Lets kick this off, shall we?:) This time around it will be kinda hard to evaluate the cards properly, cause we will have to keep in mind different sets than we are used to.
Legendary
Arch-Villain Rafaam (1): Chances r the legendaries will be better than the cards you have. Or you get one specific legendary that will turn the tides and the rest will just snowball/wont matter. Also the stats for the cost is good, so you dont lose any tempo playing it.
Chef Nomi (5): I guess there r worse legendaries, but a textless 6/6 for 7 is just not very good :)
Kalecgos (1): Super heavy card, but damn if it doesnt bring value. Kinda a Tortollan Primalist with a better body and you can choose the targets. The ongoin ability might not matter as much on future turns after you play it, but is for sure nice to have.
Epic
-
Rare
Forbidden Words (2): Im gonna be optimistic about this card, cause versatile removal usually performs well enough. You might have to pay more than you would like sometimes, but that single target removal of almost anything you want to get rid of will be preeeeetty nice.
Hagatha's Scheme (1): Insanely powerful board clear. Yes, it wont save you from a top deck like Volcano could, but keep it in hand for a few turns and you basically have a Hellfire closing on Twisting Nether for 5 mana.
Spellward Jeweler (2): Solid 3/4 for 3 with an upside, what's not to like?:)
Togwaggle's Scheme (3): This is a very tricky card for arena. Chances are you will not want to shuffle many, if any minions you have to play and have it sit in your hand will make things potentially even worse, when you will have to shuffle large number of a chosen minion to your deck. Could work out, if you would choose some insane carry. It can also target enemy minions, so that is something to keep in mind, but i think this one will be hard to use properly and could backfire big time.
The Forest's Aid (1): While quite expensive, the sheer value it provides is insane. 1 card that gives you two almost full boards, forcing multiple aoes or trades out of your opponent. Also some random Treant synergy might start to become a thing, which only gives bonus points to this card.
Common
EVIL Miscreant (2): While the stats suck ass, they r not the end of the world and it gives you more tools to use against your opponent. Not only that, it gives you 1 mana combo activators.
Personally I'm not sure whether random legendaries generators are good. We've had Toki or Face Collector which didn't work well, but as i remember Elise saw play with her golden monkey so I guess I can give RAFAAM THE ARCHVILLAN a chance.
Also, is this site meant to be a replacement for heartpwn in the future ? Just asking
New Hearthstone Expansion Revealed - Rise of Shadows!
I love when a new expansion comes out! This expansions looks awesome, a league of evil, defenders of Dalaran, the new solo content. I can't wait.
Rise of Shadows: Arena Impact
Lets kick this off, shall we?:) This time around it will be kinda hard to evaluate the cards properly, cause we will have to keep in mind different sets than we are used to.
Legendary
Arch-Villain Rafaam (1): Chances r the legendaries will be better than the cards you have. Or you get one specific legendary that will turn the tides and the rest will just snowball/wont matter. Also the stats for the cost is good, so you dont lose any tempo playing it.
Chef Nomi (5): I guess there r worse legendaries, but a textless 6/6 for 7 is just not very good :)
Kalecgos (1): Super heavy card, but damn if it doesnt bring value. Kinda a Tortollan Primalist with a better body and you can choose the targets. The ongoin ability might not matter as much on future turns after you play it, but is for sure nice to have.
Epic
-
Rare
Forbidden Words (2): Im gonna be optimistic about this card, cause versatile removal usually performs well enough. You might have to pay more than you would like sometimes, but that single target removal of almost anything you want to get rid of will be preeeeetty nice.
Hagatha's Scheme (1): Insanely powerful board clear. Yes, it wont save you from a top deck like Volcano could, but keep it in hand for a few turns and you basically have a Hellfire closing on Twisting Nether for 5 mana.
Spellward Jeweler (2): Solid 3/4 for 3 with an upside, what's not to like?:)
Togwaggle's Scheme (3): This is a very tricky card for arena. Chances are you will not want to shuffle many, if any minions you have to play and have it sit in your hand will make things potentially even worse, when you will have to shuffle large number of a chosen minion to your deck. Could work out, if you would choose some insane carry. It can also target enemy minions, so that is something to keep in mind, but i think this one will be hard to use properly and could backfire big time.
The Forest's Aid (1): While quite expensive, the sheer value it provides is insane. 1 card that gives you two almost full boards, forcing multiple aoes or trades out of your opponent. Also some random Treant synergy might start to become a thing, which only gives bonus points to this card.
Common
EVIL Miscreant (2): While the stats suck ass, they r not the end of the world and it gives you more tools to use against your opponent. Not only that, it gives you 1 mana combo activators.
New Rogue Spell - Togwaggle's Scheme
I think this card can create very unfair combos, but won't be an auto include in every rogue deck.
New Warlock Minion - Arch-Villain Rafaam
Personally I'm not sure whether random legendaries generators are good. We've had Toki or Face Collector which didn't work well, but as i remember Elise saw play with her golden monkey so I guess I can give RAFAAM THE ARCHVILLAN a chance.
Also, is this site meant to be a replacement for heartpwn in the future ? Just asking
Rise of Shadows Card Pack Giveaway
@anchorm4n
only if it's your own content! if it's other's, it's pretty much plagarism.
Welcome to HearthStation
Congrats and a good start for HearthStation. Looks already nice. Go4it
New Rogue Spell - Togwaggle's Scheme
Boost for Pogo Rogue?!
New Rogue Spell - Togwaggle's Scheme
How long can this go on?
Rogue Card Reveal - Togwaggle's Scheme
Someone said Coldlight Oracle?
Rise of Shadows
i am very exciting for the year of the dragon. we need fresh and fun things
Rise of Shadows
So far, so good! Cool website too, I'll definitely be checking back here often
New Rogue Spell - Togwaggle's Scheme
I love duplication effects. This also doesn't say friendly, only ''minion", so you can target your opponents board as well.
Rogue Card Reveal - Togwaggle's Scheme
Will definitely have some fun with this one.. I'm liking these upgradeable cards so far
Rogue Card Reveal - Togwaggle's Scheme
Wow this one will be fun to abuse, i would imagine.
New Rogue Spell - Togwaggle's Scheme
wow! fantastic card for Rogue....
New Rogue Spell - Togwaggle's Scheme
can't wait for it to go live
Rogue Card Reveal - Togwaggle's Scheme
Pogo-Hopper meta incoming? The Rogue always seems so easy to break.
New Rogue Spell - Togwaggle's Scheme
Yo.. mill rogue baby!
Rogue Card Reveal - Togwaggle's Scheme
There will be some seriously broken combos with Myra's Unstable Element and this, I'm quite sure.
New Rogue Spell - Togwaggle's Scheme
Looking awesome!
New Mage Minion - Kalecgos
looks really nice even if it survives only one turn you can get sweet value out of this card
Rise of Shadows PVE content value
it looks a bit expensive if you buy it with gold so im going to buy it with real money too
Rise of Shadows
im really looking forward to play kalecgos and arch-villain rafaam
Boom Hunter (Legend)
wouldn"t a second Void Ripper fit better than a Mossy Horror?
The first one lets you push some damage and is better on curve
Reporting Bugs & Other Issues
Glad to take part in the Beta Test (sort of) for this Project)))