I don't see the point of this. If you could duplicate this and shuffle (like with a Togwaggle's Scheme type card), you'd be in business. I guess we'll have to wait and see what else is coming. Anything that supports this will also support Elwynn Boar.
This will be a fun card for sure, and probably pretty powerful too! Permanent effects like this one (and the Warlock one) are just massive in their potential.
Also looks relatively easy to complete even if you have to Discover some Overload Cards. And after Bru'kan you can finish the opponent with Damage Spells.
The card says "Play 3 cards with Overload" and not "Overload your Mana Crystals three times", so my fair guess is that no matter how many minions Perpetual Flame will kill - Command the Elements will progress only by one.
Cool, cool, cool! Something tells me this is still not enough to make overload work, but I like the direction they're going in with Shaman. Guess we'll have to wait and see till we can actually play these cards.
Multiply that by 2 cards and you have enough overload cards with nothing separate them like the mage one. (Arcane, Fire, Frost). And you think it's easier for mage to find all three school in one sweep? Nah. My point still stand.
This should be fine for a Guardian Animals deck. The tradeable keyword helps a lot because you can use it to draw a better card in the early game and shuffle this thing back into the deck to be summoned by Guardian Animals. But the nerf to GA really hurt the card for Hunter. It's really difficult to make anything this slow work in the class. Even a big mana cheater like Beastmaster Leoroxx struggles to have any impact within the class.
There's only 13 overload cards in standard right now. Obviously you cant just fit all of them into your deck. Maybe on play testing team5 discovered that you just cant finish this one realistically without discovering a few more overload cards throughout the game so they slightly reduce its requirements at the end when its less likely to matter.
Big Guardian Animals support for Hunter: it only took an entire year, but it's finally here.
The Tradeable keyword allows you to reshuffle I[Hearthstone Card (mported Tarantula) Not Found] in case you drew it before turn 8, which is huge. It doesn't really matter that it doesn't have Rush, since Guardian Animals itself will provide it.
I really like Team 5's effort to push Hunter away from the usual Face gameplan.
Wonder what is the interaction of this card with Perpetual Flame? Can this one card literally finish the entire quest?
The reward is very strong, game winning potential. The conditions are fair, not really hard to accomplish. But much like warlock's quest, this one suffers a bit from the fact that you're basically using the spells you need to win the game, to complete the quest. So even after everything's said and done, what spells do you have left to actually finish the game with?
Perhaps there more down the line that will help with this one. But for now, the only reward I'm looking at that's actually worthwhile is the first one, which unlocks your mana crystals.
Not going to lie. That Ysharaaj combo with Bolner Hammerbeak looks better than this one.
This is a tough one. Plenty of shenanigans possible, but the shenanigans need to be impactful because you're spending 3 mana on just a 2/4 body, plus it can sit dead in your hand for a while if the shenanigans aren't possible or not good enough. No, I'm not sold on this.
I feel cheated, while Mage & Paladin must play 9 cards in total, Priest & Shaman only has to play 8 cards. Plus, the reward for Shaman one is so powerful that Mage one feels underrated.
New Druid Minion - Oracle of Elune
I can see this effect being abused, just not sure how yet. Razormane Battleguard, as Dapperdog noted above, could be pretty good.
Auctioneer Jaxon
OMG, another stupid and useless legendary card... You guys are definitely devaluing the concept of legendary cards by leaps and bounds...
My suggestion:
(or even changing the Battlecry for Start of Game)
New Card Revealed for United in Stormwind by NGA.cn - Auctioneer Jaxon
OMG, another stupid and useless legendary card... You guys are definitely devaluing the concept of legendary cards by leaps and bounds...
My suggestion:
(or even changing the Battlecry for Start of Game)
New Demon Hunter Minion - Stubborn Merchant
I don't see the point of this. If you could duplicate this and shuffle (like with a Togwaggle's Scheme type card), you'd be in business. I guess we'll have to wait and see what else is coming. Anything that supports this will also support Elwynn Boar.
New Shaman Spell - Command the Elements
This will be a fun card for sure, and probably pretty powerful too! Permanent effects like this one (and the Warlock one) are just massive in their potential.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
What Y'shaarj combo?
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
After the updates, is Guidance considered as Overload card?
New Hunter Card Revealed for United in Stormwind by GNN - Imported Tarantula
What a BM in this video, he should just hit the HP button and win and not took away the opponent time with killing creatures!
New Card Revealed for United in Stormwind by Automaton Media - Garrote
5 stars from me as it is extra support for Grand Empress Shek'zara, a card that i really like.
New Shaman Spell - Command the Elements
I kinda like this.
Also looks relatively easy to complete even if you have to Discover some Overload Cards. And after Bru'kan you can finish the opponent with Damage Spells.
New Shaman Spell - Command the Elements
OMG!
I use to play an otkish corrupt shaman and that quest fits perfectly.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
Agreed,
Also doing nothing on turn 1, and losing a card from your starting hand really hurts aggressive decks.
Note I'm almost always wrong regarding my comments on new cards.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
The card says "Play 3 cards with Overload" and not "Overload your Mana Crystals three times", so my fair guess is that no matter how many minions Perpetual Flame will kill - Command the Elements will progress only by one.
New Shaman Spell - Command the Elements
Cool, cool, cool! Something tells me this is still not enough to make overload work, but I like the direction they're going in with Shaman. Guess we'll have to wait and see till we can actually play these cards.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
Multiply that by 2 cards and you have enough overload cards with nothing separate them like the mage one. (Arcane, Fire, Frost). And you think it's easier for mage to find all three school in one sweep? Nah. My point still stand.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
You only play 1 Flame. Any subsequent one is 'played' by the flame that came before it. So you only get 1 tick.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
The quest requires you to play the overload card as opposed to cast so I think its safe to assume that Perpetual Flame would only trigger it once.
New Hunter Card Revealed for United in Stormwind by GNN - Imported Tarantula
This should be fine for a Guardian Animals deck. The tradeable keyword helps a lot because you can use it to draw a better card in the early game and shuffle this thing back into the deck to be summoned by Guardian Animals. But the nerf to GA really hurt the card for Hunter. It's really difficult to make anything this slow work in the class. Even a big mana cheater like Beastmaster Leoroxx struggles to have any impact within the class.
New Demon Hunter Minion - Stubborn Merchant
Its likely an aggro card rather than something you'd stick into deathrattle dhunter.
But really, it looks bad. Unless theres more ways to shuffle copies back into your deck, its never really going to see much play.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
There's only 13 overload cards in standard right now. Obviously you cant just fit all of them into your deck. Maybe on play testing team5 discovered that you just cant finish this one realistically without discovering a few more overload cards throughout the game so they slightly reduce its requirements at the end when its less likely to matter.
New Demon Hunter Card Revealed for United in Stormwind by Dashen - Persistent Peddler
Typo, in the spirit of getting it out asap 😎
New Hunter Card Revealed for United in Stormwind by GNN - Imported Tarantula
Big Guardian Animals support for Hunter: it only took an entire year, but it's finally here.
The Tradeable keyword allows you to reshuffle I[Hearthstone Card (mported Tarantula) Not Found] in case you drew it before turn 8, which is huge. It doesn't really matter that it doesn't have Rush, since Guardian Animals itself will provide it.
I really like Team 5's effort to push Hunter away from the usual Face gameplan.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
Wonder what is the interaction of this card with Perpetual Flame? Can this one card literally finish the entire quest?
The reward is very strong, game winning potential. The conditions are fair, not really hard to accomplish. But much like warlock's quest, this one suffers a bit from the fact that you're basically using the spells you need to win the game, to complete the quest. So even after everything's said and done, what spells do you have left to actually finish the game with?
Perhaps there more down the line that will help with this one. But for now, the only reward I'm looking at that's actually worthwhile is the first one, which unlocks your mana crystals.
Not going to lie. That Ysharaaj combo with Bolner Hammerbeak looks better than this one.
New Druid Minion - Oracle of Elune
This is a tough one. Plenty of shenanigans possible, but the shenanigans need to be impactful because you're spending 3 mana on just a 2/4 body, plus it can sit dead in your hand for a while if the shenanigans aren't possible or not good enough. No, I'm not sold on this.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
I feel cheated, while Mage & Paladin must play 9 cards in total, Priest & Shaman only has to play 8 cards.
Plus, the reward for Shaman one is so powerful that Mage one feels underrated.