Why do I keep doing this, I'm pretty sure I fixed at least one of these when writing. I guess my brains think that father--->man--->must use his/him. Will be fixed soon.
The reason I like to award a specific card or a specific pack when we can is to not introduce another layer of decision making. Most players have no idea what to craft or what pack to get so they end up hoarding their resources, which is pretty terrible from a design POV. (Source)
Sure, but not at the expense of also earning gold. Earning cards needs to be a bit more dynamic than just cracking packs - there needs to be more individual card rewards, maybe you can buy starter decks or sets of cards (from across the sets) to help a player catch up because they haven't been playing the last 2 expansions. Eg: for Druid, a spell package (2x Ironbark, 2x Bogbeam, maybe throw in a Glowfly Swarm). For Warrior, a "control" package: (2x Minefield, 2x Coerce, put a Brawl or Shield Slam in there). Maybe those cards are too popularly good, so put a Sweeping Strikes/Stage Dive, the player can experiment with these cards.
Though there is the little problem where this can encourage the player to hoard packs until they have bought these "starter" sets for maximum efficiency. But I think a couple of these to get the player up and running faster is worth the sacrifice in efficiency.
For a regular/continuous player they can just save all their gold for the next expansion, while a returning/new one has to spend their gold to get cards from all the older expansions. The duplicate protection definitely helps with this, so that you're getting collection value for each pack and get all the commons/rares, then build up resources for the epics/legendaries, as well as make crafting not feel wasteful.
Reading between the lines in the latest Viscous Syndicate report, the answer seems to be two-fold:
1) The deck is established enough to beat the experimental decks that people are trying right now.
2) The deck can provide multiple cheap 2- and 3-damage AoE effects, which is really strong against the rising Token Druid.
Between those two factors, the deck is doing well for now. It sounds like it will struggle as the meta evolves, unfortunately. I’d love to see a consistent Secret Mage deck stick around.
I also thought that was odd first time I noticed that interaction. But it’s been that way since the set launched so I assume it’s as intended, or if not intended they think it’s okay leaving it as is
A congratulatory Snowball to our current cochampions Alleria and Pezman, and like Caro the final Snowball to Fluxflashor for an awesome event. 444 seems a fun number to stop at, so I will bank the remaining snow for next time!
Mandatory Priest is a cancer class that only uses random crap discovered (optionaly from other players) Please just revert the fucking changes. Much rather die to mind blast than being bored to death by endless removal discoveries. Whoever thought that was not toxic game design needs their head checked.
Droplet of Insanity had its mind set on world domination today, giving me already-corrupted Carnival Clown twice, which was really good. I wonder if it's possible to just put the Clown in the deck from the start, maybe using Dark Inquisitor Xanesh and Insight to make it easier to corrupt.
For the last days of the season, I hit the ladder with the new Murloc paladin featured on the site. I steamrolled to 12-0 and Diamond 9, first time for me up there! Also got an achievement for 12 in a row, I never thought I would get that one.
“Battlecry: Create a Murkalgam equal cost to your remaining mana crystals.”
How it works: It’s an Amalgam or “All” tribe creature that is similar to zombeasts. But instead of choosing two beasts that cost 5 or less, you have a wider assortment of effects.
To ensure Blizz isn’t constantly updating this each release like Deathstalker Rexxar, perhaps the cards can just include 3 to 4 options at each cost level (similar to Kazakus) so there is a set number of creatures you can make. What those options look like, no idea. Just coming up with this on the fly.
This feature made it so much easier to share progression ;
As you can see, with the 3 classes I have been working on, I'm now seeing the end of the grind in sight! 5 more wins to complete Priest - Wild Razakus is strong 18 more with Hunter - Hunter is still in a good spot with fun mid-range options Warrior is dragging a bit behind with still 48 wins to go, but that was one of those classes that barely played after I had reached 500wins, so it came a long way!
