I like the flavour of this card, but the Frost tag could give the secret away.
I was about to say the same. I'm really curious how spell schools and the fact that the spells are secrets will interact with each other. I guess it may be up to us, the players, whether we want to combine spell school synergy with secrets and thus reveal our secrets. Time will tell.
Good secret nonetheless.
EDIT: Just watched the livestream. The interaction with Rimetongue made it clear that you do indeed reveal some information of your secret.
That is interesting, I wonder if deck tracker will recognize this
Good secret, will make Mage secrets even more annoying to play around. Quite some secret synergies are still in standard for mage, not enough to carry a whole deck (the loss of both Arcane Flakmage and Flame Ward will make wide boards too strong against it) but might slot as a package in a slower mage deck.
New Neutral Minion - Gold Road Grunt
It's an OK survivability tool against aggressive decks, but probably too weak to see a lot of play.
New Paladin Minion - Soldier's Caravan
Not impactful enough and too slow.
New Paladin Spell - Galloping Savior
Kinda useless for later turns.
New Paladin Minion - Northwatch Commander
This will be a big part of enabling a Secret Paladin, as Paladin really needs draw.
New Druid Spell - Celestial Alignment
Meme of the year.
New Hunter Minion - Prospector's Caravan
I can see this surviving in hunter, and you can even protect it with secrets.
New Neutral Minion - Lushwater Scout
I wonder how this interacts with parade leader
New Paladin Minion - Northwatch Commander
I don't see enough good secrets for this to make the cut
New Mage Spell - Refreshing Spring Water
In no minion mage this is just crazy. In all else, its basically just a worse Arcane Intellect most of the time.
Cram Session is still the better card for a minion based mage.
New Neutral Minion - Burning Blade Acolyte
Feels too slow
New Mage Spell - Runed Orb
Yup. Comments. Good.
New Druid Spell - Thorngrowth Sentries
I don't know, on its own it's weak, but probably very useful in token Druid, if they can spare a slot. Probably will se play, but not an exciting one
New Neutral Minion - Southsea Scoundrel
I love the design on this.
New Mage Spell - Oasis Ally
That is interesting, I wonder if deck tracker will recognize this
New Hunter Spell - Piercing Shot
Balanced Fireball!
New Mage Spell - Runed Orb
Insanely strong. Value generation, tempo, face damage, will see play in every mage deck.
New Mage Spell - Oasis Ally
Not sure if I would run this in my Wild Secret Mage but in general a pretty good card
New Shaman Minion - Earth Revenant
Elements, schmelements.
New Mage Spell - Oasis Ally
good tempo
New Mage Spell - Runed Orb
Surely it will, it can target face and will always discover something. Discovered card can be discounted, so this is great!
New Rogue Spell - Silverleaf Poison
Will definitely seem play in some weapon decks.
New Mage Spell - Oasis Ally
Good secret, will make Mage secrets even more annoying to play around. Quite some secret synergies are still in standard for mage, not enough to carry a whole deck (the loss of both Arcane Flakmage and Flame Ward will make wide boards too strong against it) but might slot as a package in a slower mage deck.
New Mage Spell - Wildfire
Just crazy good. Even if its not, I'll be playing this card in all mage decks from now onwards myself.
Control mage is a definite threat now, with this inevitability.
New Druid Spell - Thorngrowth Sentries
This is insane. The nature tag is huge with Guff Runetotem. The tokens, the taunts, watch the eff out.
New Shaman Minion - Earth Revenant
opponent deck with frenzy will be happy to see this.