I'm all down for making Pick a Card cost 4 or Wiggly Burblefish being a 2/1 or Boxtopus becoming a 3/3, but just because other cards are better nerf targets than TF himself shouldn't entirely discount the fact that TF himself is already insane. Just nerfing the proponents that make TF/Fizz OP is good and all but it doesn't mean that another TF deck won't appear and showcase the same level of strengths. We saw this with Go Hard and we saw this again with TF/Fizz. EZ/TF, TF Swain, TF/Aphelios all use TF mainly because he's really efficient even when not leveled up because he always comes out on top in terms of value because you'll always be wasting a card about 95% of the time. Making him weaker on level up will make it so that people aren't as pressured to kill TF to make sure he doesn't level up. Instead of being a card that is flexible and good when played and also puts a countdown to end the game within 1-3 turns, he just becomes a card that is flexible and good when played.
I would love to be wrong about TF nerf becoming necessary because I really like TF decks in general. (Yes, even TF/Fizz.) That said, the fact that we've been seeing a pattern about TF recurring in tier 1 decks despite using different sets of cards should speak volumes of how good he is.
Also removing Quick Attack and making him a 4/2 is literally the same treatment Aphelios got. He was never attacking and now you're just making sure he never will. So I don't think changing TF's stats will do much.
Activate Frenzy (somehow), bounce to your hand, play again, activate again etc. This could lead into some great plays.
Just Backstab it yourself. And yeah Rogues have a ton of bounces, especially in Wild. Insane combo potential and maybe even play outside those since cost reduction is always good.
Its just a good card. Good stats, with a good effect that will stay relevant even in the late game. If you're playing murlocs this guy will always be an auto include.
But of course, you got to be playing a murloc deck. And that's not exactly a 100% tier 1-2 deck, so this card suffers from that.
To be honest, with shaman's draw being as shit as it is, and the fact that this card is basically only ever going to see play in a murloc deck, I can genuinely see this being played.
Might be the best caravan in the set. But before it can start showing off that statement, let it be known that its only the best among what's likely a very bad set of cards.
At first glance this looked like a meme card to me but the more i think about it i think this will see more play than i imagened. Depending of course how the meta will emerge. But this can destroy combos and mess a lot up. And my guess is once you decided to play this you would not care about losing your own cards.
And with the new legendary that gives you the Portal once your deck is empty this could be pretty strong.
Its an elemental and its a decent minion with a nice 1 damage AoE. Its not the AoE that's really making it for this card, its the fact that its an elemental that curves into Lilypad Lurker and a decent stopper with 6 health.
Sad but likely true. Slow value with weak stats is not a combination that makes the cut in most metas.
Priests do have a lot of ways to buff this though to increase its chance of survival, but the effect is still rather slow. Only in Thief Priests that are determined to steal everything they can.
NERF TF/FIZZ!
I'm all down for making Pick a Card cost 4 or Wiggly Burblefish being a 2/1 or Boxtopus becoming a 3/3, but just because other cards are better nerf targets than TF himself shouldn't entirely discount the fact that TF himself is already insane. Just nerfing the proponents that make TF/Fizz OP is good and all but it doesn't mean that another TF deck won't appear and showcase the same level of strengths. We saw this with Go Hard and we saw this again with TF/Fizz. EZ/TF, TF Swain, TF/Aphelios all use TF mainly because he's really efficient even when not leveled up because he always comes out on top in terms of value because you'll always be wasting a card about 95% of the time. Making him weaker on level up will make it so that people aren't as pressured to kill TF to make sure he doesn't level up. Instead of being a card that is flexible and good when played and also puts a countdown to end the game within 1-3 turns, he just becomes a card that is flexible and good when played.
I would love to be wrong about TF nerf becoming necessary because I really like TF decks in general. (Yes, even TF/Fizz.) That said, the fact that we've been seeing a pattern about TF recurring in tier 1 decks despite using different sets of cards should speak volumes of how good he is.
