New Paladin Minion - Imprisoned Sungill
Submitted 4 years, 7 months ago by
Arthas
A new Rare Paladin Minion, Imprisoned Sungill, has been revealed!
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A new Rare Paladin Minion, Imprisoned Sungill, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Honestly the first Dormant minion I actually believe in. works great for being buffed by Coldlight Seer, also the least bad topdeck because at the very least it's cheap to play.
Not sure if it will actually see play in Murloc Paladin because it might just be outclassed, but at least it's something to work with.
I tried having fun once.
It was awful.
By far the weakest imprisoned Minion. It has got average Stats for its Cost and the Effect is pretty meh. But most importantly: You don't have a Minion to contest the Board on t2 and safely curve into a 2 Drop.
But hey... Can't be killed by Sacrificial Pact
ArtStation | Twitter
It fits well in murloc/swarm deck with Righteous Cause.
That card Will see play for sure.
By The Holy Light!
This card is getting me confused: a dormant one drop is not so impactful, but swarming in Murlocs builds is way to go. Also, the [Hearthstone Card (Sungill Streamrunner) Not Found] tokens are pretty cute
Struggle with Heroic Galakrond's Awakening? I got your back :
Nice. You lose board, just to regain it 2 turns later - that's like the definition of a good dormant minion. And you can buff those 1/1 and make them small beasts.
It is a cool dormant murloc.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Is this the only imprisoned minion that isn't a demon?
Anyway, I don't think you would want to play this just because the effect is so small. If you get this on turn 1 I suppose it is good, but just playing this on turn 3 is too late. Definitely one of the worse imprisoned minions.
Carrion, my wayward grub.
At face value, I am not a fan of this card.
This will thrive in swarmy decks but don't swarmy decks like to get on board as fast as possible? This you will have to wait 2 turns to get the payoff, by then your opponent would have prolly have drawn the board clear.
One positive I see, though, this can act as an indirect board protection like a deathrattle minion. In case you get board wiped, you get a refill 2 turns later.
Also, Crystology rotates as this is released. Did aggro pally get any new card draw?
This is no card that an aggressive decks wants to play on turn 1. But in the mid-game, there are always turns where aggro decks don't want to overextend on the board to play around board clears. In such a case, this card might be a good play to have some board presence after a board clear.
Welp looks weak, but will probably be supricingly good.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
The worst dormant minion. You play this on t1. Turn three this awakes, turn four you hit with this. Just for a 2/1 that spams two 1/1.
This stats on turn one are a medium deal, this stats on turn3 are not definitely a big deal.
If you play it on 1, you can follow up with Coldlight Seer. Play it on 3, you can Scalelord. So yeah, it could be okay. Not likely to be great.
"Be excellent to each other." -Bill and Ted
I love murlocs, and to be honest I was really hoping to see something similar to this in shaman so I could update my wild deck a little bit. This is such a cool card that might make murloc paladin competitive again.
It's not very good, but the only 1-drop paladins have left besides that 2/1 that gets attack, so it will see play in Pure Paladin.
I understand not giving the Paladin an Imprisoned Demon - not every Demon is Lothraxion - but come on. Murlocs? Gross.
At least it helps with the tempo loss of having a dormant minion. But overall, meh.
This is the worst imprisoned minion, it's basically a 2 mana card you might not even play.. it's so slow.. takes 3 turns to attack with it.. in an aggro deck.. ye.. no thanks.
Super cute art but everything else is terrible. Filler card
nice mini board control for aggro murloc decks..but can be easily removed. feels like a filler for the murloc meta in pally.
Strong but slow. Probably too vulnerable to board clears, as this telegraphs a clear turn to save them for to get maximum value. Also, based upon what I've seen, I would assume that this starts dormant when resurrected or recruited, so probably a no for more combo based murloc decks.
This post is discussing the wild format.
Delayed flock of murloc? hmm.. good thing is this can be combo with the 5/6 dragon murloc divine shield.
I don't like this card, it's a slow effect that doesn't help you control the board.
And Paladins don't have a mass buff spell like druids or shaman do so I'm just not sure where this will see play
This card is better than most of you guys think, just you "need" to play it at first turn. 2nd turn Righteous Cause and another 1-drop. 3rd Turn, Any 3-cost minions.
You will have 4 minions on board at turn 3; a 3/2, a 2/2, a 2/2, and a +1/+1 3-cost minion.
Unpopular Opinion Incarnate
In any other murloc class this could be killers, but Paladin doesn't have the boardbuff to really utilise these tokens. But a random discovery of this in shaman may turn games around.
Seems kind of weird for a murloc deck, since it’s so slow (and gives up the turn 1). Might see play though I guess
Who needs consistency when you could have fun?
Seems very weak when taking into consideration how slow it is.
1. Murlocks again? 2. I don't know how to feel about this one... one one hand you get delayed 4/3 with murlock synergy, but on the other I don't like it because of the delay, plus if you draw it later in the game it's basically useless.
Murloc decks want tempo so this is far too slow.
This card's biggest selling point is the fact there aren't that many one drops for Paladin. Sure, its effect is outclassed by far by Sky Claw, but that doesn't make it bad.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Skipping turn one, and it activates 2 turns later is not that good. Sky claws are better, in my opinion