If i play Magicfin it's because we don't have that much card draw (I anticipate the instant death of the caravan). So we need some cards in hand and now that bad legendaries as cho or nat paggle will desapear from the core set, we have a higher chance to get a nice legendary card to play.
2nd worst caravan. While it does solve the murloc problem of no card draw, it's insanely slow and does nothing on the turn played while not even being a murloc himself.
If we compare this to Blessing of Kings or Power Infusion, it looks like a fair price for a buff with about these stats this is 4 mana. So, you need at least four spells in hand and a minion on board when you finally play this card. That's a pretty tall order for Priest.
The biggest problem is that Priest's resource generation doesn't make your hand bigger most of the time. For example, the best ways to generate spells are really just spell cycling (e.g. Sethekk Veilweaver and Renew), so they won't impact the cost of this spell. There are other cost reductions (Palm Reading and Nazmani Bloodweaver) that could be relevant here, but they're not so powerful that they'd push you to main deck Power Word: Fortitude. You're probably happy to see this card generated during the game, but you're probably not wasting a deck slot on it.
Why do we have the old croc still in the set if they print this card? They could have waited at least one expansion before powercreeping it
Indeed. Didn't they say that they want the Core set to be more impactful or something? I mean not every card has to be top tier or even playable, but if new-mechanic pack fillers are instantly strictly better than the Core card...
Deluge
The Tinyfin's Caravan will probably let his seat to another Lightning Bolt and one Murloc Tinyfin.
If i play Magicfin it's because we don't have that much card draw (I anticipate the instant death of the caravan). So we need some cards in hand and now that bad legendaries as cho or nat paggle will desapear from the core set, we have a higher chance to get a nice legendary card to play.
New Rogue Minion - Efficient Octo-bot
If Rogue can make it work, mana reduction is never a bad thing.
New Hunter Spell - Wound Prey
not good, not bad, won't see any play
New Neutral Minion - Kindling Elemental
Could take a spot in Elemental Shaman. Good thing the effect isn't limited to "this turn".
New Priest Minion - Void Flayer
op board clear
Blademaster Samuro and Golden Mankrik to be Disenchantable for Full Value For 1 Week After Pre-Release
Oh thanks, I got it it all mixed up lol
New Shaman Minion - Tinyfin's Caravan
2nd worst caravan. While it does solve the murloc problem of no card draw, it's insanely slow and does nothing on the turn played while not even being a murloc himself.
New Mage Minion - Arcane Luminary
meh, just meh
New Paladin Spell - Galloping Savior
This is pretty good, will see play if secret Paladin becomes a thing.
New Neutral Minion - Hecklefang Hyena
Nope, bad card. Won't see play.
New Priest Minion - Soothsayer's Caravan
2 mana 1/3 do nothing
New Mage Minion - Rimetongue
useless
New Mage Spell - Refreshing Spring Water
0 mana draw 2 cards pog
New Priest Spell - Power Word: Fortitude
If we compare this to Blessing of Kings or Power Infusion, it looks like a fair price for a buff with about these stats this is 4 mana. So, you need at least four spells in hand and a minion on board when you finally play this card. That's a pretty tall order for Priest.
The biggest problem is that Priest's resource generation doesn't make your hand bigger most of the time. For example, the best ways to generate spells are really just spell cycling (e.g. Sethekk Veilweaver and Renew), so they won't impact the cost of this spell. There are other cost reductions (Palm Reading and Nazmani Bloodweaver) that could be relevant here, but they're not so powerful that they'd push you to main deck Power Word: Fortitude. You're probably happy to see this card generated during the game, but you're probably not wasting a deck slot on it.
New Mage Spell - Oasis Ally
best mage secret?
New Mage Spell - Runed Orb
awesome resource generator
New Rogue Spell - Silverleaf Poison
Very good with weapons. Ooze will be a must again in this meta I guess.
New Neutral Minion - Oasis Thrasher
Indeed. Didn't they say that they want the Core set to be more impactful or something? I mean not every card has to be top tier or even playable, but if new-mechanic pack fillers are instantly strictly better than the Core card...
New Neutral Minion - Toad of the Wilds
best standard 2 drop?
New Neutral Minion - Barrens Trapper
waste of space in any deck
New Rogue Minion - Field Contact
rogue doesn't need more draw!
Big Duels Content Update Coming In Patch 20.0 - New Treasures, Card Bans, New Unlock Criteria, Play With Barrens Cards Early
I wish they'd remove basic/legacy, and maybe other set.
New Hunter Minion - Prospector's Caravan
2 mana 1/3 do nothing
New Neutral Minion - Sunwell Initiate
awseome only arena card
New Rogue Minion - Field Contact
Nice draw for Rogues, maybe a bit slow?