Also removing Quick Attack and making him a 4/2 is literally the same treatment Aphelios got. He was never attacking and now you're just making sure he never will. So I don't think changing TF's stats will do much.
New Paladin Minion - Northwatch Commander
Great card in secret Paladin, draw a card on a 3/4 for 3 is always good.
New Shaman Minion - Spawnpool Forager
The stats are good, the deathrattle is decent, and its a murloc.
Hell, this will be played even outside of a murloc deck. Straight up good 1 drop that needs reasons not to be included.
New Shaman Minion - South Coast Chieftain
Must include in Murloc Shaman.
New Rogue Minion - Efficient Octo-bot
Just Backstab it yourself. And yeah Rogues have a ton of bounces, especially in Wild. Insane combo potential and maybe even play outside those since cost reduction is always good.
New Shaman Minion - Earth Revenant
Well at first it seemed like a good card but with Frenzy being a thing this expansion this could also backfire.
Ok Card but right now i think this is not good enough to be played over other cards.
New Rogue Minion - Efficient Octo-bot
Good if it sticks on the board.
New Shaman Minion - South Coast Chieftain
Its just a good card. Good stats, with a good effect that will stay relevant even in the late game. If you're playing murlocs this guy will always be an auto include.
But of course, you got to be playing a murloc deck. And that's not exactly a 100% tier 1-2 deck, so this card suffers from that.
New Shaman Minion - Arid Stormer
Is Elemental Shaman going to be viable?
New Shaman Minion - Arid Stormer
I think this one is pretty Bonkers! With the new 1 Mana Elemental that makes your next one cheaper this curves perfectly into it.
Very strong.
New Druid Spell - Celestial Alignment
What am I looking at ? This card might just break the game ?
New Shaman Minion - Arid Stormer
Its an elemental which has a very nasty effect, in that it can clear away early boards and still be around and your opponent can never ignore it.
Will see play as long as the elemental train can be kept going. Otherwise, its just a 2/5 which is honestly bad.
New Shaman Minion - Tinyfin's Caravan
Draw engine for Murloc Shaman.
New Priest Minion - Soothsayer's Caravan
Priest has access to many buffs that may allow this class to take advantage from its Caravan unlike others who received one.
New Priest Minion - Soothsayer's Caravan
Good ability, weak stats.
New Shaman Minion - Tinyfin's Caravan
To be honest, with shaman's draw being as shit as it is, and the fact that this card is basically only ever going to see play in a murloc deck, I can genuinely see this being played.
Might be the best caravan in the set. But before it can start showing off that statement, let it be known that its only the best among what's likely a very bad set of cards.
New Warlock Spell - Altar of Fire
At first glance this looked like a meme card to me but the more i think about it i think this will see more play than i imagened. Depending of course how the meta will emerge. But this can destroy combos and mess a lot up. And my guess is once you decided to play this you would not care about losing your own cards.
And with the new legendary that gives you the Portal once your deck is empty this could be pretty strong.
New Shaman Minion - Earth Revenant
Great anti-aggro taunt, and it synergizes with Elementals. Not OP, but decent.
New Shaman Minion - Earth Revenant
Good card, mana cost a bit high.
New Druid Spell - Celestial Alignment
Very unique, not for Constructed though.
New Hunter Spell - Piercing Shot
This feels so Hunter, I love this design.
New Shaman Minion - Earth Revenant
Its an elemental and its a decent minion with a nice 1 damage AoE. Its not the AoE that's really making it for this card, its the fact that its an elemental that curves into Lilypad Lurker and a decent stopper with 6 health.
I think its fine.
New Hunter Minion - Prospector's Caravan
I'm afraid this will be too slow, Hunter can't really protect this kind of minions I feel like.
New Priest Minion - Soothsayer's Caravan
Sad but likely true. Slow value with weak stats is not a combination that makes the cut in most metas.
Priests do have a lot of ways to buff this though to increase its chance of survival, but the effect is still rather slow. Only in Thief Priests that are determined to steal everything they can.
New Mage Spell - Runed Orb
Good discover card, will be great in Spell Power decks.