Well, guess this will be what rogue is going to be doing the entirety of the next expansion. Just go face because why not.
Disappointing, especially given how much damage rogue can easily dish out already. But before we start soiling our pants, just because it can deal 8 damage to face doesn't mean it will, because matches involving rogue tend to last as long as turn 10 at most before someone dies so there's always the chance that this simply does 2 damage throughout the game. Its even worse considering that weapon rogue matches lasts maybe 7 turns so all that damage potential may well be nothing more than merely 2 for 2 mana.
So far, the card reveals for rogue are pretty disjointed. Just what does team5 have install for this class I wonder?
Edit: Also Im surprised the art got passed blizz bs policy regarding these things. It looks even scarier than eviscerate, headcrack or deadly shot and the drawn cards' name is literally bleed.
Double edit: Just realised that it shuffles into your deck, not the opponent. Well bummer. I though team5 were smarter than that. All my arguments still applies except...you know...rogues draw like the wind anyway.
With heavy heart I must tell you that it has 2 copies. 16 damage. If this really good and popular, I believe this one is target for nerf. up to 3 mana.
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I think the effect is so bonkers that it's still worth it, especially since you can just draw a huge amount of cards with Primal Dungeoneer, and then even more if you draw Kindling Elementals.
Ah, the good ol' keyword-support-neutral-legendary of the set, just like Y'Shaarj, the Defiler. How good this is remains to be seen depending on how good the tradeable cards are, but the effect seems quite strong as it turns every Tradeable card into Tracking.
Cool card for Deathrattle DH to keep the Razorboar - Razorfen Beastmaster chain going, while not requiring more cards in hand. The Tradeable effect also assures that you'll never have the problem of having both in hand.
Im not so sure, because current deathrattle dhunters builds are pretty packed, and the rush on the other deathrattles are fairly impactful because the deck must theoretically function without the boars as well.
It might see inclusion into standard midrange and aggro dhunters if only because it does thin down the deck and the deathrattle will always work at least once. But I hold on to the hope of there being more ways to shuffle more copies of itself into the deck at some point.
The downside is at the moment only the first copy's DR can ever work, but perhaps we'll have some copying mechanics in DH this expansion or sometime soon.
This crossed my mind too, but since that's one of rogue's party tricks I kind of hope not. Those two classes already share enough design space, so I'd rather DH didn't keep growing in the same direction as rogue.
I see it as the deathrattle almost never being useless. You can effectively guarantee you only draw 1 of them, giving you a 4 mana 4/3 that summons a 4/3 upon death. That would have been a high-roll for Piloted Shredder back in the day, so it stands to reason its still a solid card now in Standard.
The fact it is competing with rush minions in the 4 mana slot probably keeps it out of deathrattle decks, but it is at least better than those options when you don't need the rush, or when summoned on your opponent's turn (e.g. via Razorfen Beastmaster).
I think this is better than it seems. The Trade function is very useful to ensure its own DR works, and/or to summon it with Death Speaker Blackthorn. The downside is at the moment only the first copy's DR can ever work, but perhaps we'll have some coping mechanics in DH this expansion or sometime soon.
Unless theres ways to slot in more [Hearthstone Card (stubborn merchant) Not Found] into the deck, this is just not very good. The problem is that outside of its poor stats for a 4 drop, it has neither rush nor taunt, so even deathrattle dhunters wouldn't play this card over the staple Fishy Flyer or Renowned Performer
Its nice that since it does have tradeable means this card will nearly always summon itself back at least once, but dhunters never really need the draw option and your opponent would naturally know when this card's deathrattle is moot.
Okay but what's the point here? Like sure, if you draw both you trade one to get full value but...is there more to it? Is it really just a 4/3 that summons itself once?
I suspect at least one class is going to be pushed towards a genuine 'tradeable' archetype and therefore would have enough to seriously consider running this. That's most likely going to be rogue, who they've been really quiet about so far, and tradeable naturally lines up with rogue mechanics and theme (draw, combo enablers, greed/coins->commerce->trade).
