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  • Echo

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  • New Neutral Minion - Origami Frog

    This is crazy tempo against midrange like Loatheb & Worgen Greaser

    But most players will be holding this to take out giants, big beasts, & elemental cannons

    I don't see why you WOULDNT put this in your deck outside of an unhealthy meta of reactive playstyle.

  • New Priest Minion - Chalk Artist

    This is how thief Priest SHOULD have been, and it's been drawn out for this long.

    Priest should have always had the random generation, but Rogue has been stealing the spotlight.

    I for one hope to see more silly cards like this that let us experience cards we might not own.

  • New Rogue Minion - Shoplifter Goldbeard

    Seems too expensive to be able to play on curve, but we know this will be combo'd with that "Cost (3) less" pirate

    This feels like a more complicated board refill that will only feel good after randomly summoned from Pirate's ship.

    I really hope this isn't meant to be some silly OTK maneuver considering it's legendary status.

  • New Druid Minion - Owlonius

    The win condition for Spell Druid and I'm here for it. The one thing I'm mad about is that the googly eyes from the reveal video haven't made it into the actual game.

  • New Shaman Location - Fairy Tale Forest

    This already makes me afraid of what people will do with it in Wild. The tutor for Muckmorpher in Big Shaman is something scary for example. I hope it gets nerfed to 4.

  • New Druid Spell - Woodland Wonders

    It's so frustrating to see the difference between Mage and Druid here... both got support for new archetypes, but only Druid has received an actual win condition. This is a very welcome support card and it will see a lot of play because Spell Druid will probably work out.

  • New Mage Spell - Manufacturing Error

    So instead of hoping you can outcast the card, you just need to play a minionless deck?

    Reminds me how Sprint used to cost 7 and this is already beating it.

    Will be funny to see this randomly cast and burn my opponent's deck pieces.

  • New Mage Spell - Spot the Difference

    Again, a good support card for no minions mage, but not game winning either. And that's exactly what the deck is missing. So no, I don't think this will work out.

  • New Mage Minion - Watercolor Artist

    I'm skeptical as well as I don't see the synergies that are worth running this yet. That actually makes me a bit sad because the Signature artwork is so beautiful! Let's hope we'll get a good target card soon.

  • New Mage Spell - Yogg in the Box

    Will make for some crazy shenanigans when coming in with or out of Puzzlebox.

    Brings back memories of 20 mana worth of spells but tad cheaper.

    There is no doubt this card will win games because of some godsend.

  • New Hunter Spell - R.C. Rampage

    On its own this card is not it. If you manage to combo it with the board wide bonus effect minion, Bunny Stomper or some other usefull stuff, this might become really good. Wild has a lot of cards you'd like to combo this with.

  • New Neutral Minion - Nostalgic Initiate

    Tempo Rogue & Priest auto-include,

    there's rarely an instance where these two classes don't have low cost spells waiting for discover something.

    Why not put a Yeti on board for your opponent to fret over?

  • New Mage Spell - Manufacturing Error

    Strong refill for Spell Mage, but I doubt that's enough to make the deck work. I mean... What's your win condition? You can't beat your opponent with a bunch of support cards and random effects.

  • New Paladin Spell - Crafter's Aura

    Yeah, the 6 costs are gonna be random, but you're getting one each turn which gives you time to build combo.

    I can't see this NOT ruining someone's day, especially with Oger now featured in Core Set.

    Bolderfist is a wrecking ball!

  • New Mage Spell - Yogg in the Box

    Oh come on, can we just stop pumping out those RNG heavy casino cards? I hate losing to those and I don't like playing them either. That said, no minion mage has some flavor-related appeal, so I'm happy that archetype got some support. Unfortunately, it probably wasn't enough.

  • New Warrior Minion - Botface

    Hand reload when your mechs run out of steam.

    I can't see this getting much value, even with setup as your playing around a 9 mana do-nothing.

    Even with discover this is will take a while to close games.

  • New Warrior Minion - Botface

    Again too much RNG for me, even if the Minis are mostly good cards. The problem is that this strategy likely won't help you win the game so I'm struggling to picture where this could find a home.

  • New Priest Spell - Scale Replica

    Amazing targeted tutor! It's really cool to see how the devs managed to deliver solid packages in Dragon Druid and Dragon Priest in the last two expansions. I'm a fan!

  • New Death Knight Minion - Darkthorn Quilter

    Love it, will definitely be playing this in Handbuff DK

    Strong effect and love how thematic it is

  • New Mage Minion - Watercolor Artist

    Seems alright, nothing too crazy but no a bad effect either

    Love the art though!

  • New Mage Minion - Triplewick Trickster

    Nice tempo card, might be really good in the right deck. Elementals have received a lot of love lately, maybe there's a Wild deck to be cooked here.

  • New Neutral Minion - Origami Frog

    The Origami cards keep on delivering. This will be very popular in Arena and might find a home in classes with weak removal options. Nothing crazy, but a solid minion with a great tribe tag.

  • New Hunter Spell - Patchwork Pals

    Love the art and flavour and the potential to buff them is just great

  • New Mage Minion - Puzzlemaster Khadgar

    5 stars for the fun factor, regardless if it's good or not, you can't deny it will be fun to play!