I think it will definitely work best in Galakrond rogue, it's going to be overflowing with Lackey's from invoking so this is a moster turn five or six play, you get the battlecry from the lackey and then turn it into a 5/4 with rush, that's huge board clear for a class that struggles with board clear. It may even double hit with Spirit of the Shark?
Handlock is keep getting more and more love from the developers. Interesting to see if this find a way in to a t1 warlock deck after all (so many auto-includes...)
Like you said, pretty sure spell damage will make increase damage of the meteor, while the hand size will determine the number of meteors
The real question is if spell damage is worth running at all, since the targets are random, you might kill your own minion before doing any extra damage on your opponents side of the board
Regarding comboshudderwock, this is much much less reliable than the old Saronite + Grumble infinite combo. With 'Battlecry: summon a copy' you always get your shudderwock clone, whereas this version requires you to have a minion on board before the transform effect procs. You're forced to have Shudderwock spawn tokens of something like a Former Champ, but not too many or you'll decrease the odds of bouncing shudderwock with your brewmaster/Bog Slosher procs. You need exactly Token->Transform->Bounce to occur at least once in that sequence, or you're stuck.
In wild it might see play just as a redundancy option, but I doubt it'll replace Dopplegangster.
How many times can you tell "wow I really wanted to have a turn like that, it was brutal"? On that note, how many times do you see yourself answering "Thank god I included this 8 mana card in my deck and saved it in my hand all these turns in the hope of that dream play from my opponent".
Bad card and that's that. Priest gets no playable legendaries on their own this expansion, they are just dependent on opponent.
Not sure if it would ever see much play but turn 9 onward you could use Leeroy Jenkins to give you opponent two whelps (which are dragons) to activate this.
Could be useful to remove a large taunt stopping you from getting that winning charge from Leeroy perhaps?
After Flamewaker's leave, this might find a place in mage lists but I don't think it will be Flamewaker level-of frustrating. It seems it will be a fair card that can destroy you if you are not able to remove it asap.
You can't answer those Flamewakers because they are finishing you off when you see them. Chenvaala is a fair card for a fair mechanic imo.
I think they get collectors and die-hards to pay in, because there's no way standard players can see this (unless they are hardcore about paying for dust or filling in their collection) and say "What an excellent and logical value for me, a player who will turn 3/5 of these packs into dust in April."
Blizzard is making their money so why would they start adding value for players outside of wild? It's a cash in and limited availability triggers that dopamine for players who want to pay for this.
To be clear: I have nothing against anyone who wants to or has or will pay for this, I just don't see worthy value in it and can't fathom why it's so specifically ignoring the latest and most-hyped expansion of the whole year.
I can't tell if this is good, but I want it in my collection nonetheless. I already have Temporus waiting to welcome him.
I think we're being too fixated on battlecries; there are other minions your opponent could play that are very much worth copying - deathrattles, taunts, and other unique effects. Not to mention spells, weapons and heroes. Did your opponent wipe your board with a flamestrike, throw it back at them with Murozond. Thief priests are seldom competitive but they are fun and this card will fit right in.
and for that matter, why would you not run Plague of Flames in a deck like that?
Yeah this isn't my favorite handlock version that I've made I think the best version includes both new warlock legendaries and excludes the galarond package but just experiementing.
You don't want to use this card in a token deck. Your tokens doesn't even get those buffs unless they are copies of card itself like Oasis Surger. This card has nothing to do in token decks unless you build it with cards like Oasis Surger and those are quite high-costed cards in general.
Deck tailoring for community is really easy because there is netdecking fact. Noone has to tailor their decks, someone will do that for them. That's why I hate netdecking so much. Intelligence is nothing in this game. If you can pilot a deck, you can simply win in this game. Noone worries about deckbuilding skills because of shitty netdecking fact.
