Weird flavor for a Priest card, health for mana has always been a Warlock thing...despite that, this mechanic seems like a good fit in Priest because of the class's access to more healing, so I guess this could see play.
That art looks f*cking sick though. I wouldn't mind unpacking a golden copy of this.
If I recall correctly, pure aggro DH dropped Skull of Gul'dan in favor of more aggressive cards and Voracious Reader. This card could easily fill a role similar to Skull of Gul'dan in the deck while being more versatile and simply be used as an Arcane Intellect.
I'm not sure this card will see a lot of play: the two decks I can see that could run this are Soul DH, in which this card faces competition from, in my opinion, the best AoE in the game right now, Shardshatter Mystic, and control/ big demon DH, which currently doesn't exist.
This secret seems hard to trigger at first, until you realize it's not hard for Hunter to fill their board most of the time. This will trigger sooner than later. Pretty good secret.
In the previous system, you would earn an average of 50 gold per day from your quest (40/50/60 gold per quest), plus up to 100 gold from wins (10 per 3 wins, or 100 for 30 wins). That amounts to about 1.5 packs per day, give or take, depending on how much you play.
For the record: I do not play that much.
The old gold system would allow you to save up quite a bit of gold within an expansion, if you were really determined. 150 gold per day for four months (~120 days) would result in... a lot of gold. 18000? Wow. A lot.
In the new system, based on the preview screenshots (which are subject to change, definitely, but just using them as a base), you will earn 1000 XP from a daily quest, and between 1750 and 2500 XP from a weekly quest. Let's say about 2000 per weekly quest? Progression levels, assuming they remain flat, are 1200 XP apiece.
So 1000 XP per day = about 120,000 XP, and 6000 XP per week (~16 weeks) = about 96,000 XP. For a total of approximately 215,000 XP per expansion cycle. At 1200 XP a level, that's about... 179-180 levels per expansion. So lots of levels. And we've been told that levels past 50 result in 150 gold apiece.
But thing is, not all of those 50 levels reward gold. Some reward packs, others reward specific rarities of cards (rares, Legends, probably some epics mixed in there... maybe a Tavern Ticket?). Still, even if none of the first 50 levels reward actual gold, 129-130 levels would mean... well, about that same 18k gold figure...
At first glance, it would seem that Blizzard is being generous with us and giving us a lot more for free. So, cool. The flipside of this is that they are getting the most out of their investment in you: if you are playing this game up into the vicinity of 150-180 levels, you are solidly in their pocket. You are much more likely to spend actual money on them.
But if you're playing that much, that's probably not much of a deterrent for you. Huh. Maybe this is a good move after all.
Sorry, what I meant was: will there be another quest/quests available when the patch hits (versus the "old" one that I get when the server ticks over at 12pm Pacific tonight).
G'huun the Blood God
Hey completing Activate the Obelisk might be easier now. On a more serious note, unless you are facing hyper aggro this effect is super strong.
New Priest Minion - G'huun the Blood God
Hey completing Activate the Obelisk might be easier now. On a more serious note, unless you are facing hyper aggro this effect is super strong.
Mask of C'Thun
Ah, this one breaks the pattern.
By this rule, this should only fire 9 missiles, but 10 for 7 just seems more... right, somehow.
New Priest Minion - G'huun the Blood God
Weird flavor for a Priest card, health for mana has always been a Warlock thing...despite that, this mechanic seems like a good fit in Priest because of the class's access to more healing, so I guess this could see play.
That art looks f*cking sick though. I wouldn't mind unpacking a golden copy of this.
New Demon Hunter Spell - Acrobatics
If I recall correctly, pure aggro DH dropped Skull of Gul'dan in favor of more aggressive cards and Voracious Reader. This card could easily fill a role similar to Skull of Gul'dan in the deck while being more versatile and simply be used as an Arcane Intellect.
Throw Glaive
Hm with Pen Flinger it is very interesting...
