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Hearthstone AMA #33 5:00PM - 6:00PM PST Ask me a question about Hearthstone! Or Design! (or anime...) https://t.co/NoFgRC9zaL

Hearthstone AMA #33 5:00PM - 6:00PM PST Ask me a question about Hearthstone! Or Design! (or anime...) https://t.co/NoFgRC9zaL

  • Iksar

    Posted 3 years, 10 months ago (Source)
    Hearthstone AMA #33 5:00PM - 6:00PM PST Ask me a question about Hearthstone! Or Design! (or anime...) https://t.co/NoFgRC9zaL
    • HolyKnight077

      Posted 3 years, 10 months ago (Source)
      @IksarHS Happy Friday! The qs I have are related to the mini set and probably won't be answered bc that would be spoilers... so I'll ask the following 1. How do you feel today? 2. How's Rowen and the fam? 3. Will we get young Prince Arthas as a Legendary Paladin minion in the future? 😂
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @HolyKnight077 1. Tired Dad 2. He's great! Healthy and happy and family is a ball of love. 3. Well, we don't have one currently made but it sounds like a good idea. Arthas is such a cool character we should do more with him...
    • TimRizzo

      Posted 3 years, 10 months ago (Source)
      @IksarHS Watching through Shippuden for the first time (on ep. 122), and thought I would ask: Who are two characters you were disappointed with how little screen time they got? As of now, it's Shino and Might Guy for me. Never enough Guy.
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @TimRizzo Itachi, Might Guy, generally just more background on the Akatsuki
    • imik_plays

      Posted 3 years, 10 months ago (Source)
      @IksarHS What will the team focus on moving forward since Mercenaries are now officially out? New features/improving the player experience/new UI/collection revamp/fixing stability and performance or something else?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @imik_plays Doing some BG work now for new cosmetics and light progression. Also in early prototype stages for different modes of BG but haven't landed on anything. We'd like to make tournaments for BG in-client in a way that could translate to other modes as well.
        • Iksar

          Posted 3 years, 10 months ago (Source)
          @imik_plays All things being worked on or talked about but not set in stone. Outside of that, always looking for client improvements and to better support expansion releases. Want to find ways to exceed expectations for what expansions can be rather than just meet expectations.
    • machadogps

      Posted 3 years, 10 months ago (Source)
      @IksarHS If you had to choose from the dev team 6 people to make your Mercenaries party. 2 Fighters, 2 Casters and 2 Protectors. (One of them has to be you). Who would they be?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @machadogps @Songbird_HS and @Chakki_HS are my fighters, me and @Celestalon are casters, @LinusFlink and @jerrymascho protectors.
        • Chadd Nervigg

          Posted 3 years, 10 months ago (Source)
          @IksarHS @machadogps @Songbird_HS @Chakki_HS @LinusFlink @jerrymascho Seems pretty reasonable to me.
        • Cora

          Posted 3 years, 10 months ago (Source)
          @IksarHS @machadogps @Chakki_HS @Celestalon @LinusFlink @jerrymascho Top tier lineup.
    • MagikMilk25

      Posted 3 years, 10 months ago (Source)
      @IksarHS Now that Mercs is released, are there any new BIG projects in the pipeline/how long until the next big thing? Or is the team taking a well earned rest from big projects?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @MagikMilk25 At least one medium big thing in progress. Beyond that, I'd say we're in planning for the next big big thing and not quite in execution for the next big big thing.
    • coolboypai

      Posted 3 years, 10 months ago (Source)
      @IksarHS Does the team regularly look at what other games are doing for inspiration or even to gauge player’s interests in themes and effects?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @coolboypai All the time! We actually have a whole internal team called game and market intelligence that gives pretty robust presentations on what is going on around the industry. Beyond that, we're all gamers so we end up experiencing and sharing other game content naturally.
    • MagikMilk25

      Posted 3 years, 10 months ago (Source)
      @IksarHS If @RegisKillbin was a hearthstone card what would his design be and why would the art be a majestic, bearded dwarf riding a noble, ultrasaur stallion?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @MagikMilk25 @RegisKillbin Mind goes to something in the space of performing for your opponent. "Do a thing, if your opponent liked it, do it again." "Do a thing, if your opponent likes that thing, get a bonus." Start there, try to define what my opponent liking my performance means.
    • balanira_

