I don't know if it's going to go in a Quest Druid deck; do they have the space for this? That being said, it's a Titanic Lackey for Druids: being a 1-Mana spell means it's pretty flexible, and the 2/2 body is perfectly fine.
Nice early game tool for Druid, similar to Enchanted Raven but with more flexibility.
The combination of the two choose effects is not overly powerful, but would likely still see play in quest Druid for the sake of summoning a 2/2 for 1 mana for early board presence.
A nice card that will fit into many decks due to being a 1 mana spell in a class which can utilise them efficiently.
I like this one. Not an auto win like the Prince, but a huge boost with a downside. Meta will be controlly and the question is if you can outvalue your opponent. I like the idea.
A big taunt that buffs all treants. This will probably see play in all token druid decks from now on. Though I am not sure if it is enough to make token druid viable.
Legendary Ancient of War with a bonus of improving treant Druid decks.
Curves right into The Forest's Aid, so could be helpful for a more late game based token treant Druid. Comes down too late for a traditional early game token/swarm druid, but it could potentially make a slower treant focused deck more viable.
In the right deck, this card is great. However, aren't we losing a fair amount of Treant-producing cards soon? Seems like a weird time to print a Treant-based Legendary with The Boomsday Project on the verge of rotation.
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SLima finally posts what I was thinking the second I saw this card, after more than a page of comments thinking this card will be busted...
This card is not particularly powerful if you're playing anywhere above rank 10 with decks that actually have a game plan beyond 'put stuff on the board I guess'. The keys to a HS deck are, in almost all cases, a) synergy, b) combinations, and c) game plan. If all your cards cost (1) more, suddenly all three of those get a whole lot harder. Synergy is more difficult to exploit when it's harder to get minions out quickly. Combinations become prohibitively expensive or stop working entirely. And it's much more difficult to have a game plan when you have to build your deck entirely around cards which only affect targets in the deck and you have no real way of tutoring them.
Now, never say never. It's theoretically possible for a deck built around this card to be strong. But it would have to be carefully built so as to prioritise mana timings and curve expectations when you draw one copy of this card, vs when you draw two copies, while also retaining enough game to survive and find an alternate win condition when they happen to be buried in the bottom half of your deck (which, incidentally, will happen somewhere in the region of 35% of the time assuming you hard mulligan for them and there are no tutors). It will be very hard to pull off.
My expectation is that we'll see a little of this card in opening week. Those decks will lose a lot to mana inefficiency. Playrate will drop off hard for a while. Then, when the meta starts to settle, we'll start to see moderately successful variants of the deck released which have been tuned to allow for the difficulties above. Those decks will get to around tier 2-3, but no higher, then drop off again as people get used to encountering them.
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The wordplay is real. Also seems a little late for Treant-synergy when some of it is on the verge of rotation, but maybe we'll see more in the future to compensate.
New Druid Spell - Treenforcements
A 1 mana 2/2 is great. The other option is iffy, but who cares in Quest druid. "Why not both?"
Tremendous card.
New Druid Spell - Treenforcements
I don't know if it's going to go in a Quest Druid deck; do they have the space for this? That being said, it's a Titanic Lackey for Druids: being a 1-Mana spell means it's pretty flexible, and the 2/2 body is perfectly fine.
New Druid Spell - Treenforcements
Nice early game tool for Druid, similar to Enchanted Raven but with more flexibility.
The combination of the two choose effects is not overly powerful, but would likely still see play in quest Druid for the sake of summoning a 2/2 for 1 mana for early board presence.
A nice card that will fit into many decks due to being a 1 mana spell in a class which can utilise them efficiently.
Goru the Mightree
A freaking shame that I see this as too slow... But if I get it, I will try to make it work, just for the art of the card.
Treenforcements
a turn 1 2/2 seems decent
New Druid Spell - Treenforcements
Treant early game, taunt later on.
Quite flexible.
But not good enough for Quest Druid, unless more choose one support for treant is provided.
Treenforcements
Nice one drop for quest Druid... and people were saying Depth Charge is good for quest Druid... this is better because 2/2 is ok on turn 2...
New Druid Spell - Treenforcements
5/5 on the name.
I like this card, a cheap buff or a nice 1 drop. This will be a very helpful tool for any druid deck that cares about the early game.
It is basically a combination of Power Word: Shield and Enchanted Raven.
It also curves very nicely into Dendrologist
Tyrande Is Returning - Details Coming This Week!
