Bluetracker
Tracks Blizzard employees across various accounts.
Turn time has been reduced from 90 to 70 seconds. That's a huge change and nobody knows about it.
Thanks to /u/Geniii for pointing it out. I can't find any information on when this was changed.
Stealth nerf to Patron warriors ‽
Edit:
Official Reply by Mr. Ben "BenBrode" Brode himself
Howdy! The turn timer was 90 seconds in alpha, but we changed it to 75 seconds before we released the Beta, and haven't changed it since. There is also some amount of "slush time", basically extra time based on the amount of stuff your opponent did on their turn, so they can't queue a bunch of actions, end turn, and then have a lot of your turn eaten up by watching attacks and other spell effects. Our system doesn't (currently) care when during your turn those attacks occurred, so it sometimes feels like turns have varying length, depending on the number of actions your opponent took and when during the turn they happened. We've been cleaning up the "slush time" system so turns are more consistent, and that may be part of what you're experiencing.
Edit Edit: I'm sorry if this comes off as misinformation. By the time I was writing that, I was under the assumption that this was a new change. Turns out it wasn't. I can't edit the headline anymore.
If you google "Hearthstone turn time", you'll find a lot of people (including Hearthstone.gamepedia until the making of my post) stating it's 90s.
Ben Brode
Howdy! The turn timer was 90 seconds in alpha, but we changed it to 75 seconds before we released the Beta, and haven't changed it since.
There is also some amount of "slush time", basically extra time based on the amount of stuff your opponent did on their turn, so they can't queue a bunch of actions, end turn, and then have a lot of your turn eaten up by watching attacks and other spell effects.
Our system doesn't (currently) care when during your turn those attacks occurred, so it sometimes feels like turns have varying length, depending on the number of actions your opponent took and when during the turn they happened.
We've been cleaning up the "slush time" system so turns are more consistent, and that may be part of what you're experiencing.