      Posted 3 years, 10 months ago (Source)
      @IksarHS any chance we get favorite card backs in random card back feature? Selecting some amount of card backs as favorites and the random card back only choses from favorite pool. if you have no favorites it choses from the entire collection.
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @balanira_ I actually like this, just have to figure out the right UI flow for it. As we create more types of cosmetics (and bg skins grow in scope) having this optionality feels useful. Was already on the long list of 'decide if we want to do this when tier A tasks are done'.
    • hsWhiteDelight

      Posted 3 years, 10 months ago (Source)
      @IksarHS Bloodbloom from 2 to 4 mana was pretty harsh, don’t you think? How about we settle at 3 and call it a day? 🥺👉👈
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @hsWhiteDelight We don't really talk much about ways we can make bloodbloom better, sorry to say we're unlikely to do so anytime in the near future. Bloodbloom dangerous!
    • imik_plays

      Posted 3 years, 10 months ago (Source)
      @IksarHS Jeez, what should I ask... My question book is now empty... What about: Would you ever consider changing the Class max level from 60 to 100 and for example for each level giving a random golden common from that class from a current standard pool?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @imik_plays If we changed class leveling system I'd want to find a way to make it infinite or close to infinite so we don't have to address and readdress the issue of some players hitting cap easily and some players never reaching it.
    • troldann

      Posted 3 years, 10 months ago (Source)
      @IksarHS How would you feel if someone were to point out that it’s currently daylight saving time, thus you’d want to be saying PDT or alternately to avoid the issue entirely PT?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @troldann !! thank you for the knowledge I will educate myself further and try and type the correct thing next time
    • Kross3d_

      Posted 3 years, 10 months ago (Source)
      @IksarHS I also have another question; this idea is credited to Mark Mckz. Could a sandbox mode be added to the game which could be used to: test card interactions, set up game states and act as a debug menu where clips of bugs can be reported directly within the client?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @Kross3d_ Really just a question of time vs value. If I could blink this feature into existence I would but something like this is very complex to set up. I have a hard time believing we'd choose to do it over XYZ things we could do instead.
    • RidiculousHat

      Posted 3 years, 10 months ago (Source)
      @IksarHS how stressful is the period immediately after a major release for the team - design or otherwise? what are some common things that the team does in the immediate time after shipping? how long does it take before iteration begins even in the planning phase?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @RidiculousHat Most of the time something gets released, the team has been finished with it for a significant amount of time. How people feel about it is pretty varied, if it's a new lead there is always some nervousness but I think over time it's just an exciting moment.
        • Iksar

          Posted 3 years, 10 months ago (Source)
          @RidiculousHat The thing you work on is finally in the wild! People are playing it! Just a great feeling. The expansion team used to go to dinner together following shipping a set, but pandemic obviously hurt that a bit. Now we play games together and have pizza sometimes.
          • Iksar

            Posted 3 years, 10 months ago (Source)
            @RidiculousHat The whole team is so big now we rarely do stuff together as a group. Mostly the sub-teams finding ways to organize together rather than 150+ people in the same place.
    • lamri247

      Posted 3 years, 10 months ago (Source)
      @IksarHS Why do prepurchase bundles come with Battlegrounds perks? Does that make sense? Is there talk in replacing it that with the battle pass? Thank you for your hard work! New game mode is fun!
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @lamri247 At the time the thought was that someone spending that much money should get significant value, so throwing BG perks in so you didn't feel like you also had to buy it was maybe a good thing.
        • Iksar

          Posted 3 years, 10 months ago (Source)
          @lamri247 In the future I think it's likely we'll consider changing to constructed purchase meaning mostly constructed products. BG will have its own cosmetics based business model untied from constructed.
    • ggahSoO

      Posted 3 years, 10 months ago (Source)
      @IksarHS Holy or shadow mercs comp? :)
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @ggahSoO orcs baybeeeeeeeeeeee
    • Banez_86

      Posted 3 years, 10 months ago (Source)
      @IksarHS Do we see more orc characters in the future from warcraft 1? Such as Garona, Blackhand and maybe even Ogrim Doomhammer from warcraft 2?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @Banez_86 All those characters are too big and awesome to not use in the future :)
    • MackeyD3_

