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The morality of the dungeon runs are atrocious

Normally, enemies are portrayed as evil, deranged, or at least threatening to the player character. But into my second run, all my enemies have been pretty much out for one thing: To be able to keep their treasures without adventurers stealing them.

This seems to me an eminently reasonable demand. I cannot find fault with it at all. Atm I'm butchering a dragon whelp saying "not the mama" as I'm cracking its head in in order to steal its property. I cannot help but think that I'm the evil guy in this story...


  • Dave Kosak

    Posted 8 years ago (Source)

    Well one thing's for sure.

    You're not the mamma.

  • Dave Kosak

    Posted 8 years ago (Source)

    Well one thing's for sure.




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