I still think that it is fair enough to compare this card with Prince Keleseth. You will not care the mana costs at late game because what it really matters for the deck that you use this spell (unless it is a big archetype) is early and mid game. It will be an aggro deck that you use and you will try to finish-off your opponent until 7th-8th turn and you will know already that your opponent will be powerful in late game. Even the "if i can't mulligan Emibggen" fact is the same with Prince Keleseth. If you can't draw it, you simply play a normal aggro game with your minions' normal stats. If you are good enough in deckbuilding and lucky enough to draw Embiggen in first turns of the game, you can also convert an old aggro deck into a mid-range deck with this card either. Tailoring your deck around +1/+2 cost isn't that hard in my opinion. There are plenty of cards that are better if they get even +1/+1 and 1 mana is almost a vanilla 1/2 minion's cost. This gives +2/+2 to a minion with +1 cost which is more than vanilla stats. 3 mana 4/4 Knife Juggler or 4 mana 6/6 with double ticks for example. This doesn't bother an aggro deck to mid-range deck conversion in my opinion. I can give you some more fancy examples of minions here;
I am planning to build a deck with Potion Vendor, Lifeweaver, Injured Blademaster, Injured Tol'vir, Neferset Ritualist, Crystallizer, Crystal Stag etc. Kind of a combo priest deck with this new Embiggen card. That will be for honor of Lifeweaver because i like her too much while considering the deck will not be good enough but I am saying you to consider the minions I have mentioned above and the minions like them, Can't give all the examples here for my time. I think you are little underestimating the Embiggen.
Time will tell; if the decks around this card will be so oppressive and strong like I said or not very strong as you said. I still think that the card is so powerful for both big and aggro-to-midrange archetypes.
Edit: It was not a question tho, it was an indicator and sarcasm like "You know that you can set your mana curve around it, why do you still act like that you can't build your deck around this card.". I hate to explain this kind of things, you know.
Holy shit this card is insane. This is a nutty tempo rogue / aggro/quest shaman card. This is 5/5 meta fining. Rogue does a great job of sticking early cheap dudes and this is a huge payoff. the lackey synergy with this is nuts. For 8 mana and a single faceless lackey you can have 3 5/4 rushers and the better of the two 2 drops.
ALSO SHUDDERWOCK SHAMAN IS BACK IN THIS BITCH. MY JAWS THAT BITE
You simply can not play any low mana/tempo dragons with this around. Imagine being answered by this to your 2/3mana dragon on turn 4 or even 3 with the coin. It's a proactive 8/8, for 4 mana. It's GG.
Faceless Corruptor
I think it will definitely work best in Galakrond rogue, it's going to be overflowing with Lackey's from invoking so this is a moster turn five or six play, you get the battlecry from the lackey and then turn it into a 5/4 with rush, that's huge board clear for a class that struggles with board clear. It may even double hit with Spirit of the Shark?
Living Monument
cool game finisher that doesn't cost a fortune of dust
New Warlock Spell - Dark Skies
Handlock is keep getting more and more love from the developers. Interesting to see if this find a way in to a t1 warlock deck after all (so many auto-includes...)
Dark Skies
Like you said, pretty sure spell damage will make increase damage of the meteor, while the hand size will determine the number of meteors
The real question is if spell damage is worth running at all, since the targets are random, you might kill your own minion before doing any extra damage on your opponents side of the board
New Neutral Minion - Dragonmaw Poacher
4 mana 8/8 with Rush? Blizz are going ham on the memes.
New Neutral Minion - Faceless Corruptor
Regarding comboshudderwock, this is much much less reliable than the old Saronite + Grumble infinite combo. With 'Battlecry: summon a copy' you always get your shudderwock clone, whereas this version requires you to have a minion on board before the transform effect procs. You're forced to have Shudderwock spawn tokens of something like a Former Champ, but not too many or you'll decrease the odds of bouncing shudderwock with your brewmaster/Bog Slosher procs. You need exactly Token->Transform->Bounce to occur at least once in that sequence, or you're stuck.
In wild it might see play just as a redundancy option, but I doubt it'll replace Dopplegangster.