I like the concept of the card, but don't you need a high density of Tradable cards in your deck to get value from this? My impression is tradable cards are situational tech cards that you use for certain MUs, thus they won't be prevalent in your deck. So, to get value from this, you must be in a situation where you need to cycle a tradable card and have this on hand. Say you run 2 to 4 tech cards, how likely will you get in that situation?
I am unsure of the value of this. Maybe if a new tradable and cycle heavy deck appears in the meta.
New Card Revealed for United in Stormwind by Automaton Media - Garrote
Well, guess this will be what rogue is going to be doing the entirety of the next expansion. Just go face because why not.
Disappointing, especially given how much damage rogue can easily dish out already. But before we start soiling our pants, just because it can deal 8 damage to face doesn't mean it will, because matches involving rogue tend to last as long as turn 10 at most before someone dies so there's always the chance that this simply does 2 damage throughout the game. Its even worse considering that weapon rogue matches lasts maybe 7 turns so all that damage potential may well be nothing more than merely 2 for 2 mana.
So far, the card reveals for rogue are pretty disjointed. Just what does team5 have install for this class I wonder?
Edit: Also Im surprised the art got passed blizz bs policy regarding these things. It looks even scarier than eviscerate, headcrack or deadly shot and the drawn cards' name is literally bleed.
Double edit: Just realised that it shuffles into your deck, not the opponent. Well bummer. I though team5 were smarter than that. All my arguments still applies except...you know...rogues draw like the wind anyway.
New Card Revealed for United in Stormwind by Automaton Media - Garrote
With heavy heart I must tell you that it has 2 copies. 16 damage.
If this really good and popular, I believe this one is target for nerf. up to 3 mana.
New Rogue Spell - Garrote
Absolutely bonkers, 2 mana deal 8 in Poison Rogue that draws its entire deck by turn 7 anyway.
New Card Revealed for United in Stormwind by Automaton Media - Garrote
Face Rogue incomming.
New Card Revealed for United in Stormwind by Automaton Media - Garrote
2 mana deal 8 to face? So Miracle Rogue is just busted now?
New Card Revealed for United in Stormwind by NGA.cn - Auctioneer Jaxon
May the Gods of Hearthstone have mercy on the poor soul that opens this card as their only legendary in packs
New Rogue Spell - Garrote
A new Epic Rogue Spell, Garrote, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
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New Demon Hunter Minion - Stubborn Merchant
OK for Deathrattle Demon Hunter but nothing more.
Stormwind Elemental Shaman
I think the effect is so bonkers that it's still worth it, especially since you can just draw a huge amount of cards with Primal Dungeoneer, and then even more if you draw Kindling Elementals.
New Card Revealed for United in Stormwind by NGA.cn - Auctioneer Jaxon
I'm awaiting a card that gains sth. everytime it's traded...
New Druid Minion - Oracle of Elune
Or both! Turn 3 this card, Lightning Bloom, Razormane Battleguard, Annoy-o-Tron is a hell of a board. I also think that it takes the cost reduction of Razormane Battleguard into account, so if you have one on board that you could go this card Sen'jin Shieldmasta (or another 3 or 4 cost taunt) and double it.
New Druid Minion - Oracle of Elune
It's mana cheat, which is always good. Also potentially bonkers with Celestial Alignment, as you can then just double 10-drops if you want to.
New Neutral Minion - Auctioneer Jaxon
Ah, the good ol' keyword-support-neutral-legendary of the set, just like Y'Shaarj, the Defiler. How good this is remains to be seen depending on how good the tradeable cards are, but the effect seems quite strong as it turns every Tradeable card into Tracking.
New Demon Hunter Minion - Stubborn Merchant
Cool card for Deathrattle DH to keep the Razorboar - Razorfen Beastmaster chain going, while not requiring more cards in hand. The Tradeable effect also assures that you'll never have the problem of having both in hand.
