Finley: Takes longer than it should, but pretty much easy unless you get bad sand RNG.
Brann: It would've been tough but Brann summoned a poisonous minion. Oh, and if you can steal stuff from Brann's hand, he's holding on to the Hunter Quest; unlikely you'll finish it in time.
Reno: If you took the scepter that turns 5+ mana minions to cost 5, you'll be rewarded here. Because that damn gatling gun shreds everything, but barely touches his own minions (once in a while).
Final Boss: Was at that point where you can win or lose and then Zephrys appears ... Be ready for a lot of annoying 4/4 minions.
I can confirm that there is no extra reward for defeating all 5 bosses. You get a SoU pack after beating one and a classic pack after defeating the second, nothing else, nothing less.
It has to be balance changes. Its not just uldum, but after every expansion this new feature is so great. No more oppresive decks which make you stop playing ranked after 20 days.
My favorite moment so far was surprising my 19-year-old son with the pre-order, and breaking the news to him by telling him he needed to check his account because I had reason to believe he had been hacked!
... a return of the set I played my first Magic. Long, long ago. Just like Ravnica showed up again, can't KAMIGAWA?
I know they talk about possibly bringing back full sets to the Historic Format. Maybe at least there, although I would like to see it in Standart, too. But of course, their plans for future expansions IRL might be different ...
Bloodreaver Guldan is just amazing and I would craft it first.
Please read the very first sentence of his original post, thanks.
@OP: Both quests are bad, both in standard and in wild. If you like combo decks then you can try either Dead Man's Hand warrior or Patron warrior. For hunter, egg/deathrattle hunter is probably your best bet. Especially now that priests are at an all time low.
It seems I just lost all my reading comprehension skills that day... Just readit again and feel stupid. My bad!
Hi, im not entirely sure i get what you mean, i think you want us to track what card backs you own, right? If so, i think that should be possible, once we implement the collection tracker, but no promises.
If you mean to have a place where you can see all the card backs, look here.
My favourite moment was during my first matches with my Even Legendary Paladin deck... After Barnes got nerfed I just couldnt understand why the deck wasnt working for so many games,,, I feel dumb now, but gave some friends quite a laugh
I've pushed out a site update just now that should help curb spam. If anyone ends up not seeing their comments after posting them, the site is considering them spam and you can talk to us to get them restored.
Is there a way to report a comment or user - a spam bot in this case - instead of starting threads that will soon be obsolete? And is One bot enough to call it a Rise ?
PM a mod here or on discord or write in #site-feedback on discord. Also we implemented some anti-spam measures today, things should get better. But do report something weird if you still see it ;-)
Favorite moment ever (not just Uldum's): Making a Secrets Mage draw 16 cards with the impossible-to-pull-off Octosari Mill Lock deck, for a ton of fatigue damage!
Well... the current build doesn't offer any ways to deal with combo, but I don't see any combo decks on the ladder. Ever since the new season started, I've played against one Mecha'thun warlock and it was today. Against SN1P-SN4P Warlock we have a lot of taunts to protect us, so you should be fine, unless your opponents are as lucky as mine and manage to assemble all combo pieces by turn 5. If you stumble upon many combo decks, you could add a Dirty Rat, but I don't think it's worth it. Burn Mage has the biggest impact on the wild meta and the combo archtype is pretty much non-existent. Allow me to summarize the class specific MUs:
Warrior - 1) Boulster Quest, 2) Pirate, 3) Odd, 4) DMH. This season I've played against 1 DMH and 2 Pirate Warriors.
Hunter - 1) Mech, 2) Reno. This season I've played against 1 Cube and 4 Mech Hunters.
Paladin - 1) Odd, 2) Handbuff Magnetize, 3) Tip the Scales. This season I've played against a lot of odd palas, 2 Mechs, 1 Tip the Scales and 1 Big Pala.
Rogue - 1) Odd, 2) Cutlass Thief, 3) Mill. This season I've played against a lot of odd rogues, 4 mills, 1 cutlass thief and 1 pirate kingsbane.
Druid - 1) Jade. This season I've played against 4 jades and 1 N'zoth Keleseth Dudu.
Shaman - 1) Even Overload, 2) Murloc (quest or questless), 3) Shudderwock. This season I've played against 6 shamen - most of them were even, 2 were murloc.
Warlock - 1) Reno, 2) Sn1p-Sn4p, 3) Darkest Hour, 4) Mecha'thun, 5) Zoo = Even = Cruel Dinomancer = Cubelock. This season I've played against a lot of warlocks - most of them were Reno, 3 were Darkest Hour, 2 were Sn1p-sn4p, 1 Mecha'thun, 1 healzoo and 1 cubelock.
Mage - 1) Burn, 2) Reno, 3) Miracle, 4) Exodia. This season I've played against 20 mages - most of them were Burn, 4 or 5 were Reno and 1 was miracle.
Priest - 1) Big, 2) Inner Fire. This season I've played against 2 priests - both of them were IF.