New Priest Minion - Murozond the Infinite
How many times can you tell "wow I really wanted to have a turn like that, it was brutal"? On that note, how many times do you see yourself answering "Thank god I included this 8 mana card in my deck and saved it in my hand all these turns in the hope of that dream play from my opponent".
Bad card and that's that. Priest gets no playable legendaries on their own this expansion, they are just dependent on opponent.
New Card Reveal - Dragonmaw Poacher
Not sure if it would ever see much play but turn 9 onward you could use Leeroy Jenkins to give you opponent two whelps (which are dragons) to activate this.
Could be useful to remove a large taunt stopping you from getting that winning charge from Leeroy perhaps?
New Neutral Minion - Blowtorch Saboteur
I don't like it's rarity. Other than that - it's okay I guess.
New Mage Minion - Chenvaala
After Flamewaker's leave, this might find a place in mage lists but I don't think it will be Flamewaker level-of frustrating. It seems it will be a fair card that can destroy you if you are not able to remove it asap.
You can't answer those Flamewakers because they are finishing you off when you see them. Chenvaala is a fair card for a fair mechanic imo.
Murozond the Infinite
It's a neat effect, but super dependent on what your opponent just did.
doesn't help that it doesn't play battlecries, which means that combos probably won't activate either
Show how many views a deck has on the deck page.
Thanks!
Faceless Corruptor
This is pretty strong for any token deck that can make weanies for this guy to transform.
Also works well if your transform effects backfired, you can turn that guy into a 5/4 with rush.
10/8 worth of stats that can remove whatever is going to be strong, I gaurantee it
Hearthstone's Winter Veil 2019! Returning Card Back + Card Pack Bundle w/ New Druid Hero - Dame Hazelbark
I mean...Shaman got two heroes back to back as well. They don't seem to be going for Equality here
Hearthstone's Winter Veil 2019! Returning Card Back + Card Pack Bundle w/ New Druid Hero - Dame Hazelbark
I think they get collectors and die-hards to pay in, because there's no way standard players can see this (unless they are hardcore about paying for dust or filling in their collection) and say "What an excellent and logical value for me, a player who will turn 3/5 of these packs into dust in April."
Blizzard is making their money so why would they start adding value for players outside of wild? It's a cash in and limited availability triggers that dopamine for players who want to pay for this.
To be clear: I have nothing against anyone who wants to or has or will pay for this, I just don't see worthy value in it and can't fathom why it's so specifically ignoring the latest and most-hyped expansion of the whole year.
New Priest Minion - Murozond the Infinite
I can't tell if this is good, but I want it in my collection nonetheless. I already have Temporus waiting to welcome him.
I think we're being too fixated on battlecries; there are other minions your opponent could play that are very much worth copying - deathrattles, taunts, and other unique effects. Not to mention spells, weapons and heroes. Did your opponent wipe your board with a flamestrike, throw it back at them with Murozond. Thief priests are seldom competitive but they are fun and this card will fit right in.
DoD Handlock [Theorycraft]
Yeah this isn't my favorite handlock version that I've made I think the best version includes both new warlock legendaries and excludes the galarond package but just experiementing.
Nice job, friend. A fun deck we can all enjoy.
Kobold Barbarian isn't an ogre, but fits this deck thematically.
Epic Druid Card Reveal - Embiggen
You don't want to use this card in a token deck. Your tokens doesn't even get those buffs unless they are copies of card itself like Oasis Surger. This card has nothing to do in token decks unless you build it with cards like Oasis Surger and those are quite high-costed cards in general.
Deck tailoring for community is really easy because there is netdecking fact. Noone has to tailor their decks, someone will do that for them. That's why I hate netdecking so much. Intelligence is nothing in this game. If you can pilot a deck, you can simply win in this game. Noone worries about deckbuilding skills because of shitty netdecking fact.
