Here in silver I have maybe seen this deck like once. I’ve read numerous things about this being basically straight up broken. I guess I’ll just do expeditions once I reach gold. Instead of playing the same deck over and over and over again.
Although even in silver if I see TF I murder him, he is simply to dangerous to let live. And Peoples ability to level him in one to two turns means you kill him quick or lose. I can’t think of a champion i find more problematic. Before Sol’s level up became a bit harder I found him problematic but after the adjustment I think he is fair. I use him but I rarely see him.
It looks good, but bear in mind that this is a 5 mana card, and while this can theoretically gain you health, its more likely to just give you 1 extra health before it gets taken down along with your face.
If your life hinges on this card, well, then that's not really saying much isn't it?
Strong card. That said, i'm afraid with all those weapon boost card than everybody will run an ooze an the entire rogue playstyle based on weapon will be ruined by that.
1 extra health does not make taking 3 damage an equal trade off. Unless you're going ultra tempo aggro, something which I doubt can ever happen these days, there's simply better 2 drops than this guy. [Hearthstone Card (Bonechew brawler) Not Found] may have 1 less health, but at least that's a must kill and actually prevents you from dying.
Will it see niche in painlock? I doubt it. Voidwalker is no longer with us, so painlock has got to manage its self damaging cards well, and this one seems like something that will more often than not backfire.
Do we really want to reduce the cost of already cheap cards in rogue? I don't think so but if its the case, with that 4 health it is most likely to activate the frenzy effect so it will do the job its done for.
Its a very big boy with a massive tempo upside. That is if you get to trigger the frenzy.
With broom, this is just crazy good, since you more or less get to pick what dies from the frenzy. But outside of that its just too slow and too unreliable.
Drawing for your opponent is never a good thing, and there's always an argument to be made that your opponent will always be able to make use of their card better than yourself.
Its only niche is that if your opponent some how has 10 cards in hand then this card is just nuts. Try and guess how many times that will happen, multiply that with zero and that's exactly the number of times you will see this card unironically in a competitive deck.
New Rogue Spell - Wicked Stab (Rank 1)
Rank 2 is strong, two mana deal 4, its a better eviscerate. Can also kill a murloc before the rank 2 of the spell
New Hunter Spell - Wound Prey
Pings for 2, could leave a body, is tutored by the new centaur legendary. Not bad at all, but not really good enough either.
NERF TF/FIZZ!
Here in silver I have maybe seen this deck like once. I’ve read numerous things about this being basically straight up broken. I guess I’ll just do expeditions once I reach gold. Instead of playing the same deck over and over and over again.
Although even in silver if I see TF I murder him, he is simply to dangerous to let live. And Peoples ability to level him in one to two turns means you kill him quick or lose. I can’t think of a champion i find more problematic. Before Sol’s level up became a bit harder I found him problematic but after the adjustment I think he is fair. I use him but I rarely see him.
New Warrior Minion - Stonemaul Anchorman
Looks like a strong card for Warrior there. Frenzy + rush really gives you control over the beneficial frenzy effect.
New Hunter Spell - Piercing Shot
Hunters get a fireball... Well i suppose it is an ok card
New Neutral Minion - Gold Road Grunt
It looks good, but bear in mind that this is a 5 mana card, and while this can theoretically gain you health, its more likely to just give you 1 extra health before it gets taken down along with your face.
If your life hinges on this card, well, then that's not really saying much isn't it?
New Rogue Spell - Silverleaf Poison
Strong card. That said, i'm afraid with all those weapon boost card than everybody will run an ooze an the entire rogue playstyle based on weapon will be ruined by that.
New Neutral Minion - Talented Arcanist
Looks OK
New Neutral Minion - Hecklefang Hyena
Aggressive and midrange decks might run this
Wrathscale Illidari Duels DH
9-3. Thanks again =)
New Neutral Minion - Lushwater Scout
Carpet for murlocs, effect can be strong as we saw before with carpet, but needs murloc deck to be viable
New Neutral Minion - Hecklefang Hyena
1 extra health does not make taking 3 damage an equal trade off. Unless you're going ultra tempo aggro, something which I doubt can ever happen these days, there's simply better 2 drops than this guy. [Hearthstone Card (Bonechew brawler) Not Found] may have 1 less health, but at least that's a must kill and actually prevents you from dying.
Will it see niche in painlock? I doubt it. Voidwalker is no longer with us, so painlock has got to manage its self damaging cards well, and this one seems like something that will more often than not backfire.
New Neutral Minion - Taurajo Brave
Might have a big enough body to survive for the frenzy effect.
New Rogue Spell - Wicked Stab (Rank 1)
I just realized it can go face... Oof...
New Rogue Minion - Efficient Octo-bot
Do we really want to reduce the cost of already cheap cards in rogue? I don't think so but if its the case, with that 4 health it is most likely to activate the frenzy effect so it will do the job its done for.
New Hunter Spell - Wound Prey
Hm interesting, maybe it works in something
New Neutral Minion - Kindling Elemental
Free elemental + elemental synergy. Noice.
New Hunter Spell - Wound Prey
Power creep! :D
New Hunter Minion - Pack Kodo
Decent beast
New Neutral Minion - Taurajo Brave
Its a very big boy with a massive tempo upside. That is if you get to trigger the frenzy.
With broom, this is just crazy good, since you more or less get to pick what dies from the frenzy. But outside of that its just too slow and too unreliable.
New Hunter Minion - Pack Kodo
Unless there's a way to cheat out all 3, these haven't been that great. It is good value, though.
New Paladin Minion - Soldier's Caravan
When your dudes don't have permanent buffs, this is not good, and when they do this never survives so late into the game
New Rogue Spell - Wicked Stab (Rank 1)
Could be good in the new, slower rogue. Direct damage is always usable and this is really strong late-game.
New Rogue Spell - Wicked Stab (Rank 1)
Holy crap. Poor rogue, losing evis....
New Neutral Minion - Southsea Scoundrel
Drawing for your opponent is never a good thing, and there's always an argument to be made that your opponent will always be able to make use of their card better than yourself.
Its only niche is that if your opponent some how has 10 cards in hand then this card is just nuts. Try and guess how many times that will happen, multiply that with zero and that's exactly the number of times you will see this card unironically in a competitive deck.