Honestly, thinking about it more it might actually have some legitimate play value.
Think of this, you're now playing Handlock, which is probably going to be a more control oriented deck seeing how Mountain Giant is gone. Now in Handlock you'll quite often be in situations where you end up pllaying it slow and just responding to stuff while most of your hand ends up useless because you can't really use it.
Now think if you just used Dark Skies to clear the board and don't have anything substantial to follow up. If you just play this you replace your awkward hand with a bunch of Embiggened Demons at least some of which should be playable immediately. And it also gives you fuel for future terms without harming your actual deck (like Rafaam does).
Maybe it's a bit of a stretch, but we also thought Warlock Galakrond would be bad because "4 random demons, lol bad" and it turned out it was actually pretty decent, so maybe this isn't terrible either.
Interesting mechanic. Good thing that spell breaker get a one way ticket to wild I guess. But I still think it's too risky if you don't immediately pop it yourself. Not conviced yet.
Here's to hoping Spell Shaman becomes a real thing.
Also, could you post the token in the OP so that we don't have to go to the card page and then hover over the "related cards" to see the prime version?
Questlock runs Rafaam for meme potential. Even at higher play levels Rafaam is often thought as a zoo card, as a last resort (though he's often not very good there too).
We'll have to see the quality of the demons first. Obviously, if Shadow Council tend to give higher quality minions then there might be a place for it after all.
This one is okay, but the prime one is just broken - even for 10mana it would be OP, but it's even cheaper. I don't see a point why you won't run this.
Didn't they say card draw was just an occasional trait in Hunter?
Yes. That is why there is this one single card that only draws you one single card. What is the problem here?
About the actual card, it seems pretty strong. You can use this simply as a way to cycle through your deck, it doesn't really give you any card advantage because you still have the same number of cards in your hand, but it does give you virtual card advantage by making sure you have just the right cards in your hand. I like how this card can tutor beasts like Master's Call, but doesn't make it so that you can play only beasts in your deck.
I am not too sure you would want to play this. I am not saying the imprisoned minions are bad by nature, but this specific one doesn't seem very good. A board clear effect isn't really something you want to delay two turns, and it will also be very hard to know ahead of time exactly when you will need to play this so that it will trigger on the turn you need it to. I am not saying slow cards are bad and so imprisoned guys are bad, but a board clear isn't exactly something you want to have to hold off for that long.
The cost of the weapon is what makes it balanced, few can hold on to Desert Hare long enough and not die before the combo can be assembled, earliest at turn 6, at which point most classes can already deal with three 4 drops.
As for bogstrok clacker, its a 3 mana card, which means to get the best out of it would first require sticking not one but two minions. Probably not too impossible to have 1, but 2 minions?
So before we start having cold sweats, its not a turn 4 guaranteed nightmare. And the days of turn 4 al-akir or grommash is long in the past.
It is nice, if spell shaman becomes a thing. But right now - they are like pushing 2 completely different archetypes (in the hope that 1, at least, will work somewhat good) - a minion based evolve shaman and a spell based one. I will be happier if they stick to one of them - and make the cards complement each other more.
But I guess they want to make something for everyone, so that's why they are diversifying. Nothing wrong with it, I am just worried that this approach usually leads to the bottom of the ranking table.
Now they just need to add more rogue secrets to be confusing like against mage/hunter/pala and I will be happy.
And I like the body of the ambusher - 3 health will escape some cheap removals, so opponent need to invest something medium in order to not lose his big minion.
I know Dormant looks weak at the moment, but this (same as the DH one) has a "board-clear-kinda" effect when he pops out. To compensate for the tempo loss when you play it. So, I will most definitely try all those dormant dudes and see how they feel, being played on curve. I don't think it will be that bad.
And this one (same as the DH one) has a strong body that needs some attention, when he gets in to play.
And now, just imagine, if they add some sort of "trigger neutral spell" that lets you pop your dormant minions right away ;). Man can dream!
This Week's Tavern Brawl is "Three Wishes" and Rewards a Classic Pack
They haven't done that in a while sadly =(
New Warlock Spell - Shadow Council
Honestly, thinking about it more it might actually have some legitimate play value.
Think of this, you're now playing Handlock, which is probably going to be a more control oriented deck seeing how Mountain Giant is gone. Now in Handlock you'll quite often be in situations where you end up pllaying it slow and just responding to stuff while most of your hand ends up useless because you can't really use it.
Now think if you just used Dark Skies to clear the board and don't have anything substantial to follow up. If you just play this you replace your awkward hand with a bunch of Embiggened Demons at least some of which should be playable immediately. And it also gives you fuel for future terms without harming your actual deck (like Rafaam does).
Maybe it's a bit of a stretch, but we also thought Warlock Galakrond would be bad because "4 random demons, lol bad" and it turned out it was actually pretty decent, so maybe this isn't terrible either.
New Neutral Minion - Kael'thas Sunstrider
I like to see the experimentations with this card, but I doubt it will survive for more than one "rotation" of spells.
New Neutral Minion - Teron Gorefiend
Interesting mechanic. Good thing that spell breaker get a one way ticket to wild I guess. But I still think it's too risky if you don't immediately pop it yourself. Not conviced yet.
Shadow Council is a new Warlock Spell Revealed for Hearthstone's Ashes of Outland Expansion
But then how come secrets like Snipe can damage your hero when you play the Lord Jaraxxus minion?
