All Comments

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  • New Shaman Spell - Revolve

    I can see this being used more defensively.  A good example of it would be against Swarm Druid when they have a few buffed minions on the deck and you do this and reset their hard work for a turn.  May be all the help you need to get passed the Aggro onslaught to drop things that will hurt more

  • Revolve

    I can see this being used more defensively.  A good example of it would be against Swarm Druid when they have a few buffed minions on the deck and you do this and reset their hard work for a turn.  May be all the help you need to get passed the Aggro onslaught to drop things that will hurt more

  • New Shaman Spell - Stormstrike

    Solid card.  I don't know if it would make the cut in most Shaman builds. But Shaman needs all the help it can get right now anyway, so why not?

  • Stormstrike

    Solid card.  I don't know if it would make the cut in most Shaman builds. But Shaman needs all the help it can get right now anyway, so why not?

  • New Shaman Minion - Pit Master

    I am just imaging this set helping a lot with evolve shaman.  The idea of dropping 3, 3 cost minions and then attacking with Boggspine Knuckles makes me happy to see the potential combined with Desert Hare

  • Pit Master

    I am just imaging this set helping a lot with evolve shaman.  The idea of dropping 3, 3 cost minions and then attacking with Boggspine Knuckles makes me happy to see the potential combined with Desert Hare

  • New Neutral Minion - Carnival Clown

    I think it could see play in a mediocre Druid deck. Survival of the Fittest for 10 mana. Next turn fill your board with 8/8 taunts. That's not a great play because it'd be better to have SotF hit medium things for consistency, playability, and value, but it would be a fun as hell closer.

  • New Rogue Minion - Sweet Tooth

    5/2 stealthed beater in Arena would be enough to give most people hives, let alone for a 2 drop. 

  • Sweet Tooth

    5/2 stealthed beater in Arena would be enough to give most people hives, let alone for a 2 drop. 

  • New Rogue Spell - Swindle

    I do not see a downside to this.  Rogue is known for being able to fire of things quickly in a turn.  Comboing into a draw 2 with this seems like an autoinclude in most Rogue decks

  • Swindle

    I do not see a downside to this.  Rogue is known for being able to fire of things quickly in a turn.  Comboing into a draw 2 with this seems like an autoinclude in most Rogue decks

  • New Neutral Minion - Showstopper

    Seems too slow and awkward to make use of, potentially interesting idea though.

  • New Neutral Minion - Wriggling Horror

    Much smaller Fungalmancer, I feel like this will get played in zoo and token decks.

  • New Rogue Minion - Foxy Fraud

    If you have Edwin VanCleef in hand and the ability to drop stupid things or Shadowstep quickly, I'd imagine it'd be good.... in the one scenario

  • Foxy Fraud

    If you have Edwin VanCleef in hand and the ability to drop stupid things or Shadowstep quickly, I'd imagine it'd be good.... in the one scenario

  • New Neutral Minion - Costumed Entertainer

    Hi'reek memes in wild like this, but it probably won't see any play otherwise.

  • New Neutral Minion - Parade Leader

    Warsong Commander in shambles.  

  • New Priest Spell - Insight

    Best spell for Priest in this expansion IMHO.  MY question on it would be if the reduced cost would impact the ability to Corrupt it with other spells.

  • Insight

    Best spell for Priest in this expansion IMHO.  MY question on it would be if the reduced cost would impact the ability to Corrupt it with other spells.

  • New Neutral Minion - Banana Vendor

    Probably won't see play, but hey, maybe mill decks will find a use.

  • New Priest Minion - Fairground Fool

    delay a turn by playing a higher cost card to get a 4/7... worth it. 

  • Fairground Fool

    delay a turn by playing a higher cost card to get a 4/7... worth it. 

  • New Neutral Minion - Prize Vendor

    Idk if this will see play, but I'm having Coldlight flashbacks and I don't login.

  • New Priest Minion - Blood of G'huun

    The ability is really good. 9 Mana to get 13/13 in stats that could result in more deathrattle minions that you opponent really doesn't want to deal with at all.  It seems like a hard pull with the meta the way it is being so Aggro dominant, but with this set pushing more control, it may end up seeing more play. 

  • Blood of G'huun

    The ability is really good. 9 Mana to get 13/13 in stats that could result in more deathrattle minions that you opponent really doesn't want to deal with at all.  It seems like a hard pull with the meta the way it is being so Aggro dominant, but with this set pushing more control, it may end up seeing more play.