I can see this being used more defensively. A good example of it would be against Swarm Druid when they have a few buffed minions on the deck and you do this and reset their hard work for a turn. May be all the help you need to get passed the Aggro onslaught to drop things that will hurt more
I can see this being used more defensively. A good example of it would be against Swarm Druid when they have a few buffed minions on the deck and you do this and reset their hard work for a turn. May be all the help you need to get passed the Aggro onslaught to drop things that will hurt more
I am just imaging this set helping a lot with evolve shaman. The idea of dropping 3, 3 cost minions and then attacking with Boggspine Knuckles makes me happy to see the potential combined with Desert Hare
I am just imaging this set helping a lot with evolve shaman. The idea of dropping 3, 3 cost minions and then attacking with Boggspine Knuckles makes me happy to see the potential combined with Desert Hare
I think it could see play in a mediocre Druid deck. Survival of the Fittest for 10 mana. Next turn fill your board with 8/8 taunts. That's not a great play because it'd be better to have SotF hit medium things for consistency, playability, and value, but it would be a fun as hell closer.
I do not see a downside to this. Rogue is known for being able to fire of things quickly in a turn. Comboing into a draw 2 with this seems like an autoinclude in most Rogue decks
I do not see a downside to this. Rogue is known for being able to fire of things quickly in a turn. Comboing into a draw 2 with this seems like an autoinclude in most Rogue decks
The ability is really good. 9 Mana to get 13/13 in stats that could result in more deathrattle minions that you opponent really doesn't want to deal with at all. It seems like a hard pull with the meta the way it is being so Aggro dominant, but with this set pushing more control, it may end up seeing more play.
The ability is really good. 9 Mana to get 13/13 in stats that could result in more deathrattle minions that you opponent really doesn't want to deal with at all. It seems like a hard pull with the meta the way it is being so Aggro dominant, but with this set pushing more control, it may end up seeing more play.
New Shaman Spell - Revolve
I can see this being used more defensively. A good example of it would be against Swarm Druid when they have a few buffed minions on the deck and you do this and reset their hard work for a turn. May be all the help you need to get passed the Aggro onslaught to drop things that will hurt more
Revolve
I can see this being used more defensively. A good example of it would be against Swarm Druid when they have a few buffed minions on the deck and you do this and reset their hard work for a turn. May be all the help you need to get passed the Aggro onslaught to drop things that will hurt more
New Shaman Spell - Stormstrike
Solid card. I don't know if it would make the cut in most Shaman builds. But Shaman needs all the help it can get right now anyway, so why not?
Stormstrike
Solid card. I don't know if it would make the cut in most Shaman builds. But Shaman needs all the help it can get right now anyway, so why not?
New Shaman Minion - Pit Master
I am just imaging this set helping a lot with evolve shaman. The idea of dropping 3, 3 cost minions and then attacking with Boggspine Knuckles makes me happy to see the potential combined with Desert Hare
Pit Master
I am just imaging this set helping a lot with evolve shaman. The idea of dropping 3, 3 cost minions and then attacking with Boggspine Knuckles makes me happy to see the potential combined with Desert Hare
New Neutral Minion - Carnival Clown
I think it could see play in a mediocre Druid deck. Survival of the Fittest for 10 mana. Next turn fill your board with 8/8 taunts. That's not a great play because it'd be better to have SotF hit medium things for consistency, playability, and value, but it would be a fun as hell closer.
New Rogue Minion - Sweet Tooth
5/2 stealthed beater in Arena would be enough to give most people hives, let alone for a 2 drop.
Sweet Tooth
5/2 stealthed beater in Arena would be enough to give most people hives, let alone for a 2 drop.
New Rogue Spell - Swindle
I do not see a downside to this. Rogue is known for being able to fire of things quickly in a turn. Comboing into a draw 2 with this seems like an autoinclude in most Rogue decks
Swindle
I do not see a downside to this. Rogue is known for being able to fire of things quickly in a turn. Comboing into a draw 2 with this seems like an autoinclude in most Rogue decks
New Neutral Minion - Showstopper
Seems too slow and awkward to make use of, potentially interesting idea though.
New Neutral Minion - Wriggling Horror
Much smaller Fungalmancer, I feel like this will get played in zoo and token decks.
New Rogue Minion - Foxy Fraud
If you have Edwin VanCleef in hand and the ability to drop stupid things or Shadowstep quickly, I'd imagine it'd be good.... in the one scenario
Foxy Fraud
If you have Edwin VanCleef in hand and the ability to drop stupid things or Shadowstep quickly, I'd imagine it'd be good.... in the one scenario
New Neutral Minion - Costumed Entertainer
Hi'reek memes in wild like this, but it probably won't see any play otherwise.
New Neutral Minion - Parade Leader
Warsong Commander in shambles.
New Priest Spell - Insight
Best spell for Priest in this expansion IMHO. MY question on it would be if the reduced cost would impact the ability to Corrupt it with other spells.
Insight
Best spell for Priest in this expansion IMHO. MY question on it would be if the reduced cost would impact the ability to Corrupt it with other spells.
New Neutral Minion - Banana Vendor
Probably won't see play, but hey, maybe mill decks will find a use.
New Priest Minion - Fairground Fool
delay a turn by playing a higher cost card to get a 4/7... worth it.
Fairground Fool
delay a turn by playing a higher cost card to get a 4/7... worth it.
New Neutral Minion - Prize Vendor
Idk if this will see play, but I'm having Coldlight flashbacks and I don't login.
New Priest Minion - Blood of G'huun
The ability is really good. 9 Mana to get 13/13 in stats that could result in more deathrattle minions that you opponent really doesn't want to deal with at all. It seems like a hard pull with the meta the way it is being so Aggro dominant, but with this set pushing more control, it may end up seeing more play.
Blood of G'huun
The ability is really good. 9 Mana to get 13/13 in stats that could result in more deathrattle minions that you opponent really doesn't want to deal with at all. It seems like a hard pull with the meta the way it is being so Aggro dominant, but with this set pushing more control, it may end up seeing more play.