New Demon Hunter Card Revealed for United in Stormwind by Dashen - Persistent Peddler
Im not so sure, because current deathrattle dhunters builds are pretty packed, and the rush on the other deathrattles are fairly impactful because the deck must theoretically function without the boars as well.
It might see inclusion into standard midrange and aggro dhunters if only because it does thin down the deck and the deathrattle will always work at least once. But I hold on to the hope of there being more ways to shuffle more copies of itself into the deck at some point.
New Demon Hunter Card Revealed for United in Stormwind by Dashen - Persistent Peddler
This crossed my mind too, but since that's one of rogue's party tricks I kind of hope not. Those two classes already share enough design space, so I'd rather DH didn't keep growing in the same direction as rogue.
New Demon Hunter Card Revealed for United in Stormwind by Dashen - Persistent Peddler
I see it as the deathrattle almost never being useless. You can effectively guarantee you only draw 1 of them, giving you a 4 mana 4/3 that summons a 4/3 upon death. That would have been a high-roll for Piloted Shredder back in the day, so it stands to reason its still a solid card now in Standard.
The fact it is competing with rush minions in the 4 mana slot probably keeps it out of deathrattle decks, but it is at least better than those options when you don't need the rush, or when summoned on your opponent's turn (e.g. via Razorfen Beastmaster).
New Demon Hunter Card Revealed for United in Stormwind by Dashen - Persistent Peddler
I think this is better than it seems. The Trade function is very useful to ensure its own DR works, and/or to summon it with Death Speaker Blackthorn. The downside is at the moment only the first copy's DR can ever work, but perhaps we'll have some coping mechanics in DH this expansion or sometime soon.
New Demon Hunter Card Revealed for United in Stormwind by Dashen - Persistent Peddler
What's the effect of the colon at the end of the text? Is there more to come?
New Demon Hunter Minion - Stubborn Merchant
Bad card unless neutral/DH shuffle card will be revealed. Maybe is a hint for Elwynn Boar support?
New Demon Hunter Minion - Stubborn Merchant
I'm not seeing the potential of this card. You only get the value of 1 of your cards. If you somehow draw the 2nd copy, you are forced to cycle.
hmmm, maybe in a cycle heavy deck? Where you value the tradable key word more than the DR.
New Demon Hunter Card Revealed for United in Stormwind by Dashen - Persistent Peddler
Unless theres ways to slot in more [Hearthstone Card (stubborn merchant) Not Found] into the deck, this is just not very good. The problem is that outside of its poor stats for a 4 drop, it has neither rush nor taunt, so even deathrattle dhunters wouldn't play this card over the staple Fishy Flyer or Renowned Performer
Its nice that since it does have tradeable means this card will nearly always summon itself back at least once, but dhunters never really need the draw option and your opponent would naturally know when this card's deathrattle is moot.
New Demon Hunter Minion - Stubborn Merchant
Okay but what's the point here? Like sure, if you draw both you trade one to get full value but...is there more to it? Is it really just a 4/3 that summons itself once?
New Card Revealed for United in Stormwind by NGA.cn - Auctioneer Jaxon
I suspect at least one class is going to be pushed towards a genuine 'tradeable' archetype and therefore would have enough to seriously consider running this. That's most likely going to be rogue, who they've been really quiet about so far, and tradeable naturally lines up with rogue mechanics and theme (draw, combo enablers, greed/coins->commerce->trade).
New Neutral Minion - Auctioneer Jaxon
I like the concept of the card, but don't you need a high density of Tradable cards in your deck to get value from this? My impression is tradable cards are situational tech cards that you use for certain MUs, thus they won't be prevalent in your deck. So, to get value from this, you must be in a situation where you need to cycle a tradable card and have this on hand. Say you run 2 to 4 tech cards, how likely will you get in that situation?
I am unsure of the value of this. Maybe if a new tradable and cycle heavy deck appears in the meta.