At first I was thinking what would warlock do after Veiled Worshipper rotates and they lose that massive card draw engine, and here comes that one card that handlock needs.
Basically you're drawing 3 cards for 3 mana. How much more insane can it be?
Probably not going to see play. Not because the card is bad, but because warlock doesn't need cards like this. Tickatus already ensures that you're always going to win the value game outside of rogue, and Cascading Disaster is 4 removal cards that destroys just about anything. So where does this card enters in as a win condition?
Also, its a deathrattle so its a 5 mana do nothing. So what is this card good for again?
Its an okay card, decently doing what it needs to. But it may not be good enough. 1 damage doesn't really kill much, and it costs 2 mana so that's perhaps a little too steep.
The overload factor is a good bonus, but then again it cripples your next turn to do so. It'll see play, but not happily.
Unless tempo secret rogue comes into play, this card will almost never see play. The problem here is that you're playing a good 3/3 for 1 mana on 3, which is good tempo, but because outside of Bamboozle, rogue secrets dont tend to protect their minions, its basically redundant to get this out along with a simple 3/3.
But since bamboozle is already decent, there's just a small hope tempo rogue can get back in and this card along with cards like Shadow Clone, so this card can't be completely trash throughout this year.
There are cards currently in play that actually does nothing but draw a card, like Insight and Far Sight. This card bricks those cards in hand, and makes warlock's hp redundant.
Its not really about the effect. Its about your opponent making needless mistakes even when its not this card. And honestly, 2 mana to disrupt your opponent's options? That's not really that bad.
Will it see play? Probably not. But simply being possible, this card already makes it tons harder for certain decks to operate, and I love it.
A+ for set flavour. The play on the “Wacky Races” cartoon is very nostalgic, and the trailer was short but sweet.
The set continues with the fun and quirky play style brought back to the game with MDF, and encourages interesting mechanics and quirks instead of the more boring dimensions of “deal X damage”, which is great. The cards all compliment existing strategies perfectly and have the potential to bring some new decks to the meta.
for a mini-set that is specifically designed to add ‘fun’ to a stale meta, this will do exactly that, but without being necessarily overpowered. My only gripe is that despite Mage, Priest and Warlock being lower on the meta list at the moment, they are getting yet another legendary (rouge too) when they already have the Reno hero/Galakrond package (all-be-it for only another couple of months). I would have liked the rarity distribution to lend in another class’ favour.
Tinker's Sharpsword Oil was one of the most powerful cards in rogue. And this card is basically that, but slightly smaller.
Its just straight up broken. Corrupting this is just too easy, and even with the regular dagger and a stealth minion, this card is already doing 6 extra damage. All for 1 mana. Even if its basically just Deadly Poison, there's nothing not to like having 4 deadly poisons in a dedicated rogue deck.
As for warrior, well, it different. Unless its in something like pirate warrior, its just really not as good, given that warrior actually needs a weapon, unlike rogue. And warrior have Upgrade!, a fundamentally more powerful card than this one. But still, I'm not counting this out from any aggro warrior deck, that's for sure, just not anywhere else.
I really love the design of this card. Been wanting to play ysharaaj priest for some time, but kept getting curb stomped so I lost hope.
This card rekindles that hope, from a hopeless candle, to a slightly less hopeless candle. Its good, but I'm afraid that priest draw being shit and the fact that yshaaraj priest is still going to get destroyed by warlock, this will only be a small bandaid on an open wound.
Still, I'm open to tanking my win rate, so that's my go to deck after the mid set comes in.
I will try this deck as soon as the set launches. The main use of Glacier Racer is to go face just like Ice Lance, but if I can't find a Doomsayer to go along with Frost Nova it can also fit that role in a pinch.
The gold entry fee plus needing Wild cards was enough of a paywall. Its insane to me that this became the most expensive mode in Hearthstone. I rarely, if ever, collect all the cards in a set but have never needed to in order to play Standard / Wild. I feel bad for the devs that spend time designing so many of these cards that hardly anyone will ever see. It's a fun mode but too random to devote the amount of time / money required to enjoy it.
In warlock, there's better cards, but in priest, this is just want they needed, a mid game mass removal card that isn't just doing 2 damage.
I like this card, alot. Just a shame that for some reason we're giving up even more removal to warlock. As if that class needs more removal cards after receiving that insane card Cascading Disaster.
New Druid & Hunter Spell - Resizing Pouch
Am I seeing a less restrictive / more predictive Zephir ?
This is nuts!
New Druid & Shaman Spell - Guidance
Seems like a clunky wording for ''discover'' but with only 2 options instead of 3 - or am I mislead ?
New Druid Minion - Dreaming Drake
I do like the addition of new corruptible cards - think this can see play, stats are decent and can be play early enough
New Demon Hunter Minion - Felsaber
When the card restriction/condition doesn't even apply ..!

New Demon Hunter Spell - Illidari Studies
I know right, such a perfect hand placement ^^
New Demon Hunter & Warlock Minion - Luckysoul Hoarder
My thought exactly ; glad to see some support and refreshment for existing decks tho
New Demon Hunter & Hunter Minion - Felfire Deadeye
That's scary good, in both those classes - thank god it isn't a (1) drop ..
New Warlock Spell - Backfire
At first I was thinking what would warlock do after Veiled Worshipper rotates and they lose that massive card draw engine, and here comes that one card that handlock needs.
Basically you're drawing 3 cards for 3 mana. How much more insane can it be?
Snowpocalypse
But for a brief moment, Grumpy & Alleria gave him a good challenge ^^
The Darkmoon Races Mini Set Full Card List - See All 35 New Darkmoon Faire Cards In One Place!
