Wanted to cover a little positive Runterra news.
This updated version of crimson elusives post monk nerf just smashes.
You just add Draven that has been doing so well in the basalisk lists, which also lets you drop conspirator in favor of 3rd decimate
It is absolutely the fastest list in the meta, it sets up for lethal off of 3rd attack every time
There are no bad handstates, there are no bad draws
You almost never muligan more than 2 cards
It just feel great every round, you always feel like games are yours to loose
Deck ID Not Found
Give it a try and let me know what you guys think
Comments
Wanted to cover a little positive Runterra news.
This updated version of crimson elusives post monk nerf just smashes.
You just add Draven that has been doing so well in the basalisk lists, which also lets you drop conspirator in favor of 3rd decimate
It is absolutely the fastest list in the meta, it sets up for lethal off of 3rd attack every time
There are no bad handstates, there are no bad draws
You almost never muligan more than 2 cards
It just feel great every round, you always feel like games are yours to loose
Deck ID Not Found
Give it a try and let me know what you guys think
Prob does good but thats because of the very limited reaction tools the game provides. (more in terms of healing against all the burn/dealing with the elusives because normal blockers aren't worth much in that situation)
One of the reasons i'm just waiting for the next expansion facing elusive/burn and the very small variations of that deck is just eh.
Have touched the game very little over last week.
You know what's gonna happen and you either get the tools to combat this deck or you don't and its in a very time limited manner as you say around 3 to 6 or 7 turns they probably have lethal.
Atleast in the description of your deck you've added ''Everything about this seems optimal, designed for ranked, don't play in the casual que because that's not very nice.'' pretty funny.
Why you added this tho? ''It just feel great every round, you always feel like games are yours to loose'' not really sure what you mean by that although i have a assumption.
Yeah, it's kind of interesting because riot intentionally took every control spell in mtg and made it cost like 2 to 4 mana more. Wrath is 9 mana instead of 5, lightning helix is 5 mana instead of 3, bounce is 4 mana instead of 2, murder is 7 mana instead of 3 so on and so on.
So what that means is that control will never be oppressive or played a lot with the card pool that we have.
So that leaves hyper aggro as the best way to rank up as of right now.
You also don't have access to things like planeswalkers so there is no control equivalent of a creature with a useful ability, just different types of etb effects.