
Damn, tribal, neutral, not legendary Flik Skyshiv. Especially dangerous against pirates and murlocs. But I can see it work against everything. I really like the design. Just so I am afraid of the auto-include mode of it. But I am impressed by the idea. The hate will be strong with this one.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Another great tech choice, but recently the meta often was too diverse for tech.
Very unique and cool affect. Auto-include tech card if murlocs run rampant in standard. Might work against beasts but most demons and dragons are quite big so the 3 damage is pointless. What we do know, it we are guaranteed a hilarious trolden video where someone destroys an entire board with this one card.
TREMBLE before.... the most legendary dragon that ever existed!
nice design for dmaging the same type..but aside from murloc and maybe demon i don't see how this is playable at such high cost
It's a pretty cool card, but its effect is just too weak for a 5-mana play. Shows how completely nuts Flik Skyshiv is tho.
Interesting tech card but very situational and meta dependant. Maybe it's more a "tournament card" than a ladder card
Good tech card that will appear in the meta if it's needed. Control decks will love this.
More battlecry boardwipes in this expansion than any other as far as I remember. This card is a little pricy, but can probably do good work against pirates. You will have a few matchups where this is your best card, but in most cases it will be a 5 mana neutral flanking strike, which is not super good or super bad.
This post is discussing the wild format.
Meta-dependent, obviously. If Pirates or Murlocs or something else swarmy tries to take over the game, you play this and ruin their day.
this is a really good counter against murloc decks or Hunter with lots of beasts.
Unfortunately because a lot of minions don't have the tribal tag it will probably only see play as a tech card
in my opinions this could be in basically any deck as a removal card like others said this works extremely good on murloc's and treants
TOTAL CORRUPTION
TOTAL POWAAAAAAA
Tribal board clearer. This can be a tech against pirate, murloc, and demon, maybe dragon at some point. Treant will not be effected.
Much like EMP Operative and other such tribal-hate cards (Remember Hemet Nesingwary?), this card requires a tribal-centric meta to see play.
Tribal centric, not just a deck or two featuring tribes. If a given deck is not tribal, then this card is a waste in that matchup.
A lot of decks just have better board clears to be honest, might be nice in the classes that are lacking a bit in that regard though
Who needs consistency when you could have fun?
Very versatile card, will likely be amazing in arena.
At its worst it is okay. Hitting 2 minions is great, and if you are playing vs Murlocs or Mechs or something then this is a 5 mana 3/3 boardclear. I don't know how playable this will be, but it is nice to have this card available if a tribal deck ever becomes too popular. Plus this looks a lot more playable than some other tech cards because it can be used against any minion.
Carrion, my wayward grub.