The rest of the progress is somewhat marginal, even if I did my fair share of wins with various Old Gods' slap into Druid, Mage and Warlock. But I guess the next trio of classes I'll be working on are Druid, Mage and Shammy, to complete the OG's 1k challenge, and then I'll have no other choices but to complete DH, alas
Best of luck to you all and keep us posted on your progression ! Catch you on the ladder or on those forum pages
C´mon man, you have to do it :) You were the first from the beginning, it´s up to you to win. It´s my choice to withdraw from the game. There are many to support you, you deserve it :)
There is a difference between attacking and dying. Sonya does not bounce itself, because she is already dead when the ability should trigger, so there is no minion with said ability to trigger anymore. Whereas ETC trades, attack ends, his ability triggers, he dies.
Similar to how something that is supposed to die can survive, if it was buffed "while dying". The order of actions that need to resolve matter.
That sounds like good reasoning, and a little bit of testing with Darius Crowley and Festeroot Hulk confirmed the distinction between attack and death phases (Crowley doesn't buff himself if he dies in the attack, but the Hulk does).
The bit I dislike is that similar logic would lead me to expect Wild Pyromancer to trigger if the spell kills him because the spell has been played before he dies, but he doesn't. It is not obvious that casting a spell should include the death phase.
Hearthstone's February 2021 Card Back, Year of the Phoenix, Has Arrived!
I still remember my childhood playing dirt and stones. Not this.
*back pain intensified*
Hearthstone's February 2021 Card Back, Year of the Phoenix, Has Arrived!
This cardback and Year of the Mammoth are probably the two best "Year of the _____" cardbacks in my opinion.
Hearthstone's February 2021 Card Back, Year of the Phoenix, Has Arrived!
Ooo I do like this cardback. Not really a fan of gold but that would be the go to colour for a phoenix, and the deep purple is a very cool contrast.
Also, thanks Flux for keeping us young by reminding us this is a children's card game 👶😅
The Lore of Runeterra's Noxus and its Champions
Why do I keep doing this, I'm pretty sure I fixed at least one of these when writing. I guess my brains think that father--->man--->must use his/him. Will be fixed soon.
Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals
Sure, but not at the expense of also earning gold. Earning cards needs to be a bit more dynamic than just cracking packs - there needs to be more individual card rewards, maybe you can buy starter decks or sets of cards (from across the sets) to help a player catch up because they haven't been playing the last 2 expansions. Eg: for Druid, a spell package (2x Ironbark, 2x Bogbeam, maybe throw in a Glowfly Swarm). For Warrior, a "control" package: (2x Minefield, 2x Coerce, put a Brawl or Shield Slam in there). Maybe those cards are too popularly good, so put a Sweeping Strikes/Stage Dive, the player can experiment with these cards.
Though there is the little problem where this can encourage the player to hoard packs until they have bought these "starter" sets for maximum efficiency. But I think a couple of these to get the player up and running faster is worth the sacrifice in efficiency.
For a regular/continuous player they can just save all their gold for the next expansion, while a returning/new one has to spend their gold to get cards from all the older expansions. The duplicate protection definitely helps with this, so that you're getting collection value for each pack and get all the commons/rares, then build up resources for the epics/legendaries, as well as make crafting not feel wasteful.
Last Minute Hearthstone Ladder Climbing? Here Are The Best Decks!
Reading between the lines in the latest Viscous Syndicate report, the answer seems to be two-fold:
1) The deck is established enough to beat the experimental decks that people are trying right now.
2) The deck can provide multiple cheap 2- and 3-damage AoE effects, which is really strong against the rising Token Druid.
Between those two factors, the deck is doing well for now. It sounds like it will struggle as the meta evolves, unfortunately. I’d love to see a consistent Secret Mage deck stick around.
The Lore of Runeterra's Noxus and its Champions
Love these lore articles. Thanks!
New Control Warlock!
Good luck! Hope you have fun with it :)
ETC interaction - bug or intentional
I also thought that was odd first time I noticed that interaction. But it’s been that way since the set launched so I assume it’s as intended, or if not intended they think it’s okay leaving it as is
Snowpocalypse
A congratulatory Snowball to our current cochampions Alleria and Pezman, and like Caro the final Snowball to Fluxflashor for an awesome event. 444 seems a fun number to stop at, so I will bank the remaining snow for next time!
The Lore of Runeterra's Noxus and its Champions
Some typo mistakes :
Katarina : the second line in the second paragraph should be " to make her father proud".