      Posted 3 years, 10 months ago (Source)
      @IksarHS I really enjoy mercenaries, but there are no quests associated with it, meaning I can't progress the tavern pass and earn gold, so I feel stuck and unable to get more packs. Are there any plans to introduce a way to earn gold from mercs?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @MackeyD3_ Have some plans to make adjustments to quests to better align with mercs. Overall we're pretty happy with the end result so far. Free experience was meant to be fun and fulfilling while speed of collection acquisition and cosmetics locked behind business model.
    • coolbeansjorge

      Posted 3 years, 10 months ago (Source)
      @IksarHS i’m sorry to say it, but with mercenaries out of the way, mini set news when????
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @coolbeansjorge we'll have a miniset, not ready to say when but it's coming
    • Blumpo4

      Posted 3 years, 10 months ago (Source)
      @IksarHS Where did the inspiration for mercs come from? It's got a lot of things I like about classic hs, but the progression and mechanics are super different.
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @Blumpo4 Better question for the design lead for mercs, Paul. As a team, the inspiration originally came from Paul being awesome and talented. Team wanted to find a way for Paul to use his immense skillset to create something he was passionate about.
    • JockyRhonson

      Posted 3 years, 10 months ago (Source)
      @IksarHS Is a graveyard system in the cards? (Pun very much intended)
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @JockyRhonson We actually prototyped some versions of graveyards fairly recently, but it's not the first time we've done it. In order to create an entirely new space for cards we'd have to be very, very excited for the gameplay it opens up. Haven't gotten there yet.
    • OftenJustinTime

      Posted 3 years, 10 months ago (Source)
      @IksarHS Thoughts on a hypothetical ignite nerf for standard that would make it only go back into deck a capped number of times? (ex: 3) It wouldn't change the card's power much, as you almost never use it more than that. But it might make it feel not as hopeless and infinite to casuals?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @OftenJustinTime For one, I think like you mentioned the real-game impact is almost non existent. I'd also argue that a change like this would have a bigger negative impact on people who love the idea of going infinite than it would on people who dislike the infinite thing happening to them.
        • Iksar

          Posted 3 years, 10 months ago (Source)
          @OftenJustinTime For players playing ignite, the 'thing' doesn't actually have to happen for it to impact them. It makes those people excited to build the deck for the possibility of these infinite ignites going off. Then they chase that feeling in many, many games.
          • Iksar

            Posted 3 years, 10 months ago (Source)
            @OftenJustinTime For opposing players, it's really only negative when the thing actually happens to them. Very frustrating when it happens, but not all that common.
    • WardrumHS

      Posted 3 years, 10 months ago (Source)
      @IksarHS What is your LEAST favorite flavor of ice cream?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @WardrumHS probably vanilla
    • MagikMilk25

      Posted 3 years, 10 months ago (Source)
      @IksarHS Any plans to revisit any of the previous expansions in a future set? Like how SoU was the next iteration of LoE. And regardless of the answer, which one would you most like to bring back in a new fashion?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @MagikMilk25 The only expansion we've discussed revisiting is Naxxramas. Didn't happen, but definitely iconic enough (and old enough) to be exciting as a place to revisit.
    • FenoHS

      Posted 3 years, 10 months ago (Source)
      @IksarHS Any chance that the art for the upcoming sets could be changed to something like this? https://t.co/JANRldCgdM
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @FenoHS I personally like that look much more. TBH I hadn't thought of just doing it for future sets, not a bad idea I will bring it up with our art director.
        • J_Alexander_HS

          Posted 3 years, 10 months ago (Source)
          @IksarHS @FenoHS If the director doesn’t say yes, I’d recommend threatening violence at the very least
          • Iksar

            Posted 3 years, 10 months ago (Source)
            @J_Alexander_HS @FenoHS https://t.co/t7jeLSNMuZ
    • ChaosOS_59

      Posted 3 years, 10 months ago (Source)
      @IksarHS Hardest lesson learned?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @ChaosOS_59 That there are many different ways to be an effective game designer. It sounds obvious, but it's easy to define things like core values and twist that into everyone on the team should believe in the same things.
        • Iksar

