New Warrior Minion - Imprisoned Gan'arg
Submitted 4 years, 9 months ago by
Arthas
A new Common Warrior Minion, Imprisoned Gan'arg, has been revealed!
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A new Common Warrior Minion, Imprisoned Gan'arg, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Boy they really like to meme with Waraxe don't they?
Painfully slow like all dormands and a horrid topdeck.
this one gets worse by the fact that weapons usually benefit from the element of surprise, while this telegraphs your next action to your opponent, meaning they can just take preemptive measures to rpotect their minions.
Man I'm really not impressed with Warrior. From the looks of it we'll be playing Galakrond for the next expansion as well
I tried having fun once.
It was awful.
Weapons should be fast, and this make them slow.. I would prefer to just pay 2 more mana to not have to wait.. or 2 more mana to get lackeys.
Slow waraxe, i don't see this get a lot of play. (Maybe in standard quest warrior, even though it's a meme quest on it's own.)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This reminds me of Arathi Weaponsmith so much and she is quite better than this imo because she has immediate effect.
Unpopular Opinion Incarnate
1-drop dormant minions are decent so you get to spend 1 mana only. 2-drop and 3-drop dormant minions are pretty risky but have good effect.
Slow and predictable, giving 2 turns heads up that you'll equip a weapon ; might as well reveal your hand
Struggle with Heroic Galakrond's Awakening? I got your back :
Decent arena card, probably not that good in standard. If you want to equip a weapon on turn 3, why not just run Fiery War Axe instead of this minion?
Like most Dormant cards - you don't want to top deck this one. But as a t1 play - I don't see anything wrong about it. Yes, the opponent will know, when you will start swinging with your axe, but on t3 you will have your axe AND 3 mana to spend on something else to establish even better board control.
But ye, you won't get it on t1 every game.......
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Terrible, you don't want a delayed weapon even at a 1 mana discount (yes I think FWA should cost 2.. it got butchered..)
it makes fiery war axe look like the unwanted child..1 mana get a fiery war axe during the firery war axe turn for free? I understand it's predictable but you get to swing it once on turn 3 so making it a hard choice on whether to remove the weapon or not
Warrior will need some new 1-drops after rotation. This is not the droids drop they are looking for.
Well this card is strong only in first/second turn, in late game is awfull. Only super agro deck will run this card to experiment if it's good enough
Pretty good card. It's great when dropped on turn 1, and control warrior can probably afford to waste a topdeck for a weapon 2 turns later.
One of the worst Imprisoned minions, and there's a long list vying for attention on that front.
If it's played on 1, it's a free [Hearthstone Card (Waraxe) Not Found] on 3, which isn't terrible. Like most of the Dormant minions, unless you play it on curve, it's pretty terrible.
I can only see this being used effectively against aggro decks, definitely not in them. As shown by quests, giving up turn 1 hurts you less than any other turn, but this gives value much sooner than a quest. I think it has more potential than you might expect. Super bad after turn 1 though, maybe suffers due to that.
This post is discussing the wild format.
on one hand this is really slow, on the other hand this frees up mana on turn 3 by equiping the Fiery war axe to your character, giving you a more flexible turn.
It's not terrible but I'm not sure if it'll see constructed play...
Quite good, most decks can afford a dead first turn.
Hmm.. maybe some type of quest warrior can use this a little slow weapon? Still hoping for Hack the System to be a thing.
Waraxe was good because it could kill something on turn 2, so this is definitely too slow
Who needs consistency when you could have fun?
Decent if played early on, not the strongest though.
Like all of the imprisoned demons, this is really really powerful when played on turn 1/2, but after that it is just too slow. I really want to play these imprisoned minions, but I just don't think they will be consistent enough to justify playing.
Carrion, my wayward grub.
Very slow card. Seems odd to play a delayed weapon. Also, poor Fiery War Axe.
Trump rated this 5 stars prepare to never see this card being played.