THE ONLY problem with the event was its duration. its very rare that an event on any live service game lasts 2 month. its usually 1 month tops. this was stupid and it ruined a meta that was considered to be healthy
Strong effect and i like Lightforged Zealot more than Lightforged Crusader. The problem is that right now this two card alone are not strong enough to push the deckbuilding to an "no neutral Paladin deck". We will see in future deck if Blizzard support this new architype
Weakest of Galakronds. Random demons are in most cases pathetic in comparison what have others to offer. Warlock zoo also doesn' t have enough steam to win early through invoked imps. I'm pesimistic about this.
Combos with Edwin allows for crazy OTKs and also auctioneer fuel if you really need it nice solid card and fair stats as well I expect this in all rouge galakrond decks
I like the concept, but if I need to build a deck without neutral I want a really strong effect. 5 card are a huge value, but the problem is the randomnes. I'm not a huge fan of this card
I'm sure this has been discussed but I did a brief search and didn't find a thread about it so hear I am.
Why do people quit right before you are about to beat them? I really don't understand why, if i'm in the process of attacking do they quit? Just seems like poor etiquette to me. Do they get something out of denying me the winning blow? That's just sad.
Now, I hate when someone has lethal and they are still playing cards instead of winning and I usually quit in that instance. I think that is also poor etiquette because I feel like they are wasting my time.
Reminder: Doom in the Tomb Wild Minions Leave Standard Today
THE ONLY problem with the event was its duration. its very rare that an event on any live service game lasts 2 month. its usually 1 month tops. this was stupid and it ruined a meta that was considered to be healthy
New Neutral Minion - Scalerider
SI-7 is a really good card, this doesn't require combo
New Druid Spell - Strength in Numbers
1 mana recruit, but how much must you ruin your decks curve to make this work?
New Neutral Minion - Evasive Wyrm
Efficient removal, will likely see play
New Neutral Minion - Big Ol' Whelp
Consistently good card, good dragon support
New Neutral Minion - Utgarde Grapplesniper
Mana cheating is always fairly spooky, we'll see if it's consistent enough
New Mage Spell - Elemental Allies
To me, this is the most interesting card of the set.
Together with Violet Spellwing, it makes Quest Mage just as fast as Sniplock.
New Neutral Minion - Evasive Feywing
Aggressive stats, might actually see play
New Priest Minion - Murozond the Infinite
Cool card, but very conditional. Will be a good pull from random priest minions
Platebreaker
This is really good tech card specially in wild or a tank meta, but this time dont think armor warrior is gonna be a thing.
New Paladin Minion - Lightforged Zealot
Strong effect and i like Lightforged Zealot more than Lightforged Crusader. The problem is that right now this two card alone are not strong enough to push the deckbuilding to an "no neutral Paladin deck". We will see in future deck if Blizzard support this new architype
New Neutral Minion - Faceless Corruptor
Good potential, maybe a bit too conditional to see play
Reminder: Doom in the Tomb Wild Minions Leave Standard Today
When is the patch hitting? You think the new dragon lackey will start working once it's downloaded?
Galakrond, the Wretched
Weakest of Galakronds. Random demons are in most cases pathetic in comparison what have others to offer. Warlock zoo also doesn' t have enough steam to win early through invoked imps. I'm pesimistic about this.
New Warlock Spell - Dark Skies
Interesting control warlock potential, but not expecting it to be very good
New Neutral Minion - Dragonmaw Poacher
Glad to see the dragon decks won't be allowed to get out of hand.
New Neutral Minion - Blowtorch Saboteur
A bit of a pack filler, but could be annoying in arena
EVIL Quartermaster
This if five mana on a 3 drop, lackeys are incredibly powerful when you can cheat em like this.
New Druid Spell - Treenforcements
Decent card for Treant druid if it's a good deck, but doubt it will be good
New Rogue Minion - Umbral Skulker
Combos with Edwin allows for crazy OTKs and also auctioneer fuel if you really need it nice solid card and fair stats as well I expect this in all rouge galakrond decks
New Druid Minion - Goru the Mightree
I'm not impressed with the treant support, doubt it will be good enough
New Druid Spell - Embiggen
Very spooky, but hopefully having to spend a card on this and the increased costs will be enough to stop it from getting out of hand
New Paladin Minion - Lightforged Crusader
I like the concept, but if I need to build a deck without neutral I want a really strong effect. 5 card are a huge value, but the problem is the randomnes. I'm not a huge fan of this card
Cobalt Spellkin
Probably is not worth the tempo loss for value. 5 mana is a lot where you want to play a better stated card.
Poor Etiquette
I'm sure this has been discussed but I did a brief search and didn't find a thread about it so hear I am.
Why do people quit right before you are about to beat them? I really don't understand why, if i'm in the process of attacking do they quit? Just seems like poor etiquette to me. Do they get something out of denying me the winning blow? That's just sad.
Now, I hate when someone has lethal and they are still playing cards instead of winning and I usually quit in that instance. I think that is also poor etiquette because I feel like they are wasting my time.
What do people do in game that drive you nuts?