Draw is rarely bad, and it goes nicely with hero power. Can find its place somewhere, but I don't think deathrattle focused DH have the tools with all cards being revealed.
If you want to interfere with an opponent's combo, or just annoy them, you can definitely run this card. None of these watch posts seem too powerful, and since there's only one payoff for them in the set I don't think we see them very much. This is a very weird tech card at best.
It has anti-synergy with itself: It wants you to run plenty of minions to have a reliable target, but plenty of spells to reduce the cost. Because of this, it will always be mediocre.
New Shaman Minion - Tinyfin's Caravan
Too slow
New Priest Minion - Soothsayer's Caravan
I dislike creatures with this trigger... with so low HP
New Mage Spell - Runed Orb
It does something definite and gives you an option for a better turn later.
The only downside to this card is that puzzlebox would be rotating. But otherwise its flexibility will allow it to see play in many mage decks around.
New Neutral Minion - Oasis Thrasher
Angry croc!!
Blizzard Reveals the Two New Core Card Replacements - Emerald Skytalon & Redgill Razorjaw
It's just core set filler. Like River Crocolisk
New Warrior Spell - Rancor
Consecration power creep, might be run
New Priest Spell - Devouring Plague
There's some neutrals out there with increment healing
New Shaman Minion - South Coast Chieftain
decent
New Neutral Minion - Darkspear Berserker
This will see play
New Demon Hunter Spell - Fury (Rank 1)
Twin Slice replacement that isn't as offensive.
New Demon Hunter Weapon - Tuskpiercer
Draw is rarely bad, and it goes nicely with hero power. Can find its place somewhere, but I don't think deathrattle focused DH have the tools with all cards being revealed.
New Priest Spell - Devouring Plague
A bit too weak, lifesteal is nice but 4 random damage usually won't remove anything of impact on turn 3.
New Hunter Spell - Wound Prey
good early card
New Druid Spell - Celestial Alignment
Can't wait to see it being played out of Yogg.
New Neutral Minion - Injured Marauder
Only good if you can cheat it out
New Rogue Spell - Wicked Stab (Rank 1)
Does not fit the Rogue game plan
New Neutral Minion - Death's Head Cultist
good
New Mage Spell - Oasis Ally
Its a good card for a tempo based secret mage.
They will be losing Ancient Mysteries and Arcane Flakmage, but this makes up for it...only slightly. Against aggro decks, it may be just lights out.
New Neutral Minion - Burning Blade Acolyte
works if you can kill it right away
New Neutral Minion - Far Watch Post
If you want to interfere with an opponent's combo, or just annoy them, you can definitely run this card. None of these watch posts seem too powerful, and since there's only one payoff for them in the set I don't think we see them very much. This is a very weird tech card at best.
New Priest Spell - Power Word: Fortitude
It has anti-synergy with itself: It wants you to run plenty of minions to have a reliable target, but plenty of spells to reduce the cost. Because of this, it will always be mediocre.
New Hunter Spell - Wound Prey
1 mana deal 2 in most use cases, not bad but not good enough
New Neutral Minion - Gold Road Grunt
Very nice anti-aggro option
New Priest Minion - Soothsayer's Caravan
weakest of the caravan cards, why play this?
New Mage Minion - Rimetongue
This will unfortunately allow Frost mage decks... so fun (...not)