New Neutral Minion - Bonechewer Vanguard
Submitted 4 years, 7 months ago by
Arthas
A new Common Neutral Minion, Bonechewer Vanguard, has been revealed!
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A new Common Neutral Minion, Bonechewer Vanguard, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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mostly Arena, but technically it's just a slightly weaker Ancient of War on summon, and that card used to be the gold standard for 7-drops back in the day.
I tried having fun once.
It was awful.
Now, this is the big brother of the brawler and the 10hp means - it will almost definitely get 1-2-3 times the attack buff. But still, I am not sure if it's good enough for constructed.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Maybe you can go for some kind of crazy finisher with bladestorm and something else? Pretty solid/weaker side card.
This looks like a decent card. Might see play in enrage warrior... if that get's a resurgance.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Is she holding a Bulwark of Azzinoth ?
Unpopular Opinion Incarnate
Filler. Gurubashi Berserker comes out 2 turns earlier and is infinitely more terrifying.
You hit a few keywords here : Arena, Standard & Back in the day. Time have changed, and meta followed the cycle of time. Maybe this isn't impressive the turned it is played, it is still a pretty huge wall that will force your opponent to silence it or plan their attack sequencing adequately. I find it interesting, and neutral.
Struggle with Heroic Galakrond's Awakening? I got your back :
No, this is definitly better, since you have to remove it. Especially if it's buffed, you could build a taunt-enrage deck.
Arena card/pack filler, too weak.
feels like an arena card that will never see day light in standard. too costly for a counteractive effect..
This card is great in arena, but to slow for constructed.
This card is really good in combo with Guardian Augmerchant but in ranked it's not worty
Not convinced this will find a home, but it's not terrible.
Very expensive for a pile of taunt stats. Not imagining a world where this can see play outside of exploiting its ability. Even then, other cards are just better to ping several times.
This post is discussing the wild format.
Infinitely better than Bonechewer Brawler, that's for sure: at least this one has the hope of being procced more than once before it dies. It's a Gurubashi Berserker that has to be removed; is that good enough for Constructed? I don't know, but I like it anyway.
This says "Everytime it takes damage" which means that classes with good healing can keep this lady up and just keep increasing her attack.
oh heck Druid can use BEES! to give this a +8 attack buff for a 12/6 with taunt
Can be decent in arena, but in standard? hmm maybe there is a variant of taunt embiggen druid.
It's a bit slow, but if you can get it to stick around, you might be able to do some sort of wombo-combo with the new Warrior board clear that procs until something dies.
But with taunt, a relatively low power level, and a seven mana cost, setting that combo up is probably unfeasible.
Too expensive, even if the effect isn’t that bad. Besides, your opponent could just run their big minion into it first, then the smaller ones
Who needs consistency when you could have fun?
I disagree, the brawler is at least playable, it costs only 2 and you might want an early taunt with extra ability (and you run no heals to use the Injured Tol'vir), this one costs 7, and has ancient of war stats.. seeing as Ancient of War saw no play in the last 3 years, it's safe to assume this card is too slow for constructed.
An interesting arena card, but doubt it'll see much use elsewhere.
This card will be an absolute monster in arena. But in constructed it is just too slow. You want this to take a lot of damage but not die so that it can attack on your next turn. I don't think that will happen. If your opponent has enough damage to kill it they will. Otherwise they will leave it untouched. You can always use cards like Inner Rage or Cruel Taskmaster but I think those cards are better used to push damage in the earlier turns.
Carrion, my wayward grub.