It depends. Are you a collector or do you just want competitive cards? Do you have a big collection or not? $15 bucks for a guaranteed 66 cards is an absolutely fantastic deal no matter how you slice it, especially when most of the cards are pretty good.
If you just want a handful of cards, then of course getting just those handful is higher value.
Okay, this may be proven wrong months later, but anyone getting this feeling like that 15 bucks isn't really worth it? I mean, nearly every card I want/need except for Dark Inquisitor Xanesh is a common or rare. And the only epic here is a tech card.
How many of the legendaries will prove viable competitively? Maybe only Moonfang and Keywarden Ivory. But both are hardly what I would call core cards.
I've been at xx90 (or xx40) gold and have a ticket from whatever rank awarded that. I'll use the ticket for this and hopefully get exactly 10 gold to have a nice round number.
I guess the prizes will be going away when Tickatus comes, because it would be awkward to have to choose twice.
Greybough looks like he would be great with Mama Bear Beasts, as all tokens from one deathrattle die before the next deathrattle triggers.
It should also work with Baron or Khadgar and random Deathrattles scam comp for the same reason. He might even be able to make Junkbot a real card again!
Floating Watcher was removed because as a 4* it was irrelevant while as a 3* it was broken. Therefore there is no space for it.
Ring Matron combos with Bigfernal which is the direction they are pushing Demons to.
Based on Soul Devourer's text, it should work with Brann and get double the stats of the consumed minion, which can lead to some obscene sized demons. Also, in the midgame it is essentially a 1 gold +3/+3, although you are losing any abilities.
Recurring Villain is a fun card, but I think it's just a bit too expensive for the amount of trouble you have to go through to make it work versus the pay-off that you get. At 4 mana I could see it get played in competitive decks (Libram Paladin, at the very least).
That's the assumption we're working with for now (it only makes sense to retire runs from Season 1 for balance reasons and a clean slate). Especially if it's being done for Arena with compensations. But there is no way to know for sure.
Anybody knows if it's worth having an X-2 run going into the update? For a free ticket like you'd get one for having an ongoing arena run while the sets in arena rotate?
I don't understand why they are removing Floating Watcher. The card enables a bigger pay off for the whole self-damaging thing with Wrath Weaver. It's also the tribe's second biggest scaling card. Demons are a lot weaker now and Wrath Weaver also became worse. Soul Devourer is interesting but it requires a demon with a decent size in order to become relevant. I guess it refunds the gold which makes it technically free...? So, it's like a free +3/+3? It sounds incredibly underwhelming. And Ring Matron is just a Savannah Highmane for demons. These changes look like nerfs to a tribe that doesn't warrant any right now.
I'm wondering the same. I'm keeping my heroic duel at 8-2. I've asked the same question before in one of the treads but it haven't got answered. I think we will find out the answer in two days..
IMHO, only the ranks will reset and the run should stay as it is. Most probably we will come across with opponents having new treasures and powers. Therefore, it will be more challenging for us..
I was very strongly against Tickatus in the thread calling for its nerf earlier, so I go into this answer trying to carefully sidestep hypocrisy. Here goes...
I think it is always a question of scale, i.e. how many cards are you disrupting? Oh My Yogg!, Counterspell, Gnomeferatu, Dirty Rat etc. all hit 1 card meaning they can do some work, but they only disrupt a very small fraction of the opponent's deck. That both means they won't hit a vital card most games, and they give the opponent opportunities to adapt to losing a single card.
The issue with [Hearthstone Card (Tackatus) Not Found] and Coldlight Oracle being bounced and multiplied is that they hit LOTS of cards, meaning they don't disrupt the opponent's plan so much as completely destroy it. There is very little you can so to compensate for losing a third of your deck, meaning the only viable solution is to kill them fast enough that it doesn't matter, which is fine from a balance point of view but it blocks off entire archetypes.
So in practice the two approaches are really very different: single card disruptions tend to be an annoyance for every deck but are rarely completely crippling, while large-scale deck destruction does nothing to aggro but completely negates control. Beyond that, everyone is entitled to their own opinions on these cards. I personally like the smaller ones but loathe the larger ones, because I like to be able to adapt during a game rather than when choosing a deck.
