Bit too much. Plus, warlock in wild has a much better card unless you WANT to do more damage to your face. Maybe see some play in the Obelisk quest priest.
As usual, kinda bad at rank 1, then insane by rank 3. It's a worse Arcane Shot to start, but I don't see that rogue has any better options for cheap unconditional damage.
This is a bit of a rant, but mostly it's a question.
Whenever I am tied for health with another player, I am always ranked below them. When I am eliminated at the same time as another player, I always end up in the lower rank.
This was particularly frustrating today when I had the "Finish in the top 4" quest, got eliminated at the same time as another player, and I took 5th place while the other guy got 4th place. No quest completion for me.
My question is this: how does the game determine where to place players at the same health, or who lose at the same time?
PS: I know it's not Bob, he's too pure a soul to do petty stuff like this.
New Neutral Minion - Barrens Trapper
Stats are bad. Effect is not the strongest either.
New Neutral Minion - Hecklefang Hyena
Bit too much. Plus, warlock in wild has a much better card unless you WANT to do more damage to your face. Maybe see some play in the Obelisk quest priest.
New Druid Spell - Mark of the Spikeshell
Amazing card, will work really well with sticky minions like Greybough
New Neutral Minion - Venomous Scorpid
Cost a bit much for it's effects and body. Prolly only see play in arena.
New Shaman Spell - Chain Lightning (Rank 1)
Good removal tool, specially in the higher ranks. Might see some play with Bru'kan
New Rogue Spell - Wicked Stab (Rank 1)
As usual, kinda bad at rank 1, then insane by rank 3. It's a worse Arcane Shot to start, but I don't see that rogue has any better options for cheap unconditional damage.
New Neutral Minion - Gold Road Grunt
Seemed like a cool card if it weren't for the fact i'd just get pinged for one.
Bob must hate me
This is a bit of a rant, but mostly it's a question.
Whenever I am tied for health with another player, I am always ranked below them. When I am eliminated at the same time as another player, I always end up in the lower rank.
This was particularly frustrating today when I had the "Finish in the top 4" quest, got eliminated at the same time as another player, and I took 5th place while the other guy got 4th place. No quest completion for me.
My question is this: how does the game determine where to place players at the same health, or who lose at the same time?
PS: I know it's not Bob, he's too pure a soul to do petty stuff like this.
New Shaman Spell - Nofin Can Stop Us
Murloc Shaman is looking scarier and scarier. This will make them so much harder to remove
New Rogue Spell - Yoink!
If it is non-basic hero effects, this will be insane.
New Warlock Minion - Tamsin Roame
Looks strong, might work in control decks. Not that great for aggro decks though, I believe
New Druid Minion - Druid of the Plains
Great card with effect beter than deathrattle
New Rogue Minion - Oil Rig Ambusher
This is super super good. Stats are okay, effect is really good.
New Paladin Minion - Northwatch Commander
Good stats, getting bad flashbacks to Secret Paladin since it looks like it'll be a thing again
New Neutral Minion - Crossroads Gossiper
Secret mage, secret pala and secret hunter want this card in decks. Without secrets it's still 4/3 for 3 mana cost
New Paladin Minion - Cariel Roame
Crazy card. It'd be strong if it reduced the cost of one spell, but all of them? Will surely see a lot of play
New Warrior Spell - Bulk Up
This is decent, especially with stuff like the Lich King and the other card that buffs taunt minions for +2/2
New Neutral Minion - Death's Head Cultist
Good versus agro decks. Taunt makes that card more valuable
New Warlock Minion - Barrens Scavenger
Good card once the cost is reduced, so might work in the Imp portal style of deck
New Rogue Minion - Efficient Octo-bot
Stats are meh, so is effect.
New Neutral Minion - Burning Blade Acolyte
Seems meh. Silence means it's a bad card. 5 mana for a 5 mana 5/8 with taunt is pretty solid.
New Druid Minion - Druid of the Plains
Can trade into a 5 attack minion and then become a beefy Taunt. Looks quite strong, specially if pulled directly from the hand or deck
New Rogue Spell - Yoink!
Quite versatile, can help finish off an opponent with a Hunter's hero power, or save your life with a Priest one. Might see some play
New Neutral Minion - Ratchet Privateer
No clue what to do with this. Even in pirate decks. Just crap :(
New Warlock Spell - Grimoire of Sacrifice
Pretty strong, mainly when fighting other aggro decks.