New Demon Hunter Spell - Throw Glaive
Hm with Pen Flinger it is very interesting...
New Priest Spell - Insight
What are we cheating out? But I suppose at face value it is ok.
New Demon Hunter Spell - Throw Glaive
I'm not sure this card will see a lot of play: the two decks I can see that could run this are Soul DH, in which this card faces competition from, in my opinion, the best AoE in the game right now, Shardshatter Mystic, and control/ big demon DH, which currently doesn't exist.
New Hunter Spell - Open the Cages
This secret seems hard to trigger at first, until you realize it's not hard for Hunter to fill their board most of the time. This will trigger sooner than later. Pretty good secret.
Parade Leader
well stats are decent, but need that illusive Rush deck...
New Neutral Minion - Parade Leader
well stats are decent, but need that illusive Rush deck...
Foxy Fraud
Cute fox which is pretty much free if you hold a Combo card... best friend of Edwin VanCleef
New Rogue Minion - Foxy Fraud
Cute fox which is pretty much free if you hold a Combo card... best friend of Edwin VanCleef
New Hunter Minion - Mystery Winner
This is super solid, a way better Hydrologist. Any Hunter deck would use this.
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
Tavern pass should be part of mega bundle pre order
Wriggling Horror
Token deck thingy... pretty nice
New Neutral Minion - Wriggling Horror
Some token deck thingy... well might work maybe...
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
In the previous system, you would earn an average of 50 gold per day from your quest (40/50/60 gold per quest), plus up to 100 gold from wins (10 per 3 wins, or 100 for 30 wins). That amounts to about 1.5 packs per day, give or take, depending on how much you play.
For the record: I do not play that much.
The old gold system would allow you to save up quite a bit of gold within an expansion, if you were really determined. 150 gold per day for four months (~120 days) would result in... a lot of gold. 18000? Wow. A lot.
In the new system, based on the preview screenshots (which are subject to change, definitely, but just using them as a base), you will earn 1000 XP from a daily quest, and between 1750 and 2500 XP from a weekly quest. Let's say about 2000 per weekly quest? Progression levels, assuming they remain flat, are 1200 XP apiece.
So 1000 XP per day = about 120,000 XP, and 6000 XP per week (~16 weeks) = about 96,000 XP. For a total of approximately 215,000 XP per expansion cycle. At 1200 XP a level, that's about... 179-180 levels per expansion. So lots of levels. And we've been told that levels past 50 result in 150 gold apiece.
But thing is, not all of those 50 levels reward gold. Some reward packs, others reward specific rarities of cards (rares, Legends, probably some epics mixed in there... maybe a Tavern Ticket?). Still, even if none of the first 50 levels reward actual gold, 129-130 levels would mean... well, about that same 18k gold figure...
At first glance, it would seem that Blizzard is being generous with us and giving us a lot more for free. So, cool. The flipside of this is that they are getting the most out of their investment in you: if you are playing this game up into the vicinity of 150-180 levels, you are solidly in their pocket. You are much more likely to spend actual money on them.
But if you're playing that much, that's probably not much of a deterrent for you. Huh. Maybe this is a good move after all.
Circus Medic
Interesting, but question is who wants to run this.
New Neutral Minion - Circus Medic
Interesting, but question is who wants to run this.
Fantastic Firebird
Hey new even activator for Corpsetaker but other than that nothing special...
New Neutral Minion - Fantastic Firebird
Hey new even activator for Corpsetaker but other than that nothing special...
New Mage Minion - Firework Elemental
Even without corrupting I think this is pretty solid since you can play it on curve to kill 5 mana or less minions.
Hearthstone Patch 19.0 - Darkmoon Faire, New Duels Powers, Progression Update, Achievements, Battle Pass
Sorry, what I meant was: will there be another quest/quests available when the patch hits (versus the "old" one that I get when the server ticks over at 12pm Pacific tonight).