          Posted 3 years, 10 months ago (Source)
          @ChaosOS_59 It's a hard lesson because I spent many years trying to turn other designers into the same designer rather than valuing everyone in a unique way. Luckily I learned this before I became a manager of people, but still years later than I should have.
          • Iksar

            Posted 3 years, 10 months ago (Source)
            @ChaosOS_59 Want to emphasize how difficult this can be in practice, though. If a team decides they value gameplay controls over narrative is anyone who voices concern for narrative over controls wrong? In every situation? Where is the line?
            • Iksar

              Posted 3 years, 10 months ago (Source)
              @ChaosOS_59 What is the difference between having people with different perspectives vs having people that are misaligned? How can you identify the difference? Hard and important work.
    • kolstIRL

      Posted 3 years, 10 months ago (Source)
      @IksarHS Are there any plans for dual class, or any other kind of arena event, in the near future?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @kolstIRL Dual-class coming again. More details soonish.
    • ben_heathstone

      Posted 3 years, 10 months ago (Source)
      @IksarHS What is you new favorite cute art piece? 🥰 https://t.co/GvlarfeBdV
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @ben_heathstone i liked lil bebeh king krush
    • Gu1Danie1

      Posted 3 years, 10 months ago (Source)
      @IksarHS Any chance we can have 2 mana darkglare back? If every new warlock card is going to be banned/nuked out of orbit can we at least have the most fun deck in hearthstone history restored?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @Gu1Danie1 guldaniel fights against gul'dan nerf, huh?
    • EmilianTeodor

      Posted 3 years, 10 months ago (Source)
      @IksarHS Any news about Tournament Mode, Dean? Still gonna happen? BTW, I truly love the new Mercenaries Mode. Good job! 👍
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @EmilianTeodor To be totally clear it's in the 'we definitely want it, but we definitely haven't started it' category. We have some engineering and UI bandwidth on BG so I think we'll start there, but we're still in the phase of defining what a tournament should even look like or appeal to.
    • Beanokitten

      Posted 3 years, 10 months ago (Source)
      @IksarHS Is there any chance of making the new quest you recieve each day one of the higher xp ones (like how first reroll is one of the lower xp ones)? I often feel locked out of playing the game when I have a low xp quest since I don't want to feel like I'm wasting my daily quest.
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @Beanokitten Goal with quests was to motivate you to try a new thing you might not be comfortable with and compensate you with additional reward for trying that thing. If both quests had the same value I think all players would just be incentivized to reroll for the generic thing.
    • Jose_Palos

      Posted 3 years, 10 months ago (Source)
      @IksarHS hello again, is there any chance we can play arenas without paying and without rewards like the amateur mode of duels? Thank you so much.
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @Jose_Palos Worry for this with arena is always that players will just reroll until they draft a ridiculously powerful deck. Players that don't do this end up getting crushed, so they feel like they have to do it, too.
        • Iksar

          Posted 3 years, 10 months ago (Source)
          @Jose_Palos Less of an issue in duels because you define your starter deck yourself.
    • Hyyyyl

      Posted 3 years, 10 months ago (Source)
      @IksarHS What show are you watching now? I'm struggling to get over Odd Taxi.
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @Hyyyyl @ItsMeMollyO and I never got through Cowboy Bebop so we're watching that. Got sidetracked by watching some non-anime shows, though. Squid Game, Morning Show, and Foundation. All were great.
    • fribzHS

      Posted 3 years, 10 months ago (Source)
      @IksarHS Do you ever dodge good questions because they’re touching a sensitive or scary subject?
      • Iksar

        Posted 3 years, 10 months ago (Source)
        @fribzHS yes and no So, the trick to running a successful AMA is to be open to answering anything. If there is a hot topic in the community and you completely avoid it, that's a problem. The goal of an AMA is to introduce honest and open communication.
        • Iksar

          Posted 3 years, 10 months ago (Source)
          @fribzHS Avoiding questions accomplishes the opposite of that. So for the most part, I give my best shot to answering the most prominent questions because that is the spirit of what we're trying to accomplish here.
          • Iksar

            Posted 3 years, 10 months ago (Source)
            @fribzHS The questions I avoid are usually ones that aren't a hot topic and would take a significant amount of research to answer. Sometimes it's a great question but if I'm only taking an hour to do this then I try to be efficient with that time.



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