5 More Darkmoon Faire Mini Set Card Reveals - Demon Hunters, Aggressive Murloc, Warlock Card Draw, Regular Hysteria
"Rust in pieces, Flying Machine. You… weren't really that great anyway to be honest"
In wild it was a must remove even as recent as last expansion meta. Otherwise mech Pally would do crazy damage to you and the game would be over :)
The Darkmoon Races Brings a New Hearthstone Arena Rotation - Don't Forget Your "Free" Tavern Ticket
Or you get 15 gold and can uninstall the game, eh? 😂
The Darkmoon Races Mini Set Full Card List - See All 35 New Darkmoon Faire Cards In One Place!
It depends. Are you a collector or do you just want competitive cards? Do you have a big collection or not? $15 bucks for a guaranteed 66 cards is an absolutely fantastic deal no matter how you slice it, especially when most of the cards are pretty good.
If you just want a handful of cards, then of course getting just those handful is higher value.
The Darkmoon Races Mini Set Full Card List - See All 35 New Darkmoon Faire Cards In One Place!
idk... 2 and a half months of waiting for these cards, i think i expected more...
i'm terrible at predictions tho, so maybe those cards will change the meta in standard and/or wild more than I’m imagining, fingers crossed!
5 More Darkmoon Faire Mini Set Card Reveals - Demon Hunters, Aggressive Murloc, Warlock Card Draw, Regular Hysteria
Yeah, i didnt read it carefully, i thought you had to target a friendly minion.
The Darkmoon Races Mini Set Full Card List - See All 35 New Darkmoon Faire Cards In One Place!
Okay, this may be proven wrong months later, but anyone getting this feeling like that 15 bucks isn't really worth it? I mean, nearly every card I want/need except for Dark Inquisitor Xanesh is a common or rare. And the only epic here is a tech card.
How many of the legendaries will prove viable competitively? Maybe only Moonfang and Keywarden Ivory. But both are hardly what I would call core cards.
The Darkmoon Races Brings a New Hearthstone Arena Rotation - Don't Forget Your "Free" Tavern Ticket
I've been at xx90 (or xx40) gold and have a ticket from whatever rank awarded that. I'll use the ticket for this and hopefully get exactly 10 gold to have a nice round number.
The Darkmoon Races Brings a New Hearthstone Arena Rotation - Don't Forget Your "Free" Tavern Ticket
I hate One Night because of those stupid RNG portals
Tickatus & Greybough Are Joining Hearthstone's Battlegrounds Alongside 2 New Demon Minions
I guess the prizes will be going away when Tickatus comes, because it would be awkward to have to choose twice.
Greybough looks like he would be great with Mama Bear Beasts, as all tokens from one deathrattle die before the next deathrattle triggers.
It should also work with Baron or Khadgar and random Deathrattles scam comp for the same reason. He might even be able to make Junkbot a real card again!
5 More Darkmoon Faire Mini Set Card Reveals - Demon Hunters, Aggressive Murloc, Warlock Card Draw, Regular Hysteria
Probably if theres no minions on board it just doesnt die. Otherwise it'll be too good a card and completely impossible to play around.
The Final 7 Darkmoon Faire Mini Set Card Reveals - Priest Legendary, Paladin Weapon Libram, Deathrattle Disabling, and More!
Yanno, there's some nasty implications lore wise if the libram can be corrupted.
Like, what's it mean for the other libram cards? are they actually pure? or is there something more sinister going on?
I wonder what it looks like.
Tickatus & Greybough Are Joining Hearthstone's Battlegrounds Alongside 2 New Demon Minions
Floating Watcher was removed because as a 4* it was irrelevant while as a 3* it was broken. Therefore there is no space for it.
Ring Matron combos with Bigfernal which is the direction they are pushing Demons to.
Based on Soul Devourer's text, it should work with Brann and get double the stats of the consumed minion, which can lead to some obscene sized demons. Also, in the midgame it is essentially a 1 gold +3/+3, although you are losing any abilities.
Deathrattle Hunter Budget Deck List & Guide for Darkmoon Faire - Budget Deck Breakdown
/sigh. Fond memories of Recurring Villain and pre-nerf Extra Arms.