YESSSS! gimme gimme
Tyrande Is Returning - Details Coming This Week!
Congratulations to everyone who can get her now. She's definitely worth it and much better than potato nose Lazul and that soyboy Anduin
Goru the Mightree
looks like a really fun card
Druid Card Reveals - Goru the Mightree & Treenforcements
Curves into The Forest's Aid, but it's still too slow for a real token deck.
The spell is fair enough.
New Druid Spell - Embiggen
I like this one. Not an auto win like the Prince, but a huge boost with a downside. Meta will be controlly and the question is if you can outvalue your opponent. I like the idea.
Tyrande Is Returning - Details Coming This Week!
YES. I missed the previous chance to get her, and I am very excited to finally get a chance to obtain her.
New Druid Minion - Goru the Mightree
A big taunt that buffs all treants. This will probably see play in all token druid decks from now on. Though I am not sure if it is enough to make token druid viable.
It does curve very well into The Forest's Aid though.
New Druid Minion - Goru the Mightree
Legendary Ancient of War with a bonus of improving treant Druid decks.
Curves right into The Forest's Aid, so could be helpful for a more late game based token treant Druid. Comes down too late for a traditional early game token/swarm druid, but it could potentially make a slower treant focused deck more viable.
New Druid Minion - Goru the Mightree
In the right deck, this card is great. However, aren't we losing a fair amount of Treant-producing cards soon? Seems like a weird time to print a Treant-based Legendary with The Boomsday Project on the verge of rotation.
At least it's not Ancharrr-weird.
New Druid Spell - Treenforcements
A new Rare Druid Spell, Treenforcements, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Descent of Dragons
Head on over to our dedicated guide for Descent of Dragons!
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Epic Druid Card Reveal - Embiggen
SLima finally posts what I was thinking the second I saw this card, after more than a page of comments thinking this card will be busted...
This card is not particularly powerful if you're playing anywhere above rank 10 with decks that actually have a game plan beyond 'put stuff on the board I guess'. The keys to a HS deck are, in almost all cases, a) synergy, b) combinations, and c) game plan. If all your cards cost (1) more, suddenly all three of those get a whole lot harder. Synergy is more difficult to exploit when it's harder to get minions out quickly. Combinations become prohibitively expensive or stop working entirely. And it's much more difficult to have a game plan when you have to build your deck entirely around cards which only affect targets in the deck and you have no real way of tutoring them.
Now, never say never. It's theoretically possible for a deck built around this card to be strong. But it would have to be carefully built so as to prioritise mana timings and curve expectations when you draw one copy of this card, vs when you draw two copies, while also retaining enough game to survive and find an alternate win condition when they happen to be buried in the bottom half of your deck (which, incidentally, will happen somewhere in the region of 35% of the time assuming you hard mulligan for them and there are no tutors). It will be very hard to pull off.
My expectation is that we'll see a little of this card in opening week. Those decks will lose a lot to mana inefficiency. Playrate will drop off hard for a while. Then, when the meta starts to settle, we'll start to see moderately successful variants of the deck released which have been tuned to allow for the difficulties above. Those decks will get to around tier 2-3, but no higher, then drop off again as people get used to encountering them.
TL;DR - not very strong, stop complaining.
New Neutral Minion - Wyrmrest Purifier
So much useless rng in an already rng-heavy game :(
New Druid Minion - Goru the Mightree
A new Legendary Druid Minion, Goru the Mightree, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Descent of Dragons
Head on over to our dedicated guide for Descent of Dragons!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Embiggen
There are some cards like Oasis Surger where this effect is very worth it, but can you make a deck full of minions which are good with this effect?
New Druid Spell - Embiggen
Bigger Minions → need more Mana → Ramp like Innervate or Wild Growth.
I mean you could play it without ramp, but that means you'll be behind cause your Minions can't be played on curve.
Druid Card Reveals - Goru the Mightree & Treenforcements
The wordplay is real. Also seems a little late for Treant-synergy when some of it is on the verge of rotation, but maybe we'll see more in the future to compensate.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Knight of the Wild?
From the forests of the wild, (he is called knight of the wild)
I care not for the trees, (Knights don't protect trees)
But I feel like a child,
Around the beetles and bees. (if you play enough beasts he costs 0. I guess "like a child" could imply a small mana cost?)
Or is it The Voraxx?
it is a plant so it comes from the wild. And it cares about the weeds, not the trees. Thought I am not sure about the "I feel like a child" part.