Its just another decent midrange card that will usually deal with two minions on 4.
Unlike most decent druid cards, this one might actually see some play if only because I can easily picture this in menagerie druid. In most other druid decks its just a little too...well...normal.
That still nets you 1 mana to do something with in that combo, and is a 5 mana combo to do 12 damage (With Brukan it could potentially be 24 damage). While this isn't a horrible combo per se; it's not a great on either. Overdraft is not a nature spell, and thus doesn't normally fit into dungeoneer decks.
I think this is gonna be more of a card to pair with the perpetual flame (clear a full board of low health minions, then use Overdraft to either go face, or clear the final big minion). 2 mana (and 2 cards) to effectively clear most boards seems pretty good.
A decent minion for the midgame or securing tempo since this card essentially allows you to theoretically kill two minions on turn 4.
Remains to be seen where this one can comfortably fit. Probably in some kind of midrange menagerie druid that features Plaguemaw the Rotting. In many other druid decks where they usually play Overgrowth, this card may seem a little out of place.
This is a super solid card. It basically guarantees you'll be able to deal 7 damage because it has rush. Reminds me of Stormstrike but with a body attached more damage overall. Could also be more ammo for a Guardian Animals deck.
Now we get to see why Menagerie Warden was put into the Core Set. I really like this card, great mid-game removal for Druid. Actually that's the second good removal they've got so far this set with their Mount card from yesterday.
Yeah, I know and agree. This card by itself is probably fine and balanced.
Still, this is yet again another (newly revealed) RNG card which triggered a feelsbad reaction.
This might not even be the best place to have this broader RNG discussion and probably already took place many many times before by other HS community members.
It's kind of like a mini Illidari Inqusitor if you think about it. You can use it to deal with 2 smaller minions in a turn and if it isn't removed it can give you even more attack value.
I guess now the only question is actually having the health to keep attacking.
The equalising of the stats mean this is way fairer than a lot of "random" cards. Compare it to Jandice Barov, for example. Two full-stat 5-drops and a 2/1, but those 5-drops can be anything from 1/1 (Blood Herald) to 7/8 (Earth Elemental).
It's a good card by itself, I'm just not sure where it fits in. It's not quite good enough for Guardian Animals (the 5 mana beasts have better stats and already get Rush from the spell), it doesn't fit with any token strategy and ramp decks want to ramp on 4. Good in arena though.
New Druid Minion - Park Panther
Its just another decent midrange card that will usually deal with two minions on 4.
Unlike most decent druid cards, this one might actually see some play if only because I can easily picture this in menagerie druid. In most other druid decks its just a little too...well...normal.
New Card Revealed for United in Stormwind by GouZei - Varian, King of Stormwind
Aggressive? It's an 8-Cost card!
New Card Revealed for United in Stormwind by Esports INQ - Overdraft
That still nets you 1 mana to do something with in that combo, and is a 5 mana combo to do 12 damage (With Brukan it could potentially be 24 damage). While this isn't a horrible combo per se; it's not a great on either. Overdraft is not a nature spell, and thus doesn't normally fit into dungeoneer decks.
I think this is gonna be more of a card to pair with the perpetual flame (clear a full board of low health minions, then use Overdraft to either go face, or clear the final big minion). 2 mana (and 2 cards) to effectively clear most boards seems pretty good.
New Druid Card Revealed for United in Stormwind by Feelink - Park Panther
A decent minion for the midgame or securing tempo since this card essentially allows you to theoretically kill two minions on turn 4.
Remains to be seen where this one can comfortably fit. Probably in some kind of midrange menagerie druid that features Plaguemaw the Rotting. In many other druid decks where they usually play Overgrowth, this card may seem a little out of place.
New Druid Minion - Park Panther
Interesting effect, really good in arena, but probably not good enough to see play in constructed....
New Shaman Card Revealed for United in Stormwind by Online Station - Tiny Toys
Boggspine Knuckles also still in standard
New Shaman Spell - Tiny Toys
So evolve shaman support. Boggspine Knuckles and Revolve are still in standard
New Druid Minion - Park Panther
This is a super solid card. It basically guarantees you'll be able to deal 7 damage because it has rush. Reminds me of Stormstrike but with a body attached more damage overall. Could also be more ammo for a Guardian Animals deck.
New Druid Spell - Best in Shell
Can see play as antiaggro tech
New Shaman Spell - Overdraft
Yeah... Suddenly shaman gets bunch of support... Card is good but hopefully doesn't make shaman too good
New Druid Minion - Park Panther
You VS the guy she tells you not to worry about.
New Warrior Minion - Lothar
Interesting on specific board states
New Druid Card Revealed for United in Stormwind by Feelink - Park Panther
About time since they are no longer going to print damaging removal spells like Bogbeam anymore. I really hope we get more ways to gain armor as well.
New Shaman Card Revealed for United in Stormwind by Online Station - Tiny Toys
Fair would it would be if there is no Revolve
New Druid Card Revealed for United in Stormwind by Feelink - Park Panther
Modern version of Savage Combatant.
New Druid Card Revealed for United in Stormwind by Feelink - Park Panther
Now we get to see why Menagerie Warden was put into the Core Set. I really like this card, great mid-game removal for Druid. Actually that's the second good removal they've got so far this set with their Mount card from yesterday.
New Neutral Minion - Varian, King of Stormwind
Playable probably, but because needs to be built around isn't everywhere
New Druid Minion - Park Panther
Does anyone still remember Savage Combatant? I loved that card back in the day. This card is clearly better, can't wait to pick this in Arena.
New Shaman Card Revealed for United in Stormwind by Online Station - Tiny Toys
Yeah, I know and agree. This card by itself is probably fine and balanced.
Still, this is yet again another (newly revealed) RNG card which triggered a feelsbad reaction.
This might not even be the best place to have this broader RNG discussion and probably already took place many many times before by other HS community members.
New Druid Minion - Park Panther
It's kind of like a mini Illidari Inqusitor if you think about it. You can use it to deal with 2 smaller minions in a turn and if it isn't removed it can give you even more attack value.
I guess now the only question is actually having the health to keep attacking.
New Druid Card Revealed for United in Stormwind by Feelink - Park Panther
Honey? Where did you put my Gonk druid?
New Druid Card Revealed for United in Stormwind by Feelink - Park Panther
Now that is a strong tempo tool. Midrange Beast Druid is actually a consideration now.
New Shaman Card Revealed for United in Stormwind by Online Station - Tiny Toys
The equalising of the stats mean this is way fairer than a lot of "random" cards. Compare it to Jandice Barov, for example. Two full-stat 5-drops and a 2/1, but those 5-drops can be anything from 1/1 (Blood Herald) to 7/8 (Earth Elemental).
New Shaman Spell - Tiny Toys
Boring Evolve support. The deck isn't gonna happen anytime soon and it shouldn't because it's complete nonsense.
Also it's not a Nature spell so good luck drawing it.
New Druid Minion - Park Panther
It's a good card by itself, I'm just not sure where it fits in. It's not quite good enough for Guardian Animals (the 5 mana beasts have better stats and already get Rush from the spell), it doesn't fit with any token strategy and ramp decks want to ramp on 4. Good in arena though.