Bluetracker

Tracks Blizzard employees across various accounts.


https://t.co/XFWy4Kof85

https://t.co/XFWy4Kof85

  • fakegamergirl_

    Posted 4 years ago (Source)
    https://t.co/XFWy4Kof85
    • CJCClarke

      Posted 4 years ago (Source)
      @fakegamergirl_ Let your CMs handle it :)
      • Chadd Nervigg

        Posted 4 years ago (Source)
        @CJCClarke @fakegamergirl_ I’d be super curious to see how this works out actually. I can’t recall seeing it happen on any sizable project though? (At least, in recent memory.) Are there any large dev teams out there that do keep a hard barrier of CMs between devs/players? What pros/cons do you see if so?
        • Iksar

          Posted 4 years ago (Source)
          @Celestalon @CJCClarke @fakegamergirl_ Among Us Supercell Games also you would know better than me, but I seem to remember Bungie being mostly CM led in terms of communication even though devs are also active
          • Chadd Nervigg

            Posted 4 years ago (Source)
            @IksarHS @CJCClarke @fakegamergirl_ Among Us was actually why I went back and added “sizable”. I guess it feels like Bungie Devs talk to the community precisely because they do it SO MUCH, but yeah, I guess it is almost entirely through a layer of CMs. Curious how they feel that works? @A_dmg04
            • paulsworkintwit

              Posted 4 years ago (Source)
              @Celestalon @IksarHS @CJCClarke @fakegamergirl_ @A_dmg04 maybe its in part due to the language barrier but i feel like nobody really runs a tighter ship than nintendo. nothing really ever seems to get out unless big N gets to control it directly
              • Chadd Nervigg

                Posted 4 years ago (Source)
                @paulsworkintwit @IksarHS @CJCClarke @fakegamergirl_ @A_dmg04 Yeah, they have done it that way for so long, that there’s not even a HOPE of communication with Nintendo from their player bases. Nobody expects anything.



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