Weird swarmy card. Shaman has a lot of great early minions and usually wins on or before turn 6. In a more control set up I don't see a reason to spend mana on 5 2/2s. Unless you can cheat this out early, (like turn 2 bloom, bloom, this) then I don't see it.
Alright Boggspine Knuckles on 5 and this on 6. That's actually good enough. Still slow but it now has a use.
This seems, random? You get four 2/2s with the abilities of random 5-drops. I really don't know what to make of this card. It feels like an awful lot of text just to summon some random 2/2s.
Always a fan of overload shaman support. I could definitely see this being played in a control shaman deck that really struggles with overload. I play a lot of shudderwock shaman and cards like Sandstorm Elemental or Lightning Storm are strong, but overloading your shudderwock turn can be extremely crippling. This fixes that problem while also providing some removal and a niche way to cycle through your deck, which is also something control shaman lacks.
Not as good as spreading plague but tradeable makes it varied to me. Since its basically also 1 mana draw a card too which might put it over plague. Still an insane card and one I will be testing out. Hopefully I make it to turn 6....
Sword and Board does the job better. At later turns you'd have cards like Minefield that at very least doesn't come with conditions.
Its certainly a card to consider assuming pirate warrior comes along, but even then its probably never going to see any play until SaB rotates because that's practically where this card fits the most, which is as an early game removal option.
In most cases this will act as a 7 mana 10/10 with a random rush. Not terrible, but maybe too slow. At that point in the game stats become less important since your opponent will have access to much more efficient removal options. If it survives it can snowball like crazy, but I don't think it will work consistently enough in enough matchups to be played.
Nearly every warrior already plays a pirate of some kind, so this card is nearly always going to do its job to either removing an early game minion or a midgame minion for 1 mana.
It does suffer from some comparison with cards like Sword and Board primarily, and with Minefield, Coerce and Bladestorm on the other side, that though being more expensive, at least does not come with conditions and reliably does the job if not better.
This is actually good redundancy because it's a minion. You can reduce the cost of attack cards sure but minions are a lot easier to reduce. Idk if it's worth doing since it's basically a lot of work for 1 more damage than claw or pounce which is already 0 mana, and in my version of gonk druid you want to maximize your damage on all their minions and this would give you one less attack, but sure I'll try it.
As interesting as this looks, I don't have a whole lot of hope for it. Countess Ashmore and The Curator which don't see a lot of play. And Siamat only saw a marginal amount of play and doesn't require your deck to be in a specific state.
This reminds me of a mini version of Spreading Plague or Zilliax. The removal is kinda lacking, but then you get to block 6 damage and make some trades. I don't know if this will be played much since warlock already has a lot of removal and stall options, but it isn't a bad card.
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Attacks twice a turn, nice. The "random" part isn't great, especially with Venomous Scorpidso common. Fun idea though. Reminds me of a bigger Darius Crowley.
The equalising of the stats mean this is way fairer than a lot of "random" cards. Compare it to Jandice Barov, for example. Two full-stat 5-drops and a 2/1, but those 5-drops can be anything from 1/1 (Blood Herald) to 7/8 (Earth Elemental).
So obviously this legendary isn't meant for face hunter. It's meant for a midrange beast hunter that values control more than aggression. Sure you can get more of him by casting Dire Frenzy, and there's the new epic card Rats of Extraordinary Size, but that might not be enough...
This is very good for practically any deck except spell druid. A little worse when pulled out of Guardian Animals coz it's already got rush. But this card might help that beast midrange deck become more playable.
You can pretty much compare Park Panther to Stormstrike: sure, Druid and Shaman have very different playstyles, but both cards represent damage split in two parts, one of which can go face if needed.
New Warrior Minion - Shiver Their Timbers!
Pirate Warrior has a new tool. Bonkers card!
New Shaman Spell - Tiny Toys
Weird swarmy card. Shaman has a lot of great early minions and usually wins on or before turn 6. In a more control set up I don't see a reason to spend mana on 5 2/2s. Unless you can cheat this out early, (like turn 2 bloom, bloom, this) then I don't see it.
Alright Boggspine Knuckles on 5 and this on 6. That's actually good enough. Still slow but it now has a use.
New Shaman Spell - Tiny Toys
This seems, random? You get four 2/2s with the abilities of random 5-drops. I really don't know what to make of this card. It feels like an awful lot of text just to summon some random 2/2s.
New Hunter Minion - The Rat King
The rush key makes this decent if not good. It's so bad if a dormant minion that does nothing then getting active again.
New Druid Spell - Best in Shell
The stall is nice, and since druid generally lacks removal I could see them wanting to play this.
The thing about tradeable cards is that they will almost always be viable options since you can always just cycle them if you need to.
Tradeable
New Keyword: Tradeable - Play the card like normal or swap it with a random one from your deck by paying 1 mana.
how does the swap work?
The card is put in the deck and a new one is drawn ? or is the card destroyed ?
New Shaman Spell - Overdraft
Always a fan of overload shaman support. I could definitely see this being played in a control shaman deck that really struggles with overload. I play a lot of shudderwock shaman and cards like Sandstorm Elemental or Lightning Storm are strong, but overloading your shudderwock turn can be extremely crippling. This fixes that problem while also providing some removal and a niche way to cycle through your deck, which is also something control shaman lacks.
