I did it, I finally got my golden DH portrait. I promised myself I'd reach 500 wins before the new expansion, and I accomplished it 30 minutes before the launch :P
This final grind got me tilted so bad. I started the day at 477 wins, then went on a streak of 9 wins before struggling in the Diamond ranks. Then when I was at 499 wins, I lost 7 STRAIGHT. I hate this game
Anyway, now I can enjoy the new expansion. I don't see myself grinding for a golden portrait soon (Priest is the closest I have to 500, with 240+ wins). Though I might try to grind for that awesome Demonic Illidan...
They have no pity timer, so any time is fine. I would do them first, just in case you pull a Legendary that you want, so it'll come out golden. Odds are low, of course, but you never know :)
It doesn't occur often but yeah, it is a nuisance when it happens. Specially annoying when rage quit without conceding. I've said it once when i was playing Hearthstone so i'll repeat it here: Card games could use a Time Bank system.
Some ideas: - 10s/Turn + 60s Time bank; - Every time a player acts in less then 10s he adds (10s - Time expended on that turn) to his Time Bank; - Time should be halved when iddle; - Card effects must not consume any time. - Auto-concede by default everytime the user closes his client. (Crashes and disconnects do not count)
I mean, Faceless Rager could still use the effect without breaking the math, but Am'gam Rager... I can only assume it'll turn into a 0/9 minion with the following effect: Can attack as normal. On attack, restore 3 Health to the enemy Hero.
Basically, the Lifegive keyword (or Blood Donation?). You heard it here first, folks.
Why would you think that Enchanted Cauldron casts a class-specific spell for the class that plays it? It clearly says "cast a random spell", just like Puzzle Box of Yogg-Saron casts any 10 random spells. Targeting spells from the class-specific pool of spells would make this card too good for its intended random effect.
If they had not produced Glide as well, this card would be not as hated, I think. This card has obvious draw backs to playing it, and is a gamble in and of itself. Will it see a lot of play? Probably not. But those instances where you do, it will either be amazing or terrifying, depending on the situation.
I love this card. Maybe it's broken, but I love the exploration of new spaces. can't figure out if something is too good if you don't try - remember Gnomeferatu? People were calling that the death of combo decks.
This is the card that has me most excited for the Spell Damage stuff in Shaman. Reliable, hard to interact with Spell Damage is a huge boost for the deck.
The Pepper Thread - Share Some Good Vibes!
Eff you, Mage. Take that 16 damage to the effing face. I hate your class with a passion :D
Scholomance Academy Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try
Love the deck tracker support. I'll be installing that plugin as soon as I am done working for the day and start on my packs.
Golden Hero Portrait - Completionist & Grind
I did it, I finally got my golden DH portrait. I promised myself I'd reach 500 wins before the new expansion, and I accomplished it 30 minutes before the launch :P
This final grind got me tilted so bad. I started the day at 477 wins, then went on a streak of 9 wins before struggling in the Diamond ranks. Then when I was at 499 wins, I lost 7 STRAIGHT. I hate this game
Anyway, now I can enjoy the new expansion. I don't see myself grinding for a golden portrait soon (Priest is the closest I have to 500, with 240+ wins). Though I might try to grind for that awesome Demonic Illidan...
So as of now, here are my golden portraits:
Warrior - 798 wins
Hunter - 609 wins
Paladin - 511 wins
Demon Hunter - 503 wins
Scholomance Academy Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try
They have no pity timer, so any time is fine. I would do them first, just in case you pull a Legendary that you want, so it'll come out golden. Odds are low, of course, but you never know :)
Scholomance Academy Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try
Any advice on when to open golden Scholomance packs (from the big bundle)? First? Last? Somewhere in between?
Our Thoughts on Hearthstone's Scholomance Academy Neutral Cards (Part 3)
Just in the nick of time!
toxic players
It doesn't occur often but yeah, it is a nuisance when it happens. Specially annoying when rage quit without conceding.
I've said it once when i was playing Hearthstone so i'll repeat it here: Card games could use a Time Bank system.
Some ideas:
- 10s/Turn + 60s Time bank;
- Every time a player acts in less then 10s he adds (10s - Time expended on that turn) to his Time Bank;
- Time should be halved when iddle;
- Card effects must not consume any time.
- Auto-concede by default everytime the user closes his client. (Crashes and disconnects do not count)
Scholomance Academy Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try
YES!
NO!
Rollercoaster of emotions go brrrrrrrrr
Our Thoughts on Hearthstone's Scholomance Academy Neutral Cards (Part 1)
I mean, Faceless Rager could still use the effect without breaking the math, but Am'gam Rager... I can only assume it'll turn into a 0/9 minion with the following effect: Can attack as normal. On attack, restore 3 Health to the enemy Hero.
Basically, the Lifegive keyword (or Blood Donation?). You heard it here first, folks.
Our Thoughts on Hearthstone's Scholomance Academy Neutral Cards (Part 3)
Why would you think that Enchanted Cauldron casts a class-specific spell for the class that plays it? It clearly says "cast a random spell", just like Puzzle Box of Yogg-Saron casts any 10 random spells. Targeting spells from the class-specific pool of spells would make this card too good for its intended random effect.
New Demon Hunter Minion - Star Student Stelina
I can't WAIT to do that. :D
New Demon Hunter Minion - Star Student Stelina
If they had not produced Glide as well, this card would be not as hated, I think. This card has obvious draw backs to playing it, and is a gamble in and of itself. Will it see a lot of play? Probably not. But those instances where you do, it will either be amazing or terrifying, depending on the situation.
New Demon Hunter Spell - Glide
I love this card. Maybe it's broken, but I love the exploration of new spaces. can't figure out if something is too good if you don't try - remember Gnomeferatu? People were calling that the death of combo decks.
New Rogue & Warrior Spell - Coerce
This is nutso. Absolutely getting included in every Warrior deck, probably every Rogue deck too, unless they're like incredibly aggressive decks.
New Neutral Minion - Ogremancer
I like it in theory, but past cards based on your opponent casting spells have all been bad. This does not seem good enough to change that.
New Rogue Minion - Vulpera Toxinblade
Good stats, comes in right after a Dagger Up on turn 2 to help clear the board. Seems like a fun inclusion.
New Mage Minion - Wyrm Weaver
Good stats, though I don't know if I run it straight. Definitely fun to pick up off Font of Power.
New Warrior Spell - Athletic Studies
Kind of wish it was Taunt instead, honestly. Rush minions are a bit too varied and some of them kind of suck.
New Neutral Minion - Lorekeeper Polkelt
Holy Wrath Paladin, away! This card screams combo at the top of its lungs.
New Mage Spell - Cram Session
Seems real good so long as you're running at least a few Spell Damage minions. Since Lab Partner is so good, I expect this will see play.
New Paladin Spell - Blessing of Authority
Forces removal or silence on the minion, this seems really good. Good enough to push Paladins away from Murlocs? We'll see.
New Shaman Weapon - Rune Dagger
This is the card that has me most excited for the Spell Damage stuff in Shaman. Reliable, hard to interact with Spell Damage is a huge boost for the deck.
New Neutral Minion - Manafeeder Panthara
Immediate inclusion in every Even deck? Demon Hunter exclusive for Standard? Poor River Crocolisk.
New Shaman Spell - Molten Blast
Imp-losion but it's Spell Damage based. I like the idea, don't know if Shaman loves it though since they can't do much with the Elementals afterwards.
New Hunter Spell - Overwhelm
Better than Arcane Shot for the most part. No face damage is obviously bad in Hunter, but I think the bonus more than makes up for it.