I love the vibe and the artwork for this one - that alone makes me love this card already : '' Brave leader of the Sporeggar. Guided by the philosophy that one should not mssh with matters that are not one's msshiness. ''
I imagine a lot of DH Decks will run this as a Finisher, the Class already looks pretty aggro. And since Leeroy Jenkins is rotating, this will surely see play.
thus making the epic duplicate protection they just introduced less relevant, but only for big spenders
Have to disagree here. Less epics means you dont get useless cards like Blowtorch Saboteur as part of your epic collection. If anything its actually better for FTP since they have a better chance at quality epics not bs ones.
Also, simply by getting rid of the possibility of frankly ridiculous 4 copies of bs epics like Chromatic Egg or Ramming Speed, that's a massive boost for that minute little pouch of mine called wallet.
The main reason it's gotten more expensive is that they release more cards per year: they went from expansions and adventures as separate seasons to every season an expansion and now an expansion plus adventure each season. While it costs more time/money per year to keep up, you do get more game in return.
The switch from one to two class legendaries per expansion is one change that does make things more expensive while not delivering a lot in terms of content. I mean, it's nice that there can be two archetypes per set supported by a legendary, but they could also support the second archetype without including a legendary for it.
On the plus side, they added more events where you can get free packs, have frequent sales (bundles) and the announced duplicate protection for all rarities is very welcome.
Gul'Dan - even if just a skull at this point - is still very powerful ^^ ''A fellow of evil possessed, of most devious shadow. He hath turned on his kin a thousand times, and now, how abhorred in all imagination he is!''
I find it hard to rate cards from a class that I have yet to see play, but can say that this looks powerful, even if it only impacts the game at turn 7. Removal on a stick is always welcomed - unless ... you know, it clears out your board
So glad to finally see him being printed, and with a pretty cool effect too. His early introduction to the meta made for a soft refresher of the meta, nothing too big, but some variations. Enjoyable!
Okay, so its a beefed up Shadow Ascendant. That card saw some play so this one will as well, right?
Not necessarily. At this point, most decks would have some form of removal to deal with minions like this, and likewise to deal with 2 drops. That Shadow Ascendant saw play was because a) Northshire Cleric (the best 1 drop for priest) is an actual threat even without the buff, b) most players ignores/cant deal with 1 drops.
Also, we have yet to see any real 2 drop for priest worth playing. I can imagine maybe in dragon priest (since Faerie Dragon is an actual threat thats hard to remove on 2) but otherwise there needs to be some 4 health 2 drop for priest to make this worth playing. But overall, I still think its too slow to do anything substantial.
It’s not that I feel Runeterra’s system is not generous enough, it’s just that it feels unnecessary to give people the bad experience of opening multiple duplicates just because they got unlucky. Duplicate protection also encourages card crafting, since you no longer have to worry about crafting a card and then getting a ton of copies of it the day afte
I thought of this mostly because Hearthstone just announced that they would extend duplicate protection to all rarities, and it made me wonder why Runeterra doesn’t do this as well. The only upside of duplicates that I can see is that it provides diminishing marginal value from packs, which helps players who buy fewer packs be closer in terms of set completion to ones who bought a lot of cards. However, since in Runeterra you can’t buy packs, it seems like they could easily just have duplicate protection for all rarities and then maybe reduce trewards to compensate
New Shaman Minion - Bogstrok Clacker
I find this one kind of boring to be honest ... Evolve shammy rehash
New Druid Minion - Archspore Msshi'fn
I love the vibe and the artwork for this one - that alone makes me love this card already : '' Brave leader of the Sporeggar. Guided by the philosophy that one should not mssh with matters that are not one's msshiness. ''
New Demon Hunter Spell - Metamorphosis
I imagine a lot of DH Decks will run this as a Finisher, the Class already looks pretty aggro. And since Leeroy Jenkins is rotating, this will surely see play.
New Warlock Spell - The Dark Portal
Mountain Giant had to rotate for this?
New Warrior Minion - Kargath Bladefist
Not familiar with his lores ?
Could anyone give me a brief summary
New Demon Hunter Weapon - Warglaives of Azzinoth
... to your face as well
Chadd Nervig Confirms the Hearthstone Ashes of Outland Expansion Card Rarity Spread - Demon Hunters Stole Neutral Cards!
Have to disagree here. Less epics means you dont get useless cards like Blowtorch Saboteur as part of your epic collection. If anything its actually better for FTP since they have a better chance at quality epics not bs ones.
Also, simply by getting rid of the possibility of frankly ridiculous 4 copies of bs epics like Chromatic Egg or Ramming Speed, that's a massive boost for that minute little pouch of mine called wallet.
Chadd Nervig Confirms the Hearthstone Ashes of Outland Expansion Card Rarity Spread - Demon Hunters Stole Neutral Cards!