New Druid Card Revealed for United in Stormwind by LiBo - Best in Shell
Not as good as spreading plague but tradeable makes it varied to me. Since its basically also 1 mana draw a card too which might put it over plague. Still an insane card and one I will be testing out. Hopefully I make it to turn 6....
New Warrior Minion - Shiver Their Timbers!
Sword and Board does the job better. At later turns you'd have cards like Minefield that at very least doesn't come with conditions.
Its certainly a card to consider assuming pirate warrior comes along, but even then its probably never going to see any play until SaB rotates because that's practically where this card fits the most, which is as an early game removal option.
New Warrior Minion - Lothar
In most cases this will act as a 7 mana 10/10 with a random rush. Not terrible, but maybe too slow. At that point in the game stats become less important since your opponent will have access to much more efficient removal options. If it survives it can snowball like crazy, but I don't think it will work consistently enough in enough matchups to be played.
New Warrior Card Revealed for United in Stormwind by BeNice - Shiver Their Timbers!
Nearly every warrior already plays a pirate of some kind, so this card is nearly always going to do its job to either removing an early game minion or a midgame minion for 1 mana.
It does suffer from some comparison with cards like Sword and Board primarily, and with Minefield, Coerce and Bladestorm on the other side, that though being more expensive, at least does not come with conditions and reliably does the job if not better.
Probably too weak if Im honest.
New Druid Card Revealed for United in Stormwind by Feelink - Park Panther
Oh yea, I can gonk with this.
This is actually good redundancy because it's a minion. You can reduce the cost of attack cards sure but minions are a lot easier to reduce. Idk if it's worth doing since it's basically a lot of work for 1 more damage than claw or pounce which is already 0 mana, and in my version of gonk druid you want to maximize your damage on all their minions and this would give you one less attack, but sure I'll try it.
New Druid Minion - Park Panther
Rush plus attack buffs, good stuff. As others said a remake of Savage Combatant. Solid card.
New Neutral Minion - Varian, King of Stormwind
As interesting as this looks, I don't have a whole lot of hope for it. Countess Ashmore and The Curator which don't see a lot of play. And Siamat only saw a marginal amount of play and doesn't require your deck to be in a specific state.
New Warlock Spell - Demonic Assault
This reminds me of a mini version of Spreading Plague or Zilliax. The removal is kinda lacking, but then you get to block 6 damage and make some trades. I don't know if this will be played much since warlock already has a lot of removal and stall options, but it isn't a bad card.
New Warrior Minion - Shiver Their Timbers!
A new Rare Warrior Minion, Shiver Their Timbers!, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
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New Druid Legendary Revealed for United in Stormwind by Kripparrian - Sheldras Moontree
True that, my bad.
New Warrior Minion - Lothar
Attacks twice a turn, nice. The "random" part isn't great, especially with Venomous Scorpidso common. Fun idea though. Reminds me of a bigger Darius Crowley.
New Shaman Card Revealed for United in Stormwind by Online Station - Tiny Toys
But Blood Herald summoned by this will have 2/2!
New Hunter Minion - The Rat King
So obviously this legendary isn't meant for face hunter. It's meant for a midrange beast hunter that values control more than aggression. Sure you can get more of him by casting Dire Frenzy, and there's the new epic card Rats of Extraordinary Size, but that might not be enough...
New Priest Spell - Call of the Grave
There are 27 DR cards actually, and some of them are "meh" with that card.
If you want to activate the DR effect, you definitely don't want to discover cards like Mailbox Dancer, Educated Elekk, Teron Gorefiend or Darkspear Berserker. And there a bunch of situational DR like Showstopper, Explosive Sheep, Disguised Wanderer, Al'ar, Sneaky Delinquent... All of them can be fine in some situations, but use to be bad.
The good point is that we have a lot of variety effects. Defensives like Lightshower Elemental or Death's Head Cultist, ofensives like Shadowed Spirit, card draw with Bloodmage Thalnos, Loot Hoarder, Claw Machine or summoning minions with Nerubian Egg, Dragonmaw Sky Stalker, Cairne Bloodhoof, Plagued Protodrake, Burning Blade Acolyte...
I can say that it's a good card, usually you will get atleast 1 good option to pick and fits in a lot of archetypes.
New Shaman Card Revealed for United in Stormwind by Online Station - Tiny Toys
Party Up! cries in a corner.
New Druid Minion - Park Panther
This is very good for practically any deck except spell druid. A little worse when pulled out of Guardian Animals coz it's already got rush. But this card might help that beast midrange deck become more playable.
Did Kranich's Hearthstone Reveal Get Leaked in a Blizzard Advertisement? Lothar is a New Warrior Card
It would have become Darius Crowley on steroids.
New Druid Card Revealed for United in Stormwind by Feelink - Park Panther
You can pretty much compare Park Panther to Stormstrike: sure, Druid and Shaman have very different playstyles, but both cards represent damage split in two parts, one of which can go face if needed.
Beast Druid has another solid piece now.