New Shaman Minion - Lady Vashj
Here's to hoping Spell Shaman becomes a real thing.
Also, could you post the token in the OP so that we don't have to go to the card page and then hover over the "related cards" to see the prime version?
Shadow Council is a new Warlock Spell Revealed for Hearthstone's Ashes of Outland Expansion
nope, handbuffs don't carry over because the minion and the actual playable hero are different (although it would be more fun if it did)
Shadow Council is a new Warlock Spell Revealed for Hearthstone's Ashes of Outland Expansion
that's not fair, they'd at least be 5/17 :^)
New Warrior Weapon - Bulwark of Azzinoth
I gave it 5 stars just because it represents the shield I was using to transmog all my shields when I was playing back in the days.
As a solid protection - I am with everyone else - it's easily bypassed by an awful lot of things.
Shadow Council is a new Warlock Spell Revealed for Hearthstone's Ashes of Outland Expansion
I don't like it, too random.
Shadow Council is a new Warlock Spell Revealed for Hearthstone's Ashes of Outland Expansion
Questlock runs Rafaam for meme potential. Even at higher play levels Rafaam is often thought as a zoo card, as a last resort (though he's often not very good there too).
We'll have to see the quality of the demons first. Obviously, if Shadow Council tend to give higher quality minions then there might be a place for it after all.
New Warrior Minion - Kargath Bladefist
This one is okay, but the prime one is just broken - even for 10mana it would be OP, but it's even cheaper. I don't see a point why you won't run this.
New Hunter Spell - Scavenger's Ingenuity
Yes. That is why there is this one single card that only draws you one single card. What is the problem here?
About the actual card, it seems pretty strong. You can use this simply as a way to cycle through your deck, it doesn't really give you any card advantage because you still have the same number of cards in your hand, but it does give you virtual card advantage by making sure you have just the right cards in your hand. I like how this card can tutor beasts like Master's Call, but doesn't make it so that you can play only beasts in your deck.
New Mage Minion - Imprisoned Observer
I am not too sure you would want to play this. I am not saying the imprisoned minions are bad by nature, but this specific one doesn't seem very good. A board clear effect isn't really something you want to delay two turns, and it will also be very hard to know ahead of time exactly when you will need to play this so that it will trigger on the turn you need it to. I am not saying slow cards are bad and so imprisoned guys are bad, but a board clear isn't exactly something you want to have to hold off for that long.
New Warlock Spell - The Dark Portal
Damn, I am not exactly sure why, but some of the cards in this expansion are just garbage straight away.
Some sort of Handlock without Giants and with the dude legendary that makes your handsize bigger? I am not conviced yet.
Bogstrok Clacker & Boggspine Knuckles are New Shaman Cards Revealed for Hearthstone's Ashes of Outland Expansion
The cost of the weapon is what makes it balanced, few can hold on to Desert Hare long enough and not die before the combo can be assembled, earliest at turn 6, at which point most classes can already deal with three 4 drops.
As for bogstrok clacker, its a 3 mana card, which means to get the best out of it would first require sticking not one but two minions. Probably not too impossible to have 1, but 2 minions?
So before we start having cold sweats, its not a turn 4 guaranteed nightmare. And the days of turn 4 al-akir or grommash is long in the past.
New Shaman Minion - Lady Vashj
It is nice, if spell shaman becomes a thing. But right now - they are like pushing 2 completely different archetypes (in the hope that 1, at least, will work somewhat good) - a minion based evolve shaman and a spell based one. I will be happier if they stick to one of them - and make the cards complement each other more.
But I guess they want to make something for everyone, so that's why they are diversifying. Nothing wrong with it, I am just worried that this approach usually leads to the bottom of the ranking table.
1 Card OTK!
How is this a 1-card OTK? You need a combination of things for it to work. I think it's a cool deck that could be fun, but the title is misleading.
Ménagerie à Trois - Card Design Competition Discussion Thread
Alright, I brewed up a new card, I am not 100% sure on the name or powerlevel of the card. But I saw the art and thought this might be funny.
I was looking for some good art and saw this murloc shouting and waving his sword at the butterfly and had the idea for this card. What do you think?
Thrift Hunter - Midrange Beardo Demon Hunter
Demon Hunter could easily be the weakest class in wild due to them not having any cards from any wild sets.
New Rogue Spell - Ambush
Now they just need to add more rogue secrets to be confusing like against mage/hunter/pala and I will be happy.
And I like the body of the ambusher - 3 health will escape some cheap removals, so opponent need to invest something medium in order to not lose his big minion.
New Mage Minion - Imprisoned Observer
I know Dormant looks weak at the moment, but this (same as the DH one) has a "board-clear-kinda" effect when he pops out. To compensate for the tempo loss when you play it. So, I will most definitely try all those dormant dudes and see how they feel, being played on curve. I don't think it will be that bad.
And this one (same as the DH one) has a strong body that needs some attention, when he gets in to play.
And now, just imagine, if they add some sort of "trigger neutral spell" that lets you pop your dormant minions right away ;). Man can dream!
Ashes of Outland
Thanks
Giggling Inventor
It used to be sooo.. annoying
New Hunter Spell - Scavenger's Ingenuity
Something more OP than that will be if it had Twinspell.
It's a really good card. The only question is - since hunters have so many good cards if they will have space to include this one too.