Distribution is indeed messy, but every class get 2 new cards, and 1 dual card. while neutral get the rest.
New Warlock Minion - Envoy Rustwix
Probably not going to see play. Not because the card is bad, but because warlock doesn't need cards like this. Tickatus already ensures that you're always going to win the value game outside of rogue, and Cascading Disaster is 4 removal cards that destroys just about anything. So where does this card enters in as a win condition?
Also, its a deathrattle so its a 5 mana do nothing. So what is this card good for again?
The Darkmoon Races Mini Set Full Card List - See All 35 New Darkmoon Faire Cards In One Place!
Correction, total dust value is 2520
(16x2x5)+(14x2x20)+(1x2x100)+(4x400)
New Shaman Minion - Mistrunner
Its Bonemare, with a lower cost. That's should suffice as a review.
Glacier Racer
Important to note that it also hits face...
New Shaman Spell - Landslide
Its an okay card, decently doing what it needs to. But it may not be good enough. 1 damage doesn't really kill much, and it costs 2 mana so that's perhaps a little too steep.
The overload factor is a good bonus, but then again it cripples your next turn to do so. It'll see play, but not happily.
New Rogue Minion - Sparkjoy Cheat
Unless tempo secret rogue comes into play, this card will almost never see play. The problem here is that you're playing a good 3/3 for 1 mana on 3, which is good tempo, but because outside of Bamboozle, rogue secrets dont tend to protect their minions, its basically redundant to get this out along with a simple 3/3.
But since bamboozle is already decent, there's just a small hope tempo rogue can get back in and this card along with cards like Shadow Clone, so this card can't be completely trash throughout this year.
New Rogue Spell - Shenanigans
Its just pure evil. Period
There are cards currently in play that actually does nothing but draw a card, like Insight and Far Sight. This card bricks those cards in hand, and makes warlock's hp redundant.
Its not really about the effect. Its about your opponent making needless mistakes even when its not this card. And honestly, 2 mana to disrupt your opponent's options? That's not really that bad.
Will it see play? Probably not. But simply being possible, this card already makes it tons harder for certain decks to operate, and I love it.
The Darkmoon Races Mini Set Full Card List - See All 35 New Darkmoon Faire Cards In One Place!
A+ for set flavour. The play on the “Wacky Races” cartoon is very nostalgic, and the trailer was short but sweet.
The set continues with the fun and quirky play style brought back to the game with MDF, and encourages interesting mechanics and quirks instead of the more boring dimensions of “deal X damage”, which is great. The cards all compliment existing strategies perfectly and have the potential to bring some new decks to the meta.
for a mini-set that is specifically designed to add ‘fun’ to a stale meta, this will do exactly that, but without being necessarily overpowered.
My only gripe is that despite Mage, Priest and Warlock being lower on the meta list at the moment, they are getting yet another legendary (rouge too) when they already have the Reno hero/Galakrond package (all-be-it for only another couple of months). I would have liked the rarity distribution to lend in another class’ favour.
New Rogue & Warrior Spell - Nitroboost Poison
Tinker's Sharpsword Oil was one of the most powerful cards in rogue. And this card is basically that, but slightly smaller.
Its just straight up broken. Corrupting this is just too easy, and even with the regular dagger and a stealth minion, this card is already doing 6 extra damage. All for 1 mana. Even if its basically just Deadly Poison, there's nothing not to like having 4 deadly poisons in a dedicated rogue deck.
As for warrior, well, it different. Unless its in something like pirate warrior, its just really not as good, given that warrior actually needs a weapon, unlike rogue. And warrior have Upgrade!, a fundamentally more powerful card than this one. But still, I'm not counting this out from any aggro warrior deck, that's for sure, just not anywhere else.
New Demon Hunter & Hunter Minion - Felfire Deadeye
No, Zephrys only grants cards from the Basic and Classic sets.
New Priest Minion - Dark Inquisitor Xanesh
I really love the design of this card. Been wanting to play ysharaaj priest for some time, but kept getting curb stomped so I lost hope.
This card rekindles that hope, from a hopeless candle, to a slightly less hopeless candle. Its good, but I'm afraid that priest draw being shit and the fact that yshaaraj priest is still going to get destroyed by warlock, this will only be a small bandaid on an open wound.
Still, I'm open to tanking my win rate, so that's my go to deck after the mid set comes in.
New Mage Minion - Glacier Racer
I will try this deck as soon as the set launches. The main use of Glacier Racer is to go face just like Ice Lance, but if I can't find a Doomsayer to go along with Frost Nova it can also fit that role in a pinch.
Wild · Freeze Mage · by Tumbleweedovski · 5 years, 8 months ago
New Neutral Minion - Deathwarden
I guess this is quite helping against face Hunter who often utilize Toxic Reinforcements, Leper Gnome, & Kobold Sandtrooper to go to face. A very effective disabler.
Hearthstone Duels Is Getting 10 New Hero Powers, 25 Signature Treasures (Including Dual-Class), and 6 New Regular Treasures
The gold entry fee plus needing Wild cards was enough of a paywall. Its insane to me that this became the most expensive mode in Hearthstone. I rarely, if ever, collect all the cards in a set but have never needed to in order to play Standard / Wild. I feel bad for the devs that spend time designing so many of these cards that hardly anyone will ever see. It's a fun mode but too random to devote the amount of time / money required to enjoy it.
New Priest & Warlock Spell - Hysteria
In warlock, there's better cards, but in priest, this is just want they needed, a mid game mass removal card that isn't just doing 2 damage.
I like this card, alot. Just a shame that for some reason we're giving up even more removal to warlock. As if that class needs more removal cards after receiving that insane card Cascading Disaster.