If murloc shaman becomes a thing this will be played in it 100% of the time. That said I don't know if the cards that we've seen push the archetype enough to bring it to an even footing with other aggro classes.
Wow adding a good 1 drop tutor, I like it, I feel like between this and secrets, we'll be having a good tutor, thin your deck paladin which you can then drop a big drop afterword.
I like what they said in the stream about wanting a mass board buff that encourages trading and controlling the board rather than just smashing face. The question though is whether or not token decks actually want to trade and control the board, or would they rather just play some other buff instead and just smash face.
Targeted Explosive Runes, really good, specially in hunter. It was mentioned in stream but it is interesting that you can target a 1/1 you have to deal 5.
I like it, but we'll need to see. People tend to forget how much different the meta has developed from witchwood, with mage, rogue, druid, DH, all play more than 3 cards in a turn very often between their insane draws
Run double Mo'arg Artificer and a 1-health minion and you can deal 23 damage to the enemy hero with nothing they can do about it. Sure, it's not an OTK but I don't think most decks can easily stay above 23 health.
Hunter even has draw for spell decks (even if it sucks). Maybe you can build a Spellhunter with Mo'args as flexible removal/finishing potential
New Shaman Minion - South Coast Chieftain
If murloc shaman becomes a thing this will be played in it 100% of the time. That said I don't know if the cards that we've seen push the archetype enough to bring it to an even footing with other aggro classes.
New Paladin Minion - Soldier's Caravan
Doesn't survive
New Hunter Spell - Wound Prey
Value?
New Priest Minion - Void Flayer
not good enough for that spell hand priest deck I think.
New Neutral Minion - Southsea Scoundrel
I mean you get a good card but depending on the mana cost, your opponent gets to play that good card before you do.
New Hunter Minion - Pack Kodo
Solid card, but not op enough :D
New Priest Minion - Soothsayer's Caravan
If it survives, it'll be great in a thief type priest.
New Demon Hunter Spell - Fury (Rank 1)
Twin Slice is better imo but this may still be played since dh needs cards that give attack
New Hunter Spell - Wound Prey
Forged in the Reprints omegalul
I like it, it's a solid early game removal that can double as fodder for Hyena or other Rush synergies (Parade Leader playable?)
New Mage Spell - Refreshing Spring Water
straight up bonkers in no minion mage
New Demon Hunter Weapon - Tuskpiercer
With the other support we've seen, deathrattle DH will be good, I think. This would not be good otherwise, but I think it i will be worth playing.
New Paladin Minion - Knight of Anointment
Wow adding a good 1 drop tutor, I like it, I feel like between this and secrets, we'll be having a good tutor, thin your deck paladin which you can then drop a big drop afterword.
New Priest Minion - Soothsayer's Caravan
I doubt it sticks around long enough
New Demon Hunter Spell - Vile Call
Okay card if you already have a board and there's not a lot of spell removal.
New Mage Minion - Rimetongue
Looks like Freeze Mage is back on the menu boys
New Hunter Spell - Piercing Shot
Great value, and as Regis said: Its a nice replacement of former four cost hunter spells.
New Priest Spell - Devouring Plague
It's alright, but 3 mana 4 damage seems kinda bad...
New Hunter Spell - Wound Prey
Solid simple card, may see some play in a variant of spell hunter.
New Druid Spell - Pride's Fury
I like what they said in the stream about wanting a mass board buff that encourages trading and controlling the board rather than just smashing face. The question though is whether or not token decks actually want to trade and control the board, or would they rather just play some other buff instead and just smash face.
New Hunter Spell - Piercing Shot
Targeted Explosive Runes, really good, specially in hunter. It was mentioned in stream but it is interesting that you can target a 1/1 you have to deal 5.
New Paladin Spell - Galloping Savior
I like it, but we'll need to see. People tend to forget how much different the meta has developed from witchwood, with mage, rogue, druid, DH, all play more than 3 cards in a turn very often between their insane draws
New Mage Spell - Wildfire
The future for Inspire and Even Mage shines bright with this card
New Hunter Spell - Piercing Shot
Okay so I'm actually serious about this one now.
Run double Mo'arg Artificer and a 1-health minion and you can deal 23 damage to the enemy hero with nothing they can do about it. Sure, it's not an OTK but I don't think most decks can easily stay above 23 health.
Hunter even has draw for spell decks (even if it sucks). Maybe you can build a Spellhunter with Mo'args as flexible removal/finishing potential
New Shaman Minion - Arid Stormer
Even with the restrictions, a 3 mana 2/5 rush windfury is nothing to scoff at
New Shaman Minion - Earth Revenant
I feel like it will be solid. Not a star or anything but good enough to be played as a board ping and a wall to keep aggro back.