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Let's say you are a design lead on a new MMO in preproduction, what are your four pillars of development for the team?

Let's say you are a design lead on a new MMO in preproduction, what are your four pillars of development for the team?

  • StephanFrost

    Posted 4 years, 1 month ago (Source)
    Let's say you are a design lead on a new MMO in preproduction, what are your four pillars of development for the team?
    • Chadd Nervigg

      Posted 4 years, 1 month ago (Source)
      @StephanFrost Hmmm... Here's what I'd start with (but see #4): 1. Respect 2. Sustainability 3. Experimentation 4. Iteration



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