I still think that it is fair enough to compare this card with Prince Keleseth. You will not care the mana costs at late game because what it really matters for the deck that you use this spell (unless it is a big archetype) is early and mid game. It will be an aggro deck that you use and you will try to finish-off your opponent until 7th-8th turn and you will know already that your opponent will be powerful in late game. Even the "if i can't mulligan Emibggen" fact is the same with Prince Keleseth. If you can't draw it, you simply play a normal aggro game with your minions' normal stats. If you are good enough in deckbuilding and lucky enough to draw Embiggen in first turns of the game, you can also convert an old aggro deck into a mid-range deck with this card either. Tailoring your deck around +1/+2 cost isn't that hard in my opinion. There are plenty of cards that are better if they get even +1/+1 and 1 mana is almost a vanilla 1/2 minion's cost. This gives +2/+2 to a minion with +1 cost which is more than vanilla stats. 3 mana 4/4 Knife Juggler or 4 mana 6/6 with double ticks for example. This doesn't bother an aggro deck to mid-range deck conversion in my opinion. I can give you some more fancy examples of minions here;
Belligerent Gnome; 3 mana 3/5, 4/5 if there is 2 minions on board;
Pint-Sized Summoner; 3 mana 4/4 with (1) mana cost reduction;
Shieldbreaker; 3 mana 4/3 with taunt silence;
Faerie Dragon; 3 mana 5/4 Can't be targeted...
Worgen Infiltrator; 2 mana 4/3 stealth
Swamp Leech; 2 mana 4/3 lifesteal
Bloodsail Corsair; 2 mana 3/4 weapon distrupt.
Argent Squire; 2 mana 3/3 Divine Shield (Which is 4 mana in classic set)
Bluegill Warrior; 3 mana 4/3 Charge
Master Swordsmith; 3 mana 3/5, +1 attack some other minion every turn.
Even Wisp is 1 mana 3/3.
etc.
I am planning to build a deck with Potion Vendor, Lifeweaver, Injured Blademaster, Injured Tol'vir, Neferset Ritualist, Crystallizer, Crystal Stag etc. Kind of a combo priest deck with this new Embiggen card. That will be for honor of Lifeweaver because i like her too much while considering the deck will not be good enough but I am saying you to consider the minions I have mentioned above and the minions like them, Can't give all the examples here for my time. I think you are little underestimating the Embiggen.
Time will tell; if the decks around this card will be so oppressive and strong like I said or not very strong as you said. I still think that the card is so powerful for both big and aggro-to-midrange archetypes.
Edit: It was not a question tho, it was an indicator and sarcasm like "You know that you can set your mana curve around it, why do you still act like that you can't build your deck around this card.". I hate to explain this kind of things, you know.
New Neutral Minion - Faceless Corruptor
Holy shit this card is insane. This is a nutty tempo rogue / aggro/quest shaman card. This is 5/5 meta fining. Rogue does a great job of sticking early cheap dudes and this is a huge payoff. the lackey synergy with this is nuts. For 8 mana and a single faceless lackey you can have 3 5/4 rushers and the better of the two 2 drops.
ALSO SHUDDERWOCK SHAMAN IS BACK IN THIS BITCH. MY JAWS THAT BITE
New Neutral Minion - Dragonmaw Poacher
You simply can not play any low mana/tempo dragons with this around. Imagine being answered by this to your 2/3mana dragon on turn 4 or even 3 with the coin. It's a proactive 8/8, for 4 mana. It's GG.
Card Reveals - Faceless Corruptor & Murozond (Priest Legendary)
first day golden craft .
Card Reveals - Faceless Corruptor & Murozond (Priest Legendary)
a 1 minute cooking video followed by a legendary blowing itself up .
Blizzard really made me wanna craft Murozond day one, I tell you hwhat
New Neutral Minion - Blowtorch Saboteur
Your opponent pays one more mana for their next hero power, but is it worth the effect of the other 3-cost card you ditched in favour of this?
Tyrande Is Returning - Details Coming This Week!