Does Priest just get shafted? This is pretty much just a worse Silence unless the giga meme Silence Priest actually becomes a thing (and I worry what happens if the entire year of the gryphon attempts to support Silence priest)
There haven't been many Beast-synergy minions that aren't themselves Beasts that have ever seen play - I guess Houndmaster saw play during the Beta, and Kathreena was a very powerful card in Standard for a couple of years. It isn't obvious that this card would see much play if it were a 2/2 - but paying 2-mana for a 1/1 surely must make it the weakest new card in the set.
Seems pretty weak. Takes quite a while for this thing to scale. At best it trades into a 1/1 and becomes a 2/3 on turn 2. I guess it's better than nothing
Can we just enjoy the fact that the card name is Reckoning, and it looks like he's attacking Lord Kazzak (The infamous demon that caused the recokoning talent to get nerfed due to the "reck bomb" because some paladin figured out how to stack it a ton and one shot a raid boss by himself.)
The number of Silver Hand Recruit cards pally got concerns me a bit to be honest, especially as it likely does signal further support for the archetype (probably in expansion 2 if that's Alliance focused). Lothraxion is going to be so obnoxious if played on curve...
It's kind of bizarre to see Silver Hand support this good coming out of nowhere. If you cast it twice you'll be summoning 3/1s for the rest of the game...which may or may not have divine shield also.
Like...this is an actual long term win condition, you don't even have to go full aggro. Just play midrange and trust in the fact that you can creat threatening boards out of nowhere. This might just be one of the most interesting buildarounds I've seen for paladin.
This seems very good. It's situational removal and it won't save you from actually taking the damage, but Paladin always craves removal and this might just be good enough.
Don't quote me, but their logic might be they wanted to limit the new cards available to DH (Because going into new year they have the most cards out of any class, but don't quote me?)
So if I understand this correctly, this essentially means infinite +2 spell damage until your deck runs out of minions or she gets silenced.
It's hard to evaluate but double spell damage is very strong as demonstrated recently through SD Mage.
The main issue is that she's really slow and you're probably not going to be able to properly make use of her the turn you play her (which then leaves her vulnerable to silence and morphs)
Seems like one of those cards that needs more contexte (as in, it was designed for something from the year of the Gryphon we haven't seen yet).
The statline just seems incredibly weak given that it is clearly supposed to go in a midrange deck (unless the elusive combo Hunter becomes a thing). I suppose it's good if you have nothing to play on turn 3 and this fetches your trusty Bearshark from the deck, but other than that I believe there might justt be better plays.
This just seems really strong in most Druid decks. It effectively makes Nourish playable again (although I think there will be better stuff than that) and it helps with tempo in general.
I'm not entirely sure how good this is but I really REALLY like the design. It's healing for DH that isn't actually defensively oriented but rather encourages you to push for lethal instead of dealing with the board (which it can still do provided you don't hit a minion with more than 1 attack).
Also pretty strong with Il'gynoth.
Pen Flinger already proves this kind of concept works, so I wouldn't be surprised if this makes the cut in most Dh decks with a decent amount of Outcast card.
Just my initial run through the full list on playhearthstone.com I had some questions. First, Crimson Sigil Runner is in Core but is from a set staying in Standard (Ashes of Outland). Same thing with Spectral Sight, Ashtongue Battlelord, and Warglaives of Azzinoth (the last of which is buffed down to 5 mana again, but with only 3 durability now instead of 4). The rest of DH's Core are all Basic card, Initiate cards, or new. But I'm curious to know now, if they took cards from Ashes, are they removing any cards from Scholomance and Darkmoon early? Are they balancing out the available card pool now? Seems like it, or they would have found four other cards for those Core slots. We'll see!
Then in Paladin I see Stand Against Darkness but... Day at the Faire is still around too. I guess you'd include both because one doesn't require the corrupt effect, but until we see more cards, it's hard to imagine running Faire and Darkness in the same deck. I wonder if they are coming out with more Dudes synergies soon? They already added Warhorse Trainer and the new 2 mana perma-buff +1 attack to all summoned Dudes the rest of the game, so... likely I guess we'll see more Dude centered cards.
Interesting choices so far in just the bit I've looked at already.
