New Rogue Minion - Shadowjeweler Hanar
Submitted 4 years, 7 months ago by
Arthas
A new Legendary Rogue Minion, Shadowjeweler Hanar, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Legendary Rogue Minion, Shadowjeweler Hanar, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Cool card, but i guess it is very slow and i doubt it that this will see play aside from meme decks (Tess is rotating out).
This is going to be a very annoying card to play against. I can't wait to see all the Rogue secrets (we're getting at least 3 according to Thijs).
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5 Health for 2 Mana is very high. It pretty much makes sure youl get at least 1 Secret from him (or 2 if their from Paladin).
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Sounds funky. 2-mana 1/5s are difficult to get rid off so you can often just slam this on turn 2 and get away with it. Moreover this makes any secret Rogue will get much more playable just because it essentially doubles up.
Technically he also protects himself through discovered secrets. If he wasn't a legendary he'd be broken.
I tried having fun once.
It was awful.
Those stats are solid.
The mana cost is solid.
The effect is above average.
If it sticks, it perpetuates card generation.
If the baseline Rogue secrets are worth playing, this is a no brainer include.
Perfect card for a highlander secret rogue deck if the other 3 secrets are ok.
Oh my. Now Rogues have indeed become a secret class. And the RNG is strong in this one.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Now? They became a secret class since C&C Set, so its only natural that blizzard adds other secrets, because 3 secrets in wild are way too few to use it. :D
I know I'll do my best to make it work in a Secret Thief Rogue, either Highlander or normal.
The flavor is just great.
I can't wait to see this in Golden
This is one of those cards that looks a bit meh but is actually really good. I wonder if it will always give you a choice of a mage, paladin and hunter secret or if it's going to mix it up?
Great, more "infinite value" for Rogue, as if they didn't have enough :/
Secret Rogue might be a thing. 1/5 for 2 mana are already great stats. If this card doesn't get answered fast enough, it will snowball quickly and result in a christmas tree.
Gotta love cheap legendary minion with cool effect - should be valuable, if the new secrets are worth it
Struggle with Heroic Galakrond's Awakening? I got your back :
This actually looks awesome! Cool burgle synergy, good flavor, and the best flavor text so far.
”What is a shadowjeweler? A miserable pile of secrets.
“Golly bob howdy, I am undead!” - Wretched Tiller
The stats, low mana cost and that it is a discover, make this look great! It does not feel like a fit into a tempo deck though, but it all depends on the secrets rogue gets. This card might just be insane ;)
Looking forward to Quest Secret Rogue. Sounds like a control deck, which is nice!
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I know this is pointless, but...
please let this be bad please let this be bad please let this be bad please let this be bad please let this be bad please let this be bad please let this be bad please let this be bad please let this be bad please let this be bad please let this be bad please let this be bad please let this be bad please let this be bad
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Must kill minion for 2 mana.. great job blizzard, seems like it's roguestone for the next expansion again.
nice card for secert generation but i can't recall the last time a rogue played a secret..at this point id say it is only worth 400 dust to me..but i may be wrong.
For Wild this will be great, with 6 rogue secrets it'll be extremely irritating to play around it..
Standard.. decent to good
Now that rogue got their good secrets we'll see a lot of this. Could be really annoying but I surely want one of my own!
Solid tempo play that can give some good value. I like it and will see some play for sure thanks Secret package
This seems really scary... I AM a rogue player and I'll try It out as soon as its released. Favorite card of the expansion
Very excited about this card. It does the "Unique Hearthstone Character" concept right by using the name, art, and card effect to communicate something about this character. Established lore characters can get away with a bit less unification since they have other sources of story, but a character like this really depends on a good impression from the start. On top of that, I'm excited for rogue secrets coming back and love being able to merge them with thief rogue styles.
Official Lorekeeper and Spinner of Tavern Tales
Quite decent card, especially since its body is big enough even without the effect. Not strong enough to carry a secret rogue archetype by itself, but it will see play because Blackjack Stunner is just extremely busted.
The difficultly to predict secrets might actually take real effect with this card in play, with a lot of players not accounting for weird cross-class secrets interacting with each other. In a world where you can get multiple disruptive secrets from this card while ensuring it keeps on getting put back into your hand with cheat deaths, duplicates and getaway kodos this card could single handedly postpone the game until you draw your combo pieces. We don't always live in that world, but this can probably give you a good chance at getting at least one ice block if you play it on turn ten.
This post is discussing the wild format.
Can't wait to play me some Secret Rogue
SI:7 Infiltrator might not be enough; could we be seeing the return of Flare to the meta? This Legendary is gonna be really annoying to play against.
2 mana 1/5 is really good right, with secret from another class you can activate burglar package. Definitely playable, will try in quest rogue.
I'm also looking forward to Rogue secrets coming back, I've complained time and again that Rogues only having 3 secrets was lame.
This guy's potentially dangerous as he's another activator for the Bazaar burglary quest, only specifically adding secrets to your hand that will really throw off your opponent
Oooo, good point. Didn't even think of that angle.
Official Lorekeeper and Spinner of Tavern Tales
I wonder if it always offers you one from each secret class. That would be cool. Either way, this card is nuts. Turn 10 and just become a goddamn Christmas tree!
"Be excellent to each other." -Bill and Ted
As always, Blizzard doesn't forget to feed my needs too and this time, it is 3-in-one.
Secret Rogue - Checked
Steal Rogue - Checked
high health for its mana cost - Checked
Unpopular Opinion Incarnate
I so hope to get this in a pack, I like secrets and I like burgle rogue.
cool card but .. don't believe in its power personally. too few secrets
Looks like it’ll be annoying to play against, since it can consistently get you 4-5 secrets when you play it (which will help to protect it for next turn)
Who needs consistency when you could have fun?
Secret Rogue is looking very strong, thanks to this guy!
This on 2. It survives, because it has 5 Health. Play a Secret on 3, have a leftover mana and play a Paladin Secret with it. Yes, the Paladin Secret will probably suck, but such powerful snowball value generation makes this card so good. And yet, it's not the most powerful card in Secret Rogue.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Great stats. More secrets and this will make a come back in wild, not standard