Fun and Interesting Combos
Submitted 4 years, 8 months ago by
Sykomyke
Not sure if this has been discussed anywhere else, but I came across a fun end game combo in an Expedition yesterday.
It got me to 6 wins (sadly wasn't able to win the 7th).
Ashe + Karma (Enlightened) On Board
=
GG. A board that gets destroyed with a single spell cast, and if by some magical reason they don't. They can't block with Ashe (leveled up).
Anyhow, what are other fun combos or stuff , that despite it being hard to pull off may be fun win conditions for you guys?
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Not sure if this has been discussed anywhere else, but I came across a fun end game combo in an Expedition yesterday.
It got me to 6 wins (sadly wasn't able to win the 7th).
Ashe + Karma (Enlightened) On Board
+ Winter's Breath
=
GG. A board that gets destroyed with a single spell cast, and if by some magical reason they don't. They can't block with Ashe (leveled up).
Anyhow, what are other fun combos or stuff , that despite it being hard to pull off may be fun win conditions for you guys?
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I LOVE my Ashe + The Harrowing combo. It's not the strongest combo, but it feels so satisfying freezing / making unable to block half my opponent's board.
AneviaBADCARDNAME + Dawn and Dusk is another not-strongest-but-fun combo. Also: The Rekindler + Kalista, Battering Ram + Katarina, and any of the ways to cheat multiple Teemo on the board simultaneously.
I've been using the Karma + Winter's Breath combo in my control deck for a long time. It's amazing if the opponent doesn't see it coming - basically a one-sided The Ruination. However, it's unreliable if you don't manage to get/keep a Karma on the field, even more so if you're not running any other Frostbite cards to synergize with Breath as a backup plan.