This is very strong and makes Big Demon DH a real consideration. This thing can take out a minion and deal face damage in a single turn (aka, break through a taunt and hit for lethal). It's basically King Krush twice
I dont get why coudlnt unerf Noruish. Cenarius is better but still so so weak, his summons should summon like 4 treants.
War axe is still useles.
Ethereal conjurer buff is a joke n 5mana 6/4 to discover a spell LOL should be 6/5...
Equality shouldve been 2 not 3. Warhorse trainer dint need the buff.
Shadowform is still sueless without direct shadowform support.
Rocbkiter shoulmdve been 1mana. Lava burst shouldve had it overoad reduced.,same for doomhammer. Unbound and Mana tide Get no buffs despite being garbage. Alakir needs more then a 1hp buff.
War Cache is utterly and compeltly useless card.
Board and murloc got rush now.
Cairne shouldve had a bigger buff like keyword ontop.
ANd clockworck giant why did they pick that? Just why im wondering....
Overla good, btu impo are some evry weird:questionable decissions still (like no Nourish unnerf)
Also the new alex should be worded differnetlly. Restore 8 heath to a friendly character OR deal 8 damage to enemy character.
Oh and jaraxus should be 8mana so can Hero power on TURN 10 instead of still 0impact when played AT ALL.
New Priest Spell - Focused Will
Does Priest just get shafted? This is pretty much just a worse Silence unless the giga meme Silence Priest actually becomes a thing (and I worry what happens if the entire year of the gryphon attempts to support Silence priest)
New Hunter Minion - Selective Breeder
There haven't been many Beast-synergy minions that aren't themselves Beasts that have ever seen play - I guess Houndmaster saw play during the Beta, and Kathreena was a very powerful card in Standard for a couple of years. It isn't obvious that this card would see much play if it were a 2/2 - but paying 2-mana for a 1/1 surely must make it the weakest new card in the set.
New Priest Minion - Crimson Clergy
Seems pretty weak. Takes quite a while for this thing to scale. At best it trades into a 1/1 and becomes a 2/3 on turn 2. I guess it's better than nothing
New Paladin Spell - Reckoning
Can we just enjoy the fact that the card name is Reckoning, and it looks like he's attacking Lord Kazzak (The infamous demon that caused the recokoning talent to get nerfed due to the "reck bomb" because some paladin figured out how to stack it a ton and one shot a raid boss by himself.)
All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal
The number of Silver Hand Recruit cards pally got concerns me a bit to be honest, especially as it likely does signal further support for the archetype (probably in expansion 2 if that's Alliance focused). Lothraxion is going to be so obnoxious if played on curve...
New Demon Hunter Minion - Illidari Inquisitor
There's a scary thought. Really wish Blizz would stop pushing face damage so much.
All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal
It isnt its my bad, still shoudl have been buffed IMO though.
Hearthstone's New Core Set is Getting Fully Revealed Later Today - Here's What We Know So Far
Nobody ever said that. That was a rumor being spread around, but the initial announcement even said ONLY Shadowform was returning.
New Paladin Spell - Pursuit of Justice
It's kind of bizarre to see Silver Hand support this good coming out of nowhere. If you cast it twice you'll be summoning 3/1s for the rest of the game...which may or may not have divine shield also.
Like...this is an actual long term win condition, you don't even have to go full aggro. Just play midrange and trust in the fact that you can creat threatening boards out of nowhere. This might just be one of the most interesting buildarounds I've seen for paladin.
All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal
Is lava burst returning? I thought I didn't see it?
New Paladin Spell - Reckoning
This seems very good. It's situational removal and it won't save you from actually taking the damage, but Paladin always craves removal and this might just be good enough.
Illidari Inquisitor
8 mana 8/8 charge (if a weapon is equipped), somewhat a power creep to King Krush.
All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal
I'm sad to see knife juggler and murloc warleader go. How does one play a murloc deck without warleader? I'm so sad.
All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal
I was hoping they would drop secrets from Paladin
All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal
Don't quote me, but their logic might be they wanted to limit the new cards available to DH (Because going into new year they have the most cards out of any class, but don't quote me?)
New Mage Minion - Aegwynn, the Guardian
So if I understand this correctly, this essentially means infinite +2 spell damage until your deck runs out of minions or she gets silenced.
It's hard to evaluate but double spell damage is very strong as demonstrated recently through SD Mage.
The main issue is that she's really slow and you're probably not going to be able to properly make use of her the turn you play her (which then leaves her vulnerable to silence and morphs)
All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal
The Battlecry gives you the weapon. Nearly the same card. It's a buff all around unless you were under 10HP. It's much more playable.
All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal
a 7 mana 8/8 is terrible. Playing it on curve is like giving your opponent a free turn if you are not ahead.
New Hunter Minion - Selective Breeder
Seems like one of those cards that needs more contexte (as in, it was designed for something from the year of the Gryphon we haven't seen yet).
The statline just seems incredibly weak given that it is clearly supposed to go in a midrange deck (unless the elusive combo Hunter becomes a thing). I suppose it's good if you have nothing to play on turn 3 and this fetches your trusty Bearshark from the deck, but other than that I believe there might justt be better plays.
New Druid Minion - Nordrassil Druid
This just seems really strong in most Druid decks. It effectively makes Nourish playable again (although I think there will be better stuff than that) and it helps with tempo in general.
New Demon Hunter Minion - Gan'arg Glaivesmith
Pretty average. I feel like the Outcast part makes it too situational though.
New Demon Hunter Minion - Kor'vas Bloodthorn
I'm not entirely sure how good this is but I really REALLY like the design. It's healing for DH that isn't actually defensively oriented but rather encourages you to push for lethal instead of dealing with the board (which it can still do provided you don't hit a minion with more than 1 attack).
Also pretty strong with Il'gynoth.
Pen Flinger already proves this kind of concept works, so I wouldn't be surprised if this makes the cut in most Dh decks with a decent amount of Outcast card.
All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal
Just my initial run through the full list on playhearthstone.com I had some questions. First, Crimson Sigil Runner is in Core but is from a set staying in Standard (Ashes of Outland). Same thing with Spectral Sight, Ashtongue Battlelord, and Warglaives of Azzinoth (the last of which is buffed down to 5 mana again, but with only 3 durability now instead of 4). The rest of DH's Core are all Basic card, Initiate cards, or new. But I'm curious to know now, if they took cards from Ashes, are they removing any cards from Scholomance and Darkmoon early? Are they balancing out the available card pool now? Seems like it, or they would have found four other cards for those Core slots. We'll see!
Then in Paladin I see Stand Against Darkness but... Day at the Faire is still around too. I guess you'd include both because one doesn't require the corrupt effect, but until we see more cards, it's hard to imagine running Faire and Darkness in the same deck. I wonder if they are coming out with more Dudes synergies soon? They already added Warhorse Trainer and the new 2 mana perma-buff +1 attack to all summoned Dudes the rest of the game, so... likely I guess we'll see more Dude centered cards.
Interesting choices so far in just the bit I've looked at already.
New Demon Hunter Minion - Illidari Inquisitor
This is very strong and makes Big Demon DH a real consideration. This thing can take out a minion and deal face damage in a single turn (aka, break through a taunt and hit for lethal). It's basically King Krush twice
All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal
I dont get why coudlnt unerf Noruish. Cenarius is better but still so so weak, his summons should summon like 4 treants.
War axe is still useles.
Ethereal conjurer buff is a joke n 5mana 6/4 to discover a spell LOL should be 6/5...
Equality shouldve been 2 not 3.
Warhorse trainer dint need the buff.
Shadowform is still sueless without direct shadowform support.
Rocbkiter shoulmdve been 1mana. Lava burst shouldve had it overoad reduced.,same for doomhammer.
Unbound and Mana tide Get no buffs despite being garbage. Alakir needs more then a 1hp buff.
War Cache is utterly and compeltly useless card.
Board and murloc got rush now.
Cairne shouldve had a bigger buff like keyword ontop.
ANd clockworck giant why did they pick that? Just why im wondering....
Overla good, btu impo are some evry weird:questionable decissions still (like no Nourish unnerf)
Also the new alex should be worded differnetlly. Restore 8 heath to a friendly character OR deal 8 damage to enemy character.
Oh and jaraxus should be 8mana so can Hero power on TURN 10 instead of still 0impact when played AT ALL.