I am curious how secret Paladin will be. I kinda want it to be good so I can play it, but I also want it to be bad, because I do not want to play against it
Easy. It's a 2 mana do nothing. It requires 3 hero power uses, a total of 6 mana, plus the 2 mana spent on this, to break even with Frostbolt on net damage...and then it still lacks the freeze effect.
Just a solid unit to drop on turn one. If you aren't a full on control deck you might even just play this without murloc stuff going on. It is nothing insane by 1 drop standards but I'm not sure Shaman has a ton going on in the 1 drop slot either.
Journey to Un'Goro's Junior Explorers Have All Grown Up! Some Story of The Mercenaries Confirmed by Blizzard
Indeed
New Paladin Minion - Soldier's Caravan
Maybe too slow, but if unchallenged pretty good
New Warlock Spell - Grimoire of Sacrifice
Now I'm happy to have nerubian egg in core, 'cause i can't buy the adventure with game gold
New Neutral Minion - Burning Blade Acolyte
Silence ruins this, plus this type of card is usually unreliable
Mordresh Fire Eye
Will see experimentation, but Im not sure if the deck it will be part of will be strong enough to compete with stronger decks.
A deck I would play though, as it sounds really fun
New Mage Spell - Wildfire
So incredibly cool! Will play this a lot!
New Paladin Weapon - Sword of the Fallen
You're paying 3 mana do cast 3 mana worth of secrets, the 3 damage upside isn't that much
New Demon Hunter Spell - Fury (Rank 1)
This is the 3rd Slice.
New Mage Spell - Wildfire
Really good, using two of these and discovering more will be nuts.
New Druid Minion - Thickhide Kodo
This is a massive sustainability tool, taunt and armor gain, plus it synergizes with other new cards.
Hearthstone Forged in the Barrens Final Card Reveal Stream Live Recap - All New Cards
Far Watch Post can also really mess up decks like Token Druid, and can be played super early.
New Mage Minion - Arcane Luminary
I really love its potential. 5 Stars cause even if its not played this expansion, it will certainly be a great card in the future!
New Mage Spell - Oasis Ally
Strong secret esp against weapon type opponents
New Paladin Minion - Northwatch Commander
I am curious how secret Paladin will be. I kinda want it to be good so I can play it, but I also want it to be bad, because I do not want to play against it
New Shaman Minion - South Coast Chieftain
Remember Blowgill Sniper? This is him now, feel old yet?
New Rogue Minion - Efficient Octo-bot
I am afraid of this card, very afraid.
New Shaman Minion - South Coast Chieftain
This could not be better in my opinion. The class itself has a lot of Murloc synergy, give it the ability to shoot things as well? Totally worth it
New Shaman Minion - South Coast Chieftain
Good murloc removal without having to trade in your whole board
Wildfire
Easy. It's a 2 mana do nothing. It requires 3 hero power uses, a total of 6 mana, plus the 2 mana spent on this, to break even with Frostbolt on net damage...and then it still lacks the freeze effect.
New Demon Hunter Spell - Fury (Rank 1)
The attackers get attackier.
South Coast Chieftain
This could not be better in my opinion. The class itself has a lot of Murloc synergy, give it the ability to shoot things as well? Totally worth it
New Priest Spell - Devouring Plague
I think this will be great, especially if rogue continues its rampage.
New Hunter Spell - Wound Prey
POWERCREEP
New Shaman Minion - Spawnpool Forager
Just a solid unit to drop on turn one. If you aren't a full on control deck you might even just play this without murloc stuff going on. It is nothing insane by 1 drop standards but I'm not sure Shaman has a ton going on in the 1 drop slot either.
New Druid Minion - Thickhide Kodo
Really like these type of cards