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Legends of Runeterra Posted by Created 5 years, 7 months ago Updated 5 years, 7 months ago
Discussion
17 comments 963 views

uninstalling until elusive is fixed

elusive is un-interactive and boring, and everyone knows it.  also shadow assassin would be fine as a 3 mana 2/2 that draws a card. u have added elusive to it as if elusive is worth 0 mana. are you stupid? are you insane? fix this garbage... thx

Comments

  • elusive is un-interactive and boring, and everyone knows it.  also shadow assassin would be fine as a 3 mana 2/2 that draws a card. u have added elusive to it as if elusive is worth 0 mana. are you stupid? are you insane? fix this garbage... thx

  • Buddy, I don't think any devs are gonna see this...

    • Did you type this response thinking that i would care? weird...

      • Holy shit, get over yourself.

  • Man this place really needs a salt thread.

     

     

     

    Wait...

  • Good bye sir.

  • I don’t think elusive as a keyword is inherently bad, but I do that that it is bad if they’re so good that making an elusive deck could be a game plan. For that reason, I think that cards like Shadow Assassin are a problem, and I think it could honestly be nerfed to a 4 Mana 2/3. Also, the 2/1 elusive that gains Power when you summon units is a bit too good, so maybe it could be nerfed to something like a 3 Mana 3/1.

    • Quote From CursedParrot

      I think that cards like Shadow Assassin are a problem

      Agreed. I'm not going to whine about elusives in general, but Kinkou Lifeblade costing 4 mana while Shadow Assassin costs 3 boggles my mind. And I agree that Greenglade Duo may be a bit overtuned. I'd nerf it to 1 attack rather than upping the mana cost.

  • We need to come up with standard list of counters to beat Elusives when someone complains about Elusives:
    Every challenger units.
    Purify
    Get Excited.
    Thermogenic Blast
    Vengeance
    Ghost
    Mystic Shot
    Single Combat
    Every Frostbite Card
    Culling Strike
    Whirling Death
    Death Mark
    Black Spear
    Every Stun Card
    Avalanche
    The Box
    Will of Ionia
    Detain
    Grasp of the Undying
    Possession
    Ruination

  • Agree.
    They could balance elusive in two ways, imo:

    1) elusive lasts 1 turn (like barrier)

    2) units with elusive can't be buffed

     

    I lost a game where my opponent played the 3 mana 2/2 elusive and buffed it to a 5 attack unit. With 3 attack i couldn't counter it and when i drew a spell to kill it... deny!

    If it remains a 2/2 it would still be anoying but at least won't kill you in they first part of the game

  • yikes most of the comments here are pretty salty and toxic. maybe yall should take a break from the game.

    • Quote From ViktorVonVox

      We need to come up with standard list of counters to beat Elusives when someone complains about Elusives:
      Every challenger units.
      Purify
      Get Excited.
      Thermogenic Blast
      Vengeance
      Ghost
      Mystic Shot
      Single Combat
      Every Frostbite Card
      Culling Strike
      Whirling Death
      Death Mark
      Black Spear
      Every Stun Card
      Avalanche
      The Box
      Will of Ionia
      Detain
      Grasp of the Undying
      Possession
      Ruination

      1v1 me with any of that while i play elusives. private message me and ill give you my game name so i can show you how stupid you are.

       

      • Quote From BlueSpark
        Quote From CursedParrot

        I think that cards like Shadow Assassin are a problem

        Agreed. I'm not going to whine about elusives in general, but Kinkou Lifeblade costing 4 mana while Shadow Assassin costs 3 boggles my mind. And I agree that Greenglade Duo may be a bit overtuned. I'd nerf it to 1 attack rather than upping the mana cost.

        wrong. they give elusive to cards as if elusive keyword is worth 0 mana. you're just wrong sorry

        • Quote From Borigrimosity

          Holy shit, get over yourself.

          u mad

    • Quote From iWatchUSleep

      Man this place really needs a salt thread.

       

       

       

      Wait...

      sorry it upsets you to hear the truth. this kid probly plays elusives and thinks hes good.

       

  • Dude this "spoons" guy has to be the rudest person I've met on this site...

    Also, yeah, no, contrary to their belief, runettra doesn't treat elusive as if it were 0 mana, if that was the case, Cithria of Cloudfield would have elusive, Greenglade Duo would cost 1, etc.

    Though in fairness to the argument, I'm sure some of these cards would still be played if they were nerfed further, treating elusive as if it were a 1.5 - 2 mana keyword, but what they could ALSO do is maybe perhaps make elusive only work on their first attack / strike, or introduce a keyword that can block elusive (much like Magic's reach), etc.

    • Quote From spoons
      Quote From ViktorVonVox

      We need to come up with standard list of counters to beat Elusives when someone complains about Elusives:
      Every challenger units.
      Purify
      Get Excited.
      Thermogenic Blast
      Vengeance
      Ghost
      Mystic Shot
      Single Combat
      Every Frostbite Card
      Culling Strike
      Whirling Death
      Death Mark
      Black Spear
      Every Stun Card
      Avalanche
      The Box
      Will of Ionia
      Detain
      Grasp of the Undying
      Possession
      Ruination

      1v1 me with any of that while i play elusives. private message me and ill give you my game name so i can show you how stupid you are.

       

      I can't 1v1 you. You uninstalled the game until elusives are fixed

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