The main reason it's gotten more expensive is that they release more cards per year: they went from expansions and adventures as separate seasons to every season an expansion and now an expansion plus adventure each season. While it costs more time/money per year to keep up, you do get more game in return.
The switch from one to two class legendaries per expansion is one change that does make things more expensive while not delivering a lot in terms of content. I mean, it's nice that there can be two archetypes per set supported by a legendary, but they could also support the second archetype without including a legendary for it.
On the plus side, they added more events where you can get free packs, have frequent sales (bundles) and the announced duplicate protection for all rarities is very welcome.
New Shaman Spell - Torrent
A quasi-hard removal at a discounted cost?
Where do I sign
... seriously tho, this condition is laughable
New Demon Hunter Spell - Skull of Gul'dan
Gul'Dan - even if just a skull at this point - is still very powerful ^^
''A fellow of evil possessed, of most devious shadow. He hath turned on his kin a thousand times, and now, how abhorred in all imagination he is!''
New Demon Hunter Spell - Metamorphosis
Not going to lie, the first half of the card's text got me worried.
New Demon Hunter Minion - Imprisoned Antaen
I find it hard to rate cards from a class that I have yet to see play, but can say that this looks powerful, even if it only impacts the game at turn 7. Removal on a stick is always welcomed - unless ... you know, it clears out your board
New Demon Hunter Minion - Pit Commander
Oh hey, look its Recruit „SUMMON A MINION FROM YOUR DECK".
... At least it sounds better than „Repeatable this Turn".
New Shaman Weapon - Boggspine Knuckles
The 5 mana is the only balancing/saving grace ...
Also, I would NOT want to put my hand in there. It's... SQUISHY.
New Neutral Minion - Kael'thas Sunstrider
So glad to finally see him being printed, and with a pretty cool effect too.
His early introduction to the meta made for a soft refresher of the meta, nothing too big, but some variations.
Enjoyable!
New Demon Hunter Minion - Pit Commander
Indeed, the snowball potential is real ; that's a must kill
can't wait to try it out!
New Demon Hunter Minion - Furious Felfin
3 Mana deal 5 Damage and sometimes summon a Minion is quite good.
And maybe there's a Possibility for Murloc DH later on? I mean, the Class already seems pretty aggressive.
Chadd Nervig Confirms the Hearthstone Ashes of Outland Expansion Card Rarity Spread - Demon Hunters Stole Neutral Cards!
There's too many useless neutrals anyway. Takes more than a second to recall the card's name at times.
New Shaman Minion - Bogstrok Clacker
Similar to the card that won last week's Card Design Competition!
The card might be too slow to be viable, however it can produce massive swing turns in the late game with mid-cost minions.
Chadd Nervig Confirms the Hearthstone Ashes of Outland Expansion Card Rarity Spread - Demon Hunters Stole Neutral Cards!
More legendaries mean a more expensive game. Buuut, the rarity drop protection was so good that I don't really care that much about this.
Kargath Bladefist
It doesn't work.
The effect requires an attack to activate. Sweeping strikes doesn't attack nearby enemies, it simply damages them. Tested with Darius.
Dragonmaw Overseer is a new Priest Card Revealed for Hearthstone's Ashes of Outland Expansion
Okay, so its a beefed up Shadow Ascendant. That card saw some play so this one will as well, right?
Not necessarily. At this point, most decks would have some form of removal to deal with minions like this, and likewise to deal with 2 drops. That Shadow Ascendant saw play was because a) Northshire Cleric (the best 1 drop for priest) is an actual threat even without the buff, b) most players ignores/cant deal with 1 drops.
Also, we have yet to see any real 2 drop for priest worth playing. I can imagine maybe in dragon priest (since Faerie Dragon is an actual threat thats hard to remove on 2) but otherwise there needs to be some 4 health 2 drop for priest to make this worth playing. But overall, I still think its too slow to do anything substantial.
Why does Runeterra have Duplicates?
It’s not that I feel Runeterra’s system is not generous enough, it’s just that it feels unnecessary to give people the bad experience of opening multiple duplicates just because they got unlucky. Duplicate protection also encourages card crafting, since you no longer have to worry about crafting a card and then getting a ton of copies of it the day afte
Why does Runeterra have Duplicates?
I thought of this mostly because Hearthstone just announced that they would extend duplicate protection to all rarities, and it made me wonder why Runeterra doesn’t do this as well. The only upside of duplicates that I can see is that it provides diminishing marginal value from packs, which helps players who buy fewer packs be closer in terms of set completion to ones who bought a lot of cards. However, since in Runeterra you can’t buy packs, it seems like they could easily just have duplicate protection for all rarities and then maybe reduce trewards to compensate
What Does Stand United Do?
@CursedParrot
That is interesting. Thanks for the info.