Riven : the last line in the third paragraph should be "to protect her adoptive father from any harm".
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Mandatory Priest is a cancer class that only uses random crap discovered (optionaly from other players) Please just revert the fucking changes. Much rather die to mind blast than being bored to death by endless removal discoveries. Whoever thought that was not toxic game design needs their head checked.
Snowpocalypse
My last snowball goes to Fluxflashor (and all other OoC members) for creating an awesome event ❄️❄️❄️❄️❄️
New Viable Hearthstone Duels Decks For Each Class in The More Balanced Meta
Droplet of Insanity had its mind set on world domination today, giving me already-corrupted Carnival Clown twice, which was really good. I wonder if it's possible to just put the Clown in the deck from the start, maybe using Dark Inquisitor Xanesh and Insight to make it easier to corrupt.
Last Minute Hearthstone Ladder Climbing? Here Are The Best Decks!
I encountered one Paladin after another tonight, but it was all Librams (EU Gold).
The Pepper Thread - Share Some Good Vibes!
For the last days of the season, I hit the ladder with the new Murloc paladin featured on the site. I steamrolled to 12-0 and Diamond 9, first time for me up there! Also got an achievement for 12 in a row, I never thought I would get that one.
Snowpocalypse
Wait is it over already.. :(
Snowpocalypse
Hearthstone Fan Art Spotlight - Dr. Murkstein's Creations by Joao Vagner
What I imagine Dr Murkstein to be as minion:
Neutral legendary, 2 mana 2/3.
“Battlecry: Create a Murkalgam equal cost to your remaining mana crystals.”
How it works: It’s an Amalgam or “All” tribe creature that is similar to zombeasts. But instead of choosing two beasts that cost 5 or less, you have a wider assortment of effects.
To ensure Blizz isn’t constantly updating this each release like Deathstalker Rexxar, perhaps the cards can just include 3 to 4 options at each cost level (similar to Kazakus) so there is a set number of creatures you can make. What those options look like, no idea. Just coming up with this on the fly.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Any questions...? It's really not too hard. I think it's just hidden in how obvious It is.
Think action verbs top 2 lines, the last two are game particular
Golden Hero Portrait - Completionist & Grind
This feature made it so much easier to share progression ;
As you can see, with the 3 classes I have been working on, I'm now seeing the end of the grind in sight!
5 more wins to complete Priest - Wild Razakus is strong
18 more with Hunter - Hunter is still in a good spot with fun mid-range options
Warrior is dragging a bit behind with still 48 wins to go, but that was one of those classes that barely played after I had reached 500wins, so it came a long way!
The rest of the progress is somewhat marginal, even if I did my fair share of wins with various Old Gods' slap into Druid, Mage and Warlock. But I guess the next trio of classes I'll be working on are Druid, Mage and Shammy, to complete the OG's 1k challenge, and then I'll have no other choices but to complete DH, alas
Best of luck to you all and keep us posted on your progression !
Catch you on the ladder or on those forum pages
Last Minute Hearthstone Ladder Climbing? Here Are The Best Decks!
Your Ramp Paladin list is (very) wrong.
You can't run Amalgam in the deck because you need Nozdormu to be your only Dragon.
Also, the Broomstick is entirely unnecessary since most of the deck either has Rush, or Taunt, or costs 10 mana
Snowpocalypse
C´mon man, you have to do it :) You were the first from the beginning, it´s up to you to win. It´s my choice to withdraw from the game. There are many to support you, you deserve it :)
ETC interaction - bug or intentional
That sounds like good reasoning, and a little bit of testing with Darius Crowley and Festeroot Hulk confirmed the distinction between attack and death phases (Crowley doesn't buff himself if he dies in the attack, but the Hulk does).
The bit I dislike is that similar logic would lead me to expect Wild Pyromancer to trigger if the spell kills him because the spell has been played before he dies, but he doesn't. It is not obvious that casting a spell should include the death phase.
Stanning in Runeterra - The Best K/DA Decks for the Ranked Play Ladder
Out Of The Way felt broken in the Lab that introduced these cards, but yeah, I haven't seen it (or played it) since. Must try some of these...