So as you can see, I don't see any reason to run this tech.
Out of Cards Changelog - 2019-09-04
I really like knowing about the latest features, progress and novelties.
You guys are killing it! <3
Tombs of Terror Solo Content Giveaway
my favourite moment was at the start, opened siamat and done really well in arena
Tombs of Terror Solo Content Giveaway
My favourite moment is when I realized that reno decks where back in wild :D :D !!!
League of Explorers: Revived!
Opening: Easy but lengthy (30 health).
Finley: Takes longer than it should, but pretty much easy unless you get bad sand RNG.
Brann: It would've been tough but Brann summoned a poisonous minion. Oh, and if you can steal stuff from Brann's hand, he's holding on to the Hunter Quest; unlikely you'll finish it in time.
Reno: If you took the scepter that turns 5+ mana minions to cost 5, you'll be rewarded here. Because that damn gatling gun shreds everything, but barely touches his own minions (once in a while).
Final Boss: Was at that point where you can win or lose and then Zephrys appears ... Be ready for a lot of annoying 4/4 minions.
League of Explorers: Revived!
I can confirm that there is no extra reward for defeating all 5 bosses.
You get a SoU pack after beating one and a classic pack after defeating the second, nothing else, nothing less.
Tombs of Terror Solo Content Giveaway
It has to be balance changes. Its not just uldum, but after every expansion this new feature is so great. No more oppresive decks which make you stop playing ranked after 20 days.
Tombs of Terror Solo Content Giveaway
My favourites moments are when Zephrys give you a better card than the one are you looking for
Tombs of Terror Solo Content Giveaway
My favorite moment so far was playing murloc paladin lol .
Tombs of Terror Solo Content Giveaway
My favorite moment so far was surprising my 19-year-old son with the pre-order, and breaking the news to him by telling him he needed to check his account because I had reason to believe he had been hacked!
Tombs of Terror Solo Content Giveaway
Summoning Ra! So satisfying
Tombs of Terror Solo Content Giveaway
My favorite moment was when i oppened a golden Zephyr in my first few packs :-)
Tombs of Terror Solo Content Giveaway
When the only quest I opened was Unseal the Vault. I got just as lucky with The Marsh Queen!
Tombs of Terror Solo Content Giveaway
My favourite moment was getting golden High Priest Amet for preorder and golden Siamat from packs
League of Explorers: Revived!
Nah, its 1 common and 1 uldum pack afaik. Anything else is strictly for larfs
League of Explorers: Revived!
Why did Blizzard not warn players AGAIN that there is an additional quest for a tavern brawl? I lost 1 quest due to this lack of communication.
Out of Cards Changelog - 2019-09-04
New Features
Tombs of Terror Solo Content Giveaway
Try something with Anka, Myra's Element and Mechathun. I'll definitely try it in the future!
Transition went smoothly, now hoping for ...
... a return of the set I played my first Magic. Long, long ago. Just like Ravnica showed up again, can't KAMIGAWA?
I know they talk about possibly bringing back full sets to the Historic Format. Maybe at least there, although I would like to see it in Standart, too. But of course, their plans for future expansions IRL might be different ...
To Craft, or not to Craft...
It seems I just lost all my reading comprehension skills that day... Just readit again and feel stupid. My bad!
Card Back Collection Tracker
Hi, im not entirely sure i get what you mean, i think you want us to track what card backs you own, right? If so, i think that should be possible, once we implement the collection tracker, but no promises.
If you mean to have a place where you can see all the card backs, look here.
Tombs of Terror Solo Content Giveaway
My favourite moment was during my first matches with my Even Legendary Paladin deck... After Barnes got nerfed I just couldnt understand why the deck wasnt working for so many games,,, I feel dumb now, but gave some friends quite a laugh
Rise of bots
I've pushed out a site update just now that should help curb spam. If anyone ends up not seeing their comments after posting them, the site is considering them spam and you can talk to us to get them restored.
Rise of bots
PM a mod here or on discord or write in #site-feedback on discord. Also we implemented some anti-spam measures today, things should get better. But do report something weird if you still see it ;-)
Tombs of Terror Solo Content Giveaway
Favorite moment ever (not just Uldum's): Making a Secrets Mage draw 16 cards with the impossible-to-pull-off Octosari Mill Lock deck, for a ton of fatigue damage!
[Rank1] Without Andy
Well... the current build doesn't offer any ways to deal with combo, but I don't see any combo decks on the ladder. Ever since the new season started, I've played against one Mecha'thun warlock and it was today. Against SN1P-SN4P Warlock we have a lot of taunts to protect us, so you should be fine, unless your opponents are as lucky as mine and manage to assemble all combo pieces by turn 5. If you stumble upon many combo decks, you could add a Dirty Rat, but I don't think it's worth it. Burn Mage has the biggest impact on the wild meta and the combo archtype is pretty much non-existent. Allow me to summarize the class specific MUs:
So as you can see, I don't see any reason to run this tech.