Hearthstone Duels Is Getting 10 New Hero Powers, 25 Signature Treasures (Including Dual-Class), and 6 New Regular Treasures
That's the assumption we're working with for now (it only makes sense to retire runs from Season 1 for balance reasons and a clean slate). Especially if it's being done for Arena with compensations. But there is no way to know for sure.
Snowpocalypse
Pezman seems to be the ultimate Snowman.
Hearthstone Duels Is Getting 10 New Hero Powers, 25 Signature Treasures (Including Dual-Class), and 6 New Regular Treasures
Anybody knows if it's worth having an X-2 run going into the update? For a free ticket like you'd get one for having an ongoing arena run while the sets in arena rotate?
5 More Darkmoon Faire Mini Set Card Reveals - Demon Hunters, Aggressive Murloc, Warlock Card Draw, Regular Hysteria
Speaking of, I also didnt notice you can target enemy minion :D That makes it a LOT better, and the dying part could be preferable, yes.
Hysteria
Can a "can't attack" minion be a target for this card?
Tickatus & Greybough Are Joining Hearthstone's Battlegrounds Alongside 2 New Demon Minions
I don't understand why they are removing Floating Watcher. The card enables a bigger pay off for the whole self-damaging thing with Wrath Weaver. It's also the tribe's second biggest scaling card. Demons are a lot weaker now and Wrath Weaver also became worse. Soul Devourer is interesting but it requires a demon with a decent size in order to become relevant. I guess it refunds the gold which makes it technically free...? So, it's like a free +3/+3? It sounds incredibly underwhelming. And Ring Matron is just a Savannah Highmane for demons. These changes look like nerfs to a tribe that doesn't warrant any right now.
Hearthstone Duels Is Getting 10 New Hero Powers, 25 Signature Treasures (Including Dual-Class), and 6 New Regular Treasures
Some of these Hero Powers are WAY better than others.
Are the bad ones intentional traps, or are they trying to bring things into balance after the previous lopsided Duels meta?
Tickatus & Greybough Are Joining Hearthstone's Battlegrounds Alongside 2 New Demon Minions
I want to know who the hell was tripling Argent Braggart and can I see the youtube clip
New Neutral Minion - Moonfang
Cast Guardian Animals, play Ironbark on this, watch the opponent cry... unless it's mage or shaman.
Hearthstone Duels Is Getting 10 New Hero Powers, 25 Signature Treasures (Including Dual-Class), and 6 New Regular Treasures
I'm wondering the same. I'm keeping my heroic duel at 8-2.
I've asked the same question before in one of the treads but it haven't got answered. I think we will find out the answer in two days..
IMHO, only the ranks will reset and the run should stay as it is. Most probably we will come across with opponents having new treasures and powers. Therefore, it will be more challenging for us..
5 More Darkmoon Faire Mini Set Card Reveals - Rogue Secrets, Hunter Beasts, Warrior Weapon, and Holy-rific Rally!
I was very strongly against Tickatus in the thread calling for its nerf earlier, so I go into this answer trying to carefully sidestep hypocrisy. Here goes...
I think it is always a question of scale, i.e. how many cards are you disrupting? Oh My Yogg!, Counterspell, Gnomeferatu, Dirty Rat etc. all hit 1 card meaning they can do some work, but they only disrupt a very small fraction of the opponent's deck. That both means they won't hit a vital card most games, and they give the opponent opportunities to adapt to losing a single card.
The issue with [Hearthstone Card (Tackatus) Not Found] and Coldlight Oracle being bounced and multiplied is that they hit LOTS of cards, meaning they don't disrupt the opponent's plan so much as completely destroy it. There is very little you can so to compensate for losing a third of your deck, meaning the only viable solution is to kill them fast enough that it doesn't matter, which is fine from a balance point of view but it blocks off entire archetypes.
So in practice the two approaches are really very different: single card disruptions tend to be an annoyance for every deck but are rarely completely crippling, while large-scale deck destruction does nothing to aggro but completely negates control. Beyond that, everyone is entitled to their own opinions on these cards. I personally like the smaller ones but loathe the larger ones, because I like to be able to adapt during a game rather than when choosing a deck.
New Paladin Weapon - Libram of Judgment
How will paladins ever be killed? This gets cheaper with the libram cards. They drop libram of hope to corrupt it. Then swing away.