All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Hunter Spell - Fresh Scent

    Not going to have an impact on Hunter currently, but a solid card that will probably see play once year of the Raven rotates. Good in wild to hit on curve with Dire Mole

  • 17 Leaked Cards From Galakrond's Awakening, Hearthstone's New Adventure + 4 More

    Quote From Koetti

    Explosive Evolution

    ...What were they smoking? 

    Hearthstone Developer #1: They keep complaining about Shaman cards power levels and we end up having to nerf the things a week from release ...

    Hearthstone Developer #2: Hey, check out the new Shaman card I made!

    HSD #1: And there it is.

  • New Rogue Minion - Shadow Sculptor

    Preeeetty good and a very good reason to run Prep again.

    On ther other hand....Rogue has enough Card draw through Galakrond and Togwaggle.

    This wants you to run Umbral Skulker, but the draw would be overkill, unless you plan on building a super Nomi deck or something

  • New Hunter Minion - Rotnest Drake

    Now that's a Temposwing! Lackeys might be annoying for this, but Hunter has no problem clearing 1 Health Minions.

     

  • New Neutral Minion - Hailbringer

    To be clear, the tokens are basically 1/1 water elementals? 

    Edit: Yes they are. https://outof.cards/hearthstone/cards/8690-ice-shard

     

    I suppose this card might see play in elemage. It's a fair deal in terms of stats per mana, but these days cards have to be a bit unfair to see standard play. Maybe the rest of the deck and the possibility of cheating this out early will tip the scales in its favour, but for now I think Bonfire elemental is the more appealing 5-drop simply because most decks have plenty of ways to deal with 1-health tokens these days.

  • New Warlock Spell - Twisted Knowledge

    It says discover two warlcok card, so it could be a hero card too, so it doesn't seem that shabby. I can already see someone getting 4 Galakronds at least from this card

  • New Druid Minion - Steel Beetle

    Thanks, I hate it.

     

    I'm not a huge fan of quest druid and I don't like this approach to shoring up its weakness, which is supposed to consist of 4 turns of sitting on your ass. This kind of efficiency makes it impossible for aggressive decks to even get a dent in the druid before all the yucky double choose one shenanigans come out.

  • Did I miss something? - Gakakronds Awakening

    Patch is live boys!

  • New Hunter Spell - Fresh Scent

    not bad, but not really something that makes me wanna build a beast focussed deck over Quest or Highlander Hunter.

    The fact that we don't have a Dire Mole available in Standard makes this a lot less good.

  • Getting Started with Legends of Runeterra - Riot's New Card Game

    I think you will be much happier if you pick a region you like rather than trying to optimize your payload.

    Playing a region that doesn't suit you will just make it feel like a slog, and you may actually end up playing less than you would have played in a region you actually care about.

    It doesn't make a lot of sense to level up a "fast" region, then try to transition into a slower, more interesting one, when you could have been earning the slower region's cards all along.

    PLUS, the strict caps on wildcard purchases should keep paying players from getting too far ahead. You will have a playable deck very quickly whether you pay or not, no matter what region you pick.

  • New Warlock Minion - Fiendish Servant

    I don't see a compelling reason to play this in standard ATM. You'd rather want a guaranteed 1/1 token as a deathrattle than the chance to maybe buff a minion, assuming a) there's one left in play when this dies and b) that minion doesn't have a higher attack.

     

    Maybe I'm misinterpreting the card and it actually adds its damage on top of what the minion-to-buff already had, but even then it seems kinda underwhelming. A situational +2/+0 permanent buff on a 2/1 body.

  • New Warrior Minion - Bomb Wrangler

    Rage Bomb Warrior incoming.

  • New Rogue Minion - Skyvateer

    ... Why not just run Loot Hoarder? I mean, yeah, it's easier to hit with Deathrattle-Activators... But I'm sure there's a better Target for those. 

  • New Warrior Minion - Bomb Wrangler

    This is definitely geared more towards the Bloodsworn Mercenary variant of aggro warrior but I have my doubts about how good it is with those subpar stats.

  • New Neutral Minion - Licensed Adventurer

    Boring card, maybe will see play in some combo decks to play a 12 mana turn.

  • New Warrior Minion - Bomb Wrangler

    Great for Enraged WHEN-DAMAGED-Warrior! Also good with that new 1-Drop.

  • New Warlock Minion - Fiendish Servant

    it seems oddly solid, you trade it away and buff your other minion to trade or go face without losing damage burst, if opponent kills this one first they can get punished if there are minions on board, it is indeed very aggressive.

  • New Mage Minion - Animated Avalanche

    I've been a fan of Elemage ever since Un'Goro so I'm definitely going to try this out even if it still kind of looks like an arena deck. At least there's the sidequest for crazy card draw.

  • New Neutral Minion - Licensed Adventurer

    Seems pretty good in quest hunter or quest druid. If you play it turn two it cancels out the cost of playing the quest, which is nice. It also works with sidequests so I see this being somewhat consistent. Between this, questing adventurer, and Sky Gen'ral Kragg, players will pretty consistently get a quest rewarding minion. Maybe this'll make the sidequests better?

  • New Paladin Minion - Scalelord

    I just hope this isn't coming to battlegrounds D:

  • New Neutral Minion - Hailbringer

    I don't wanna believe in seeing this card playing, I really like the Elemental Evocation idea though, but it's not gonna be a thing.

    My idea would be going with Houndmaster Shaw, but that card didn't see a play too for a while, so that too will not gonna happen.

    I think it's as bad as Green Jelly, severe understated. I wish it was 3/5.

  • New Warlock Spell - Twisted Knowledge

    1 card 'add 2 cards to your hand'.

     

    Nice addition for handlock.

  • New Warrior Minion - Risky Skipper

    I could see this work in aggro warrior, I could definitely see this work in control warrior. The class has a million different ways to abuse whirlwind effects and this is a 1 mana 1/3 with a wild pyromancer effect.

     

    Nuts!

  • New Rogue Minion - Shadow Sculptor

    Elven Minstrel after some level up.

  • New Hunter Spell - Fresh Scent

    So it's the prenerf "Extra Arms" but only on Beasts. Seems pretty good, especially following